Basically a wholesome feel good Death Stranding with tiny elements of collectathon. One of the most relaxing games I've ever played. Music is beautiful too. Great indie game to pick up on a sale.

Great homage to Metal Slug, but not as charming.

If Banjo-Kazooie had an Australian setting and was slightly jankier. Being an Aussie myself, this game is extra charming to me. All the levels in this game remind me of the amazing road trips and hikes in rural Australia I've had.

Better than the first game in the trilogy. Gameplay is super fun and has moved away from trying to be like Uncharted to a more Semi-open world. Exploring and climbing is at it's best so far, but my favourite parts were the puzzles (optional tombs) which the first game had but were stretched thin.

I would make this a 9 but honestly the story was pretty boring and I couldn't care about a single character in the whole game. First game was more interesting story-wise. I only stayed because the gameplay was so fun. Having said that, the shoot out sections are the weakest part of the game, and shooting enemies with anything that's not the bow is not satisfying at all. Unfortunately there are way too may shoot outs in this game.

Lara Croft needs be exploring more tombs, solving puzzles and conquering obstacles. She shouldn't be Nathan Drake.

Shadow of the Tomb Raider is what happens when you take the best part of the last game, the Tombs, and make almost the entire game about it. To most people, this makes this the black sheep of the Trilogy. To me, it is the best of the 3 and also just one of my favourite Tomb Raider games ever.

As someone who grew up with the classic saga on the PS1, I can definitely say this game certainly captures the essence of the classic Tomb Raider games where the last two didn't. In fact, the last 2 games felt like they were building up to this moment. Finally, I'm playing a confident Lara Croft who is all about exploring tombs and solving historical mysteries.

As mentioned, there is barley any combat save for towards the end of the game, which is totally fine by me as the shooting was the weakest part of these games. The challenge here is in the platforming and puzzle solving. I also implore you to play this on the hard difficulty where they turn off any hints for puzzles; It gives you the feeling of solving really challenging puzzles from the classic games that the previous 2 games couldn't capture.

I highly recommend playing this with the definitive edition where you get all the DLC. The DLC missions are easily the best parts of the game and are also geniusly interwoven into the story as side missions along the main story. With that factor, it's DLC that just feel like an expansion to the main game's story rather than something just tacked on the side.

If you're a Tomb Raider fan who was disappointed by the first 2 games in the reboot trilogy, I implore you keep playing till Shadow. It is the most rewarding pay-off as a classic Tomb Raider fan and a great end to a trilogy setting up all of Lara's future adventures as we used to know her.

What happens when you take The Last of Us, set in 1300's France and have the big outbreak be the black plague rather than a zombie virus? You get A Plague Tale.

This game is an amazing story about an adventure between a girl and her younger brother who cross France trying to survive the initial outbreak of the black plague. There is definitely more to it but I won't spoil anything.

Soundtrack is great too. I'm a big Cello/Violin guy, and the music is full of that goodness from beginning to end.

The gameplay was mostly fun. Think of it like the last of us where you're exploring looking for as many resources to pick up to craft as weapons and upgrades. Most encounters are stealth sections where you need to use resources you have looted in order to conquer it. At times it gets a little challenging but nothing over the top. It is a little janky, but something you'd expect from a AA title.

My only complaints are that this game is a little too short, falling at around only 8 hours which is not amazing for its full price tag, and the game being kind of restrictive with how you play the game, meaning it doesn't allow you to be too creative with how you play the stealth sections (like the last of us). However I've heard the sequel fixes this issue.

A Plague Tale is definitely one of those games I recommend everyone should play at least once in their lives.

Meant to be a relaxing game however turned frustrating. Spirit of the North is like when you take an idie game like Journey, and take all the creativity and soul out of it.

The point of the game is to take a journey all the way across Scandinavia (I assume) to the to the mountain and stop the evil energy pouring out of it.

Along this journey, you are meant to solve puzzles to get you across. The biggest downfall of this game is how awful these puzzles are. 90% of the game consists of the same puzzle; where you need find a certain flower, take the energy of that flower and store the energy in some sort of keystone. And you will be doing this puzzle over and over again to the point where it just becomes boring and tedious.

I also played the PS5 version of this game which was shocking when I saw that this last gen game performs absolutely horribly on the PS5?? I played this game for free via PS plus however I still do not recommend it.

The art, visuals and music of this game are gorgeous. But that's all it has going for it.

A horror classic, which has aged a bit but is definitely still worth playing.

If you're the type of person wanted to get into horror, but hesitant about it due to the fact you're easily scared, I recommend starting with this one.

Silent Hill has an extremely bone chilling atmosphere. There are no jumpscares and no IN YOUR FACE LOUD HORROR moments. You can play from start to finish feeling a little unsettled but not stressed.

I love this game for not falling into the typical horror tropes, rather it's goal being to fuck your mind up by making you feel unsettled the whole way through.

The story is a bit uninteresting and basic, which the sequel does fix. The strength of this game is its atmosphere. Silent Hill is like an even more fucked up Twin Peaks. A setting that is still unique for video games.

This game does fall a little back with some outdated mechanics. But if you can get past that, there is a great survival horror game here.

Starting with the positive, this game's story is very compelling and is not worth spoiling. It's a very twin peaks/twilight zone vibe kind of game.

Having said that, Alan Wake had the setting and premise to be something amazing, however I was immensely disappointed by everything that was not the story.

The biggest issue of this game is the gameplay. It is what I like to call a peak gen 7 game (360/ps3 era) where every game at the time wanted to be a linear corridor shooter.

Alan Wake's gameplay is pretty much call of duty but in 3rd person with a gimmick where you need to flash your torch at an enemy before you shoot them. That's it. That's all you're doing the whole game, no exploring, no puzzles, no interesting set pieces, just going in a linear path shooting the same enemy types over and over again going from checkpoint to checkpoint.

The only thing that kept me playing was the compelling story behind it all, but the gameplay really made this hard to digest. I also have nothing against corridor shooting if the shooting mechanics are fun, but this game was more frustrating than fun.

I really hope the sequel changes this because I really do like the world of Alan Wake and it is a game with a lot of potential.

Basically if DOOM (2016) was set in Japan. Combat is so much fun but the story and humor bring this down a bit. Jokes that are completely unfunny and a story that is so predictable and typical, something DOOM benefited from by keeping it's mouth shut. Although from a purely gameplay standpoint this is great, however a little outdated in design as this came out in a time where area shooters were just making a comeback and were still figuring out how they'd fit into this decade (before DOOM 2016 perfected it)

This game starts off with a lot of promise. You can definitely see the increase in budget from the first game, however you quickly realise that this isn't just a straight sequel to Ty 1, it's a different type of game.

The best way to describe the change is that's like going from Jak and Daxter to Jak 2 (I.e a collectathon platformer to an open world mission based game), which isn't necessarily a bad thing, in fact I like Jak 2 more than Jak 1 however Ty 2 doesn't execute this transition well.

It plays exactly like the first game while not actually giving the tools to adapt to its new structure, making the game very tedious.

While in it's open world, Ty 2 has all the Australian charm the first game had, however it quickly loses that charm in the linear levels this game now has, as opposed to open levels from the first game due to the fact that there is a bigger open world.

The first game is still my favourite, however Ty 2 is an okay follow up with some missed potential.

This is basically Super Mario 3D World with Crash Bandicoot-like level design. Had so much fun with this game from beginning to end and collecting all the dreamer orbs added to the challenge of what would have been a fairly easy platformer. While fun, this game doesn't do anything new or ground breaking and just takes inspiration from great linear platfomers.

Adding a level creator to this game, in Little Big Planet fashion, would have made this an instant 10/10 for me. As someone who grew up with LBP 1 and 2, it would've been a dream come true to just have a 3D platformer version of those games. But alas, there are a few references to the older games which hit my nostalgia hard.

As a fan of survival horror, I came to this game pretty late. The announcement of the remake is what led me to finally play this and wow just what a wild ride.

While I do agree with most others this is a masterpiece, this isn't a 10 (personally) as the voice acting is pretty bad and took me out of being immersed a few times in the game and made me laugh in what was meant to be serious moments. And while I usually put aside bad voice acting as a flaw, I do believe it is an important factor in horror games as you're meant to feel as immersed as possible to get the maximum fear factor.

Otherwise, I have nothing but praise for this game. Does everything a survival horror should. Even the puzzles are challenging but not cryptic.

I like to compare this game to something made by A24, where after you're done with it, it stays in your mind for a long time and you YouTube search explanations had hidden meanings behind the things that were presented.

My only regret is that I wish I played this on hard. I found the game quite easy on normal and beat the game with like 200 rounds of ammo for my pistol and shotgun. I didn't really feel the scarcity of ammo in this game.

Go into this game expecting an experience and you get a mastrrpiece. Go into it expecting a video game and you get something good but just finishes as it starts.

Journey is something you put on when you want to wind down and relax as you play through some of the most gorgeous artistic environments, while listening to beautiful orchestrated music.

2016

A must play experience if you enjoyed Journey. This game is basically an underwater version of Journey. Music is beautiful and swimming animations and controls are some of the smoothest I've ever felt in a game.