Honestly, the flaws of this game are only noticeable if you really try to look for it or after reading critic reviews (i.e. ludonarrative dissonance). But as an average player, this game is absolutely fantastic. Very well-designed levels, satisfying gameplay, and a very interesting plot and lore. Critics say that the supporting characters were unmemorable and while that may be true to a certain extent, they are still far from uninteresting.

This is what the main game should have been like. I adore the whole cultist theme, which really brought back the disturbing auras of the first two games. Everything from the abundance of bloody candles, mutilated corpses, and sights of Danik's soldiers going insane somewhat brought back a horror aspect that the main game severely lacked.

Most of the levels are just repurposed versions of areas from the main game and I also feel like it's too short, even for a DLC. But nevertheless, I think it's still decent. It is certainly a break from the tons of bullshit that the main game had.

Base game: Hard but fun
Ancient Gods Part 1: Hard but NOT FUN

fuck this game

This review contains spoilers

The real phantom pain is forcing players to repeat certain missions from Chapter 1 on higher difficulty to unlock the unique missions of Chapter 2 (there's only less than 10 of them).

This game is the epitome of "simple but effective".

The combat system offers a lot of variety in that there are plenty of combos, several other weapons to use, and also interesting mechanics like Witch Time. It can take a while to master and it would've been better if the game's practice mode contained more features like setting a custom number of enemies, or equipping any weapon without charge. Instead, it's just an arena where you can practice combos which you'll probably end up forgetting anyway.

Personally, I am not a fan of Bayonetta's format. Actual gameplay is done in "verses" and there really isn't much exploration to do in the world. The game is just cutscene -> little bit of navigation -> verse -> little bit of navigation and the cycle repeats. The game just ends up feeling very very linear insofar as it's like a bunch of scripted events that you're forced to participate in rather than an opportunity to explore the sophisticated world of Bayonetta.

Bayonetta herself is a very interesting character though I wish I could say the same for the other characters. Luka is kind of annoying, Rodin could have been more involved in the story, and I honestly found Jeanne confusing with regards to her intentions.

Overall, Bayonetta is an average hack-and-slash game.

Using a melee build makes this game boring as quickly as the katana's time to kill.

Awkward controls (by modern standards), characters that just came and went, atrocious quick-time events, numerous plot holes, silly dialogue and voice acting, an underwhelming final boss fight

And for some goddamn reason, it's one of the best games I've ever played. There's a certain magic to RE4 that makes it so fun to play even when its flaws do not hesitate to show themselves.

Not even Rapture could save this DLC from Infinite's terrible gameplay flaws. Burial at Sea Episode 1 felt more like a bait for nostalgic fans rather than an expansion that creatively integrates Bioshock 1 with Infinite's multiverse concepts. A wasted opportunity is essentially what this DLC is.

The game does a great job at really making you feel like a special forces soldier on an covert military operation compared to other military shooter games. Call of Duty and Battlefield are military power fantasies where everything is just shoot-on-sight . But GR:FS hits differently and gives you a more "immersive" experience.

Problems of the game are:
- The stealth gameplay lacks variety and challenge. The adaptive camo feature is cool but I feel like it gives too much power to the player. There should've been a mechanic where you camo becomes less effective when you're exposed to light compared to when you're in the shadows. That way, players won't just nonchalantly breeze through enemies. There should've been more challenge or more options even.
- The AI can be absolutely dumb sometimes. They have a tendency to just leave you behind whenever you're finished with an objective and you have to go after them. They're only really effective when you boss them around and tag enemies for them but alone, they can be a bit unreliable. The AI isn't completely horrible but definitely needed improvement. Ghost Recon: Wildlands fortunately did just that.

Overall, it's a "not horrible but not perfect" game and I'd recommend it if you're looking for a more immersive and tactical military shooter experience but still retaining arcade-style gunplay.

My Friend Pedro ingeniously modifies the 'Bullet Time' mechanic created by the Max Payne series by adding a variety of well-done animations as well as plenty of environmental items that you can use to take down enemies in creative ways. Level design in this game is quite phenomenal both in terms of environment design and how each level flows so well. There are times where levels don't immediately tell you where to go next (which I think is a no-no for fast-paced games like this) but overall, each level was well-made.

The game was very fun during the Old Town and District Null levels as the settings gave you John Wick vibes. The latter levels unfortunately seem to focus more on parkouring rather than shooting, which is not really what made the first two chapters extremely fun and replayable. Additionally, more work can be done to make the mechanics smoother and easier on the fingers. More specifically, the jumping mechanic needs to be ramped up.

Undoubtedly one of the best survival horror games out there. Despite the game suffering from the usual sins of a survival horror (i.e., unnecessarily sluggish movement, camera angle issues), it compensates with its ability to constantly give you fear regardless of where you are in the USG Ishimura. There is no place where you feel comfortable and safe and I think that's what makes a survival horror perfect.

This review contains spoilers

It is definitely a major improvement of the first Dead Space. However, Dead Space 2 is more deviant from horror and delves more into action. It even annoyingly goes to the extent of giving Isaac plot armor just for the sake of the action sequences. Isaac's internal battle with Nicole could've been done better. Isaac's hallucinations of Nicole honestly just ended up being a nuisance instead of an effective storytelling tool. The hallucinations could've been a good opportunity to bring more horror into the game but that wasn't the case. The only scary part of this game was the chapter where you re-explore the Ishimura. But that just goes to show that the game hsd to rely on its predecessor to even maintain the horror aspect.

A forgotten relic of video game history. Max Payne mastered the art of third-person shooters, especially during its time. The fact that its gameplay still fits so well on a mobile device is proof that Max Payne's mechanics are flexible and timeless. The story perfectly captured the neo-noir vibe and the dialogue has got to be the most poetic dialogue ever written for a video game. So many quotable quotes!

Reclaimed Earth and Immora are masterpieces