Booted it up and turned it off shortly after, feels like such a visual downgrade from Alpha 2 and gameplay somehow feels more annoying to chase down the cpu that runs away from you half the time. Had a hard time trying to stay interested

HUGE upgrade from Alpha 1. Character sprites somehow look even better and the game plays alot more smoother and improves on everything Alpha 1 brought to the table.

Rival battles make it so much more interesting this time around and character endings feel fitting for their respective characters arcade mode. Auto combos are also super fun to use.

Story is what I was mainly interested in for this game this time around and despite the pretty anti-climactic ending it was actually pretty decent. Character interactions are pretty fluid and the comedic moments feel more organic than campy or out of character.

Combat is slow and meaty but I mean that in a good way. It's gonna take some getting used to but my definite complaint is that I really dislike not being able to call kameos MID combo and I'm forced to just stop what im doing to call them out and use it as a combo starter rather than what most assist based fighting games do.

Maybe its a question of forcing yourself to learn combos to make combat smoother, but it definitely feels clunkier for people not familiar with the series. I do wonder where the series goes from a neutral position as it is in atm...

Character designs are amazing in this game, and graphics overall are great. Biggest complaint is the gear system is super fucking lame and really turned me away from this game

Pretty big upgrade from SF2. Character designs are really cool looking, the arcade mode is actually playable this time, secret characters, Final Fight characters, dramatic battles and combo cancelling being introduced is a cool touch up from previous games. Character rival cutscenes in arcade mode is also really exciting and adds a really nice touch to the early lore beginnings for this series.

This game still got hella crust to it tho. Inputs (especially for supers) don't always register. The AI is seemingly trained to constantly run away from you and its frustrating to try and enter when the stages (which are also kind of bland) are unnecessarily long so it gives them constant room to run and dodge you. Combo cancelling is fun until Bison's AI starts queueing up like 20 charge moves and keeps you in a string. And when taking into account the bad input registration, it makes charge characters a nightmare to play. Also any AI character with a fireball is an asshole and spams 30 fireballs at you the moment the round starts to zone you out.

(I'll review this version and not the 4 thousand re-releases it got before this one)

This is really fun to play with a friend casually, the Arcade can suck my balls though. Huge upgrade from every version that came before it in many ways. From graphics, extra moves and added characters. But the solo Arcade mode is the cheapest most difficult shit I've ever had the displeasure to play in a fighting game ever. There's literal tons evidence that this game cheats by reading your inputs and countering frame 1. Also hilarious that there's a glitch that scales the difficulty to max even if you drop it to the lowest level. It's so insane lmfao

Aged like milk. AI was so insanely cheese it was comical how unfair this game was LMFAO. Only good thing I got from this game is that I learned to Negative edge and that's seemingly the only way you'll ever manage to consistently Hadouken in this game. It's funny to look back at this game and how crusty it is and look at how it revolutionized the fighting game genre as a whole.

My gf whoops my ass at this game and because of that its reignited my passion for Fighting games all over again. Very cool

Very fun so far and I haven't had a fighting game have me this excited in a very long time. The amount of love that's gone into this game is clear as day

Tank controls and camera angles don't age the best. Horror aspects aged pretty good and game is still pretty enjoyable and holds up for the most part when you take into account this was a pretty old game. Fuck Hunters tho, become more of a nuisance than anything else tbh

Basically Super meat boy in FPS but with your run of the mill cyberpunk aesthetic. Challenging and fun but often times gets tedious and loses enjoyment when you're repeating the same encounter 200x cause you didn't get it frame perfect the first time. I would have preferred they skip asking you to restart and just let you do it manually with R. Some of the in game directions get confusing cause too many of the objective colors blend in with the neon signs in the map so you have no choice but to wander for a while to figure out your next step. Story is also pretty flat and the soundtrack doesn't really stand out.

(Watched a playthrough of this and doesn't seem like it'll change much if I play it. Characters were interesting albeit kind of assholes lmao. Enjoyable scares and different scenario possibilities are also really interesting to check out.)

Story makes no damn sense the deeper you go into it. Doesn't even feel like it'll pay off in any way if I stick it out to the end. Level design is pretty terrible too and it's almost impossible to see at times in a moonlight forest with or without the camera. Some scares are pretty good, school sections became increasingly annoying although they were pretty freaky. Not gonna pick this up any time soon.

Interesting story but alot of it went over my head. Ending also felt a bit underwhelming. Game mechanics are fun. Biggest complaint I have against this game is that enemy balance is terrible. They send wave after wave of enemies at you and it gets overwhelming fast when your energy takes so long to recharge. Still worth playing as I feel it went very under the radar.

2022

Short and sweet. Sad that I couldn't find all the memories before the game ended :'(