CRPG Gaming Passport

Time to read some manuals.


It's 1991. You're young, but not so young you can't earn a bit of allowance here and there. You've played Final Fantasy, Dragon Quest, others. You loved them. You want more. But you've scoured the rental shelves, played everything. Thankfully, a new shop has opened up next to the place your mom works, where you often go because a babysitter is too expensive. It sells games. Not for your NES, but for the computer your dad has.

You go in. The guy behind the counter, an older man, pays little attention to you. There are shelves of games you've never heard of, ones with spaceships on the cover, pirates, dragons. The back of each box makes each one sound incredible, expansive. You pick one. A dragon, a man with a sword, a desperate battle. You buy it. You take it home.

Inside the box there are… things. Maybe a cloth map, maybe a coin, almost certainly a manual thicker than any book you've ever read. Your dad helps you install the game. You try to play it. You… fail. It doesn't make any sense. There's no guidance, no indication of controls. There are so many keys on the keyboard. You ask your dad for help, and he tells you to read the manual.

So you do.

It's overwhelming. There's so much information. So many spells and skills, lore, maps. You find the controls. You try to play. You succeed, in a sense. There's no progress. Defeat in the first battle.

Here's the thing: you can't return this game. It's for computers, and you could have just copied the disk. The man behind the counter doesn't care. This is what you have, and what you don't have is the allowance you spent on a dragon, a man with a sword, a desperate battle.

It's enough to leave you in tears.

When you come home from school, each day, the game is there. You ignore it for a while, bitter. Eventually, boredom and curiosity combine and you give it another shot. You take notes. You ask your dad for help, look up words in the dictionary. You win that first battle. You escape the city. You recruit a companion. There are no hint lines, no help to be had, no strategy guides or even a sense that the game cares if you see its ending. It's just you, a rich world, an uncaring system.

And, for now, it's all you have.

So you play it after school. You make maps, throw them away when they're wrong. Keep lists of clues, push further out into the world. You play on weekends. Save files are carefully managed after learning bitter lessons one too many times, maps become more accurate, notes more fleshed out as riddles, puzzles, traps are solved. You inch closer. You start over. You pour your stat points into proven skills, attributes. You take what you've learned and you push through to the end. The end itself is underwhelming, but it's yours.

There is nothing quite like meeting a CRPG on its own terms. The way you get to know it, discover its flaws and unfair ways, its world and the love poured into it. You get to know its systems, play by its rules, know its places and people. It's a personal connection, a mark of honor to see it through. It's an experience that is yours and yours alone.

About This List

This list, as the above heavily implies, started as a way to shine some light on the golden age of CRPGs in the same way that the Arcade Gaming Passport was crafted to highlight the forgotten nooks and crannies of arcade history. This golden age would, in my opinion, roughly range from '75-'85. This was a wild, formative time, one of growth and of games made by default amateurs. It was followed by my personal silver age, heading up to the late 90s. This was an era of graphical leaps and bounds, interface improvements, streamlining. Eventually, though, turn-based would fall out of favor. It was a time for Diablo and Elder Scrolls, real-time combat and streamlined systems, all exacerbated by the ever-rising success of the console side of the business.

Those years are the ones that changed this list, because they weren't the final ones. A revival came afterwards, new games based on old schools of thought. It felt disingenuous to leave this modern era so empty due to dogmatic adherence to traditional CRPG structures. It's not as if Diablo and Morrowind, Gothic and Dragon Age weren't being played by the same people who once played The Bard's Tale and Ultima. I certainly was.

And so there's a period, starting in the late 90s and moving forward, where the rules for inclusion become a little more... lax. The cataloguing is less thorough, mostly attempting to trace the arc of CRPGs to the revival by noting major players and worthwhile novelties. Expansions are not as rigorously marked, series are cut off when quality flags. It's a compromise, and a fair one, but it's also likely the portion of the list to elicit the most opinions, being both less thorough and more recent. Please remember that this section of the list is an olive branch, and that exclusion is not intended as judgement.

Criteria

- This list focuses on CRPGs and DRPGs.
- While there are no rigid rules for what constitutes a CRPG/DRPG, the traditional concept is largely adhered to, with greater leniency for the experimentation of earlier titles and the evolution that followed the broad death of turn-based games.
- Traditional roguelikes are acknowledged as a critical offshoot of the genres, but are mostly limited to major players.
- English must be available as a language.
- Entries must include computers as a launch system.
- This list overwhelmingly favors and focuses on older entries.
- This list attempts to balance quality, novelty and historic importance.
- Attempts at emulating JRPG-style games are excluded.
- When it comes to various hybrid CRPGs, the criteria is (generally) whether or not the majority of the game functions as a traditional CRPG. The gameplay within and outside of combat is considered, as well as the overall quality and novelty of the game.

Missing:
dnd (1975)
Dragon Maze (1978)
Wizard's Castle (1980)
SwordThrust (1981)
Moria (1983)
Shards of Spring
Wizards Wars (1988)
Escape from Hell (1990)
Magic Candle III (1992)
Excelsior Phase One: Lysandia (1993)
Excelsior Phase Two: Errondor (1999)

Notes:
Tunnels & Trolls release date should be 1990
Moraff's World release date should be 1991
Disciples of Steel release date should be 1991
Fate: Gates of Dawn release date should be 1991
Worlds of Legend: Son of the Empire release date should be 1992
Protostar release date should be 1993
Liberation: Captive 2 release date should be 1994
ADOM release date should be 1994
Odyssey: Legend of Nemesis release date should be 1996

The Dungeon
The Dungeon
Moria
Moria
Oubliette
Oubliette
Futurewar
Futurewar
Beneath Apple Manor
Beneath Apple Manor
Dungeon Campaign
Dungeon Campaign
Wilderness Campaign
Wilderness Campaign
Akalabeth: World of Doom
Akalabeth: World of Doom
Dunjonquest: Temple of Apshai
Dunjonquest: Temple of Apshai
Avatar
Avatar
Eamon
Eamon
Dunjonquest: Hellfire Warrior
Dunjonquest: Hellfire Warrior
Fracas
Fracas
Odyssey: The Compleat Apventure
Odyssey: The Compleat Apventure
Rogue
Rogue
Ultima
Ultima
Wizardry: Proving Grounds of the Mad Overlord
Wizardry: Proving Grounds of the Mad Overlord
Ali Baba and the Forty Thieves
Ali Baba and the Forty Thieves
Dragon's Eye
Dragon's Eye
Dunjonquest: Hellfire Warrior - The Keys to Acheron
Dunjonquest: Hellfire Warrior - The Keys to Acheron
Upper Reaches of Apshai
Upper Reaches of Apshai
Tunnels of Doom
Tunnels of Doom
Dungeons of Daggorath
Dungeons of Daggorath
Wizardry: Knight of Diamonds - The Second Scenario
Wizardry: Knight of Diamonds - The Second Scenario
Ultima II: The Revenge of the Enchantress
Ultima II: The Revenge of the Enchantress
Apventure to Atlantis
Apventure to Atlantis
Curse of Ra
Curse of Ra
Dunjonquest: Hellfire Warrior - Danger in Drindisti
Dunjonquest: Hellfire Warrior - Danger in Drindisti
Telengard
Telengard
The Caverns of Freitag
The Caverns of Freitag
Wizardry: Legacy of Llylgamyn - The Third Scenario
Wizardry: Legacy of Llylgamyn - The Third Scenario
Ultima III: Exodus
Ultima III: Exodus
The Return of Heracles
The Return of Heracles
Questron
Questron
Stuart Smith's Adventure Construction Set
Stuart Smith's Adventure Construction Set
Ultima IV: Quest of the Avatar
Ultima IV: Quest of the Avatar
Alternate Reality: The City
Alternate Reality: The City
Phantasie
Phantasie
Tales of the Unknown: Volume I - The Bard's Tale
Tales of the Unknown: Volume I - The Bard's Tale
Alter Ego
Alter Ego
Might and Magic: Book One - The Secret of the Inner Sanctum
Might and Magic: Book One - The Secret of the Inner Sanctum
Starflight
Starflight
Phantasie II
Phantasie II
Rings of Zilfin
Rings of Zilfin
The Bard's Tale II: The Destiny Knight
The Bard's Tale II: The Destiny Knight
Wizard's Crown
Wizard's Crown
Wizardry: The Return of Werdna - The Fourth Scenario
Wizardry: The Return of Werdna - The Fourth Scenario
NetHack
NetHack
Dungeon Master
Dungeon Master
2400 A.D.
2400 A.D.
Alternate Reality: The Dungeon
Alternate Reality: The Dungeon
Deathlord
Deathlord
Legacy of the Ancients
Legacy of the Ancients
Omega
Omega
Phantasie 3: The Wrath of Nikademus
Phantasie 3: The Wrath of Nikademus
Quarterstaff: The Tomb of Setmoth
Quarterstaff: The Tomb of Setmoth
Star Saga: One - Beyond the Boundary
Star Saga: One - Beyond the Boundary
The Eternal Dagger
The Eternal Dagger
The Faery Tale Adventure
The Faery Tale Adventure
Wasteland
Wasteland
Ultima V: Warriors of Destiny
Ultima V: Warriors of Destiny
Advanced Dungeons & Dragons: Pool of Radiance
Advanced Dungeons & Dragons: Pool of Radiance
Wizardry V: Heart of the Maelstrom
Wizardry V: Heart of the Maelstrom
Might and Magic II: Gates to Another World
Might and Magic II: Gates to Another World
BattleTech: The Crescent Hawk's Inception
BattleTech: The Crescent Hawk's Inception
Demon's Winter
Demon's Winter
Neuromancer
Neuromancer
Questron II
Questron II
The Bard's Tale III: Thief of Fate
The Bard's Tale III: Thief of Fate
The Legend of Blacksilver
The Legend of Blacksilver
Knights of Legend
Knights of Legend
Advanced Dungeons & Dragons: Hillsfar
Advanced Dungeons & Dragons: Hillsfar
Bloodwych
Bloodwych
Curse of the Azure Bonds
Curse of the Azure Bonds
Dragon Wars
Dragon Wars
Drakkhen
Drakkhen
Dungeon Master: Chaos Strikes Back
Dungeon Master: Chaos Strikes Back
Prophecy I: The Fall of Trinadon
Prophecy I: The Fall of Trinadon
Starflight II: Trade Routes of the Cloud Nebula
Starflight II: Trade Routes of the Cloud Nebula
The Dark Heart of Uukrul
The Dark Heart of Uukrul
The Magic Candle
The Magic Candle
Captive
Captive
Darkspyre
Darkspyre
Tunnels & Trolls: Crusaders of Khazan
Tunnels & Trolls: Crusaders of Khazan
Wizardry: Bane of the Cosmic Forge
Wizardry: Bane of the Cosmic Forge
Ultima VI: The False Prophet
Ultima VI: The False Prophet
Circuit's Edge
Circuit's Edge
Angband
Angband
Champions of Krynn
Champions of Krynn
Crystals of Arborea
Crystals of Arborea
J.R.R. Tolkien's The Lord of the Rings, Vol. I
J.R.R. Tolkien's The Lord of the Rings, Vol. I
MegaTraveller 1: The Zhodani Conspiracy
MegaTraveller 1: The Zhodani Conspiracy
Worlds of Ultima: The Savage Empire
Worlds of Ultima: The Savage Empire
Moonstone: A Hard Days Knight
Moonstone: A Hard Days Knight
Ultima: Worlds of Adventure 2 - Martian Dreams
Ultima: Worlds of Adventure 2 - Martian Dreams
Eye of the Beholder II: The Legend of Darkmoon
Eye of the Beholder II: The Legend of Darkmoon
Advanced Dungeons & Dragons: Eye of the Beholder
Advanced Dungeons & Dragons: Eye of the Beholder
Death Knights of Krynn
Death Knights of Krynn
Dungeons & Dragons: Secret of the Silver Blades
Dungeons & Dragons: Secret of the Silver Blades
Gateway to the Savage Frontier
Gateway to the Savage Frontier

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