the odds of AI becoming acceptable in the future are slim but as of now using it for your commentators and character quips is the scummiest shit you can do for a video game and it's all so that you can cut costs on making the video game better and put more of it into advertising or lining some fuckheads pockets. All for a game that's gonna end up with servers deader than my grandad.

An incredibly fun and satisfying game. One of those games I played again just to have fun schmoving and shooting people in style. Missions definitely could have been loosened up on requirements and the game could have fucking bothered to give you an explanation on how to do the triple input tricks. Everything else about it is so perfectly simple and fit into a nice feedback loop that it can forgive the lack of any real story going on.

I know there's bits and pieces you can probably pick up on by reading but the problem is that it's stopping you from getting to the part where you get to play the video game.

back then a game with a solid combat system and a focus on encounter variety, unique stage gimmicks and a cheeky story were more common without having RPG systems, gear drops, skill trees, and other forms of progression.

Now a game like that comes out and is only 3 hours long and has 4 missions and is likely to get snuffed out of any recognition because it wasn't big budget enough.

This shit be entertaining the fuck outa me when I'm sitting on my phone rotting away watching the shittiest 3D model of a creature phase through a door followed by the most top tier A+ screams I ever heard

Everyone got that one white passing friend who swear till they blue in the face that Halo: CE one of the all time greats and then you play it with them and it's the worst gunplay, enemies, and level design you ever experienced in your life

Biggest issue is that it's only one boss fight against the chain when I would shelve out money for a full furi demake

if it wasn't for the fact that this game has the atmosphere enough to completely immerse me and unnerve me I would have been thinking about this video the entire fucking time time
https://media-1.discordapp.net/attachments/609214342025707520/1179668357134430289/backrooms.mp4?ex=657a9ec5&is=656829c5&hm=7639c24583458ff1165266169e60dcea24191a46b8720753970b12bbc6d0d964&

Nobodies favorite Shantae game. Barely passable as a video game. More bottomless holes than you can shake your hair at. At best it's gameboy style eye-candy. Shantae is underaged.

I made the mistake of reading reviews of this game before playing the game. I saw people were raving about it on one-side, and a minority was saying it did nothing but copy the homework of FromSoftware. I didn't have anything to risk and I love FromSofts modern catalogue of games. I went in with the expectations to at the very least get a sickly sort of enjoyment out of playing with what looked to be a polished knock off.

What I didn't expect was to actually end up having this game elevate the standard of stamina-action games to a degree I don't think will be topped for a long time. What it takes from games like Bloodborne and Sekiro it mashes together to form a experience of being an edgy sword wielding Pinocchio.

I found myself popping off at every boss by about the half-way point when the game really starts to cook with gas and take advantage of a battle system were the use and abuse of your parry and I-Frames are paramount to making it to the credits.

Weapons were always fun and crunchy and since they are all unique and require no stats to wield, I was always giddy and excited to explore around and find a random assortment of backwards designed tools that looked like they were made for killing first.

It's hard to say alot of interesting things or properly word what it's like to be pleasantly surprised in a sub-genre that even it's own pioneers struggle to retain the peak of. It's not going to change anybody's mind if you've got an Ick with any design aspects of Stamina-Action games.

In imitation I think there is perfect groundwork layed to leap off of and make a true mark once they find something to truly make their own. It stands amongst the giants and I think that's all they really wanted to do.

They should let me fuck the robot twink

Sidenote: I think taking fairytales/fables and making them edgy action games is about the most video game ass thing you can do and more of it has to exist

Haven't played it but watching several grown ass men moan and groan and pick this game apart was really entertaining for a while so I think it has entertainment value in that sense

I tried giving this game alot of credit when it came out but I think I was just being very very nice to a game I spent money on. As long as the sun shines, and the earth spins you should always just play the original

The type of game that is really fun to be lost in until it stops being fun and then you just end up lost

Now that the expansion is finished and all new content for the game is out I think this expansion was the fucking shit
All the new stuff that is
The game still has problems like it's in-game tutorials being abysmal and quest design still being lame as shit and so much more.
But all of the new content has been incredible interms of raw quality. Everything added into this expansion has been very fun. Not very rewarding, but still fun and it came with alot of changes to the game that are very much appreciated.
People shitting on this expansion and the post-story are gluttons who cannot be satisfied by the treasures of heaven. Expecting everything in the narrative to have the same level of conclusiveness, finality, and scope as before when literally every major loose end was already wrapped up is a failure on those with the expectation in the first place.

Before anything I should say that I played this game very on and off on my steam deck. Part of the reason was because it was what I played when I first got my deck before I went on a trip to see some family. After that the times I did play it were incredibly sporadic, with months going between the times I played.

That being said

This game is boring as shit.
Part of the reason I had huge gaps during play sessions was because the game itself is not engaging whatsoever. You can pretty much mash your way through every combat encounter and bumble your way through every fight while simultaneously pulling off perfect dodges and parries all the while you just throw out all your special moves until the enemy presumably dies out of pity for you.

The games story is also there. It definitely goes. I have no history with the Ys series of games, so my only comparison is other action RPG's and this game just hits it's motions with no nuance or interest whatsoever. I don't think it's because of laziness and this is definitely a to taste thing but the moment the game made me laugh at it's story is when the edgelord character just started flat out cussing in the dialogue despite the games tone being generally subdued. It got a rise out of me since I was caught with my jaw slacked and waiting for the cutscene to end. If you've played a video game before the plot could charitably be described as "seen before."

That being said I still don't think it's a bad game. Just kind of a game you pick up because you can swing a sword and it's anime adjacent but nothing noteworthy happens, positive or negative.