I have a weird history with this game, and this is a good game but not one I'm likely to ever finish.

This review contains spoilers

My thoughts on this game are mixed, but this is an interesting project. Felt wrong giving it a rating at all though.
My favourite parts were Missing Page1 and Page2, as they were a bit more upfront and provided obvious insight.



Below are the thoughts and notes I made throughout my experience, I am not good at analysis and most of it is probably wrong but here you are:
This is chaotic

Multiple references to skeletons and bones, and also birds.
Multiple references to jumping off a cliff.
If you click the sun in any of the games something weird happens.

Page 1
My interpretation of this is maybe the creator fell over and broke their ribs, and this is them managing the physical pain from that?
It is also most likely the idea of being optimistic and positive despite this continued pain.

Page 2
The idea that what doesn't kill you makes you stronger?
Something to do with sometimes you just need to say "Ok" when you have a problem and move on.

Page 3 - About love.
Does someone truly love you if they only love you for what you can do you for, and not for who you are?
The feeling that you have to be entertainment, or else you will be boring and those you love will stop loving you.
Trial and error with no feeling of improvement from constant rejections.

Page 4
Confuses me a bit. Something with do with internet spam or incorrect information.
Long ass CAPTCHAs being annoying???
Maybe it is about AI learning about you and who you are.
Maybe it is about data privacy?

Page 5
Eventually everyone will die, even the ones you love.
The hope that your loved one isn't dead, and can somehow be brought back.

Page 6
Not sure?

Page 7
About a voice in your head that acts horrible, and if you can't overcome it you kill yourself?

Page 8
Eating disorder? The impossible task of making food for someone that fits their allergies, their diet, their preferences, is cheap, is quick to make and is healthy.

Page 9
Life without friends.
The voice in other people head's that say horrible things about you.

After page 9 I was directed to a "Calender" it had several poems written in them, but I decided against reading or analysing them all as I had limited time.
During page 10 I was ejected to another page with 13 poems which honestly I can't be bothered to read I'm very sorry.

Page 10
The annoyance that when you start going out, you are forcibly given relationship advice that scares you out of wanting to date someone.

Page 11
Coping with failure or pain or suffering or rejection, finding it hard to cope for a few minutes, despite having to do this your entire life.

Page 12
Getting consumed in bad news?

Page 13
Maybe, the feeling you HAVE to make art to be happy?

Page 14
Nobody cares about you unless you are making art?

Page 15
Social constructs maybe?

Page 16
???

Page 17
Not sure how to "win" this page. Something do with followers? Dunno if I'm taking these at surface value a bit too much.

Page 18
Conversations are hard.

Page 19
Opening up to friend sand them finding it scary??
^ As in relationships AND as in just trying to confide in a friend.

Page 20
I'm not sure. There are a lot of themes of meat and vegetarianism in this whole thing.

Page 21
Saying obvious stuff, and no one really helping or doing anything????

Page 22
Everything is as it should be.
When you are in the dark, it is impossible to see the good things in life. It shouldn't be seen as selfish to be weak.
Don't take someone's pain out on them, and if you can't or don't know how to help also don't take that out on them.
People who are struggling should be seen as strong.
"If you cry, then you are weak.
If you break down, you are torturing everyone with your moods.
If you ask for help, then you are needy.
If you want to completely give up and die, you are selfish.
The more vocal you are about your difficulties, the more people will shut you out."

Page 23
An idea I got from this, maybe not their idea though.
Maybe life is like falling to a pit, eventually you will die no matter what you do.

Page 24
Live with the pain until finally you die.

Page 25
Body dismorphia.

Page 26
???

Page 27
Igor? From the quiz?
The Void?

Missing Page1.txt - Really interesting
It's the things you have no control over.
It's the beauty of chaos, crafting something out of this all.
It's the beauty of persistence, you have to be stubborn to survive.
Perserverance is something to capture.

Missing Page2.txt
"Stop putting it on all the victim!"

Missing Page3.txt - Igor is back

This review contains spoilers

I beat the pacifist run and at first the game was looking a little mediocre but it was great. I'm not sure if I'll continue but if I do I'll try the neutral run and then maybe the genocide run.

I did briefly try the genocide run but I got shot-down by Martlet and her frustrating attacks, and I've heard the game only gets harder!

A short sweet experience, doesn't get much better than this.

Shout out to Nycto or The Nameless One, for accompanying me on this journey.

Got more than I expected.

I used to REALLY enjoy this game, I played this game for hundreds of hours. I could play this game all day, go to sleep, and wake up the next day and do the same thing.

The gameplay isn't that good. It can be boring at times, unfair also, and half of my playtime is spent in the spectator role waiting for my turn to play again. The game isn't that scary after the first several hours. The music is okay, but other than a few standout tracks they don't try and do anything special or interesting with it. Yes they are updating this game now, but heck 80% of my playtime was during the 2018 (and partly 2019) content drought where they didn't or couldn't update the game to add new features. No. The main thing that makes this game what it was, was the community. Not the actual game itself.

I think that explains why I can't enjoy the game anymore. (Other than I now realise it doesn't really respect my time anymore.) I just hate the community. All the servers I used to play in are dead or infested with twats. I just can't have fun anymore, and that sucks.

The game also has a different "feel" to it, and I hate putting that because it is so incredibly obscure and doesn't provide any genuine feedback, but that is how I feel. Maybe it's Northwood adding stuff such as the gun rework that make the game more skill based? I'm sure, I don't think I'll ever be sure. However, I do know that my time with the game is over.

Despite what I said, I have still had a great experience with this game... in the past. I am rating the game based on my 2018-2019 experience. Since the game is free, yes, you too should probably at least check this out. Just, don't expect to know what the hell is going on for the first 10+ hours.

There are very very very few clicker games worth your time, and this is one of them. It doesn't overstay its welcome, and it's for the most part enjoyable to play.

If I could only recommend people to play 1 or 2 clicker games ever in their entire lives this would be one of them.

This is probably one of the most unique games I've played in a while. The gameplay systems interweave nicely, the story and worldbuilding is amazing, the music is beautiful and the voice acting is good (I played with English VA).
There are 4 gameplay systems, including a hacking minigame and none of them feel out of place due to the consistency in controls and that they all make sense thematically. Although I do wish they made the hacking minigame more unique, or used it less as it never felt out of place.
The visuals could've used some better antialiasing, and most of the side quests were the same.
Other than those notepickings I had a mostly great time with this game.

It could've been a 9/10 or even a 10/10 if I had a better experience. My main mistakes were not taking breaks by playing other games in-between the endings, and not taking moments to catch up on the story when I got confused or forgot things.

I don't know how to review this game, and I don't think I can give it a rating. If I told you that slaughtering students gets repetitive, would you say it was a bad part of the game design or a good part of the game design?

I am not sure how to feel about this game. It was horrific following out the actions of the killers on that day. The entire game stings of sarcasm and black comedy, it was controversial when it was released and it still is controversial.

Was the part in hell necessary? Probably not right? I don't know.

I just don't know.

2010

Only played through the first half, turns out the first half is the best half so I probably won't be coming back to finish this one.

An incredibly good game for the price right now, will probably come back to one day when it is closer to release.

Wolfenstein: The New Order is a game about trying to take down the Nazis after they win the war. Blah blah blah.

Gameplay - 7/10
The gameplay was great at some times and horrible at others. I enjoyed fighting regular enemies, and the occasional dog.
However, melee combat is boring and I really didn't enjoy fighting the mechs or heavy enemies as their health was inconsistent.
I had no indication of how much damage they had taken, and how much health they had so the first encouter I wasn't even sure whether I was damaging them or not.
Not to mention sometimes a heavy enemy would die in 1 rocket blast, and sometimes it would take 3 to kill them. Sometimes I could facepummel enemies with a dual-shotgun and sometimes two magazines wasn't enough to take them down.
This problem even extending to bossfights like the final boss, where I didn't actually know how much health he had since the mech didn't seem to become more and more damaged as I played so I was just trying to shoot at him.

The bossfights were cool for the most part, but the final boss fight was a MAJOR let down.

For the most part the difficulty was good (I played on I AM DEATH INCARNATE! difficulty), however because enemy footsteps aren't loud enough I would end up dying in cheap ways where enemies managed to sneak behind me.
Also, I died about 3 times because of friendly fire. I understand the appeal of friendlies being able to damage you in they get in range of you, however maybe they should've less damage against you than regular enemies.

I like the perk system for the most part, but I didn't like the cover system. It just feels clunky to use, especially on higher difficulties and got me killed several times. The only reason I used it is to level up perks.

Story, World and Characters 8/10
The worldbuiding is great, you get loads of little newspaper snippets and articles you can read to get a feel for what the world is like.
Not to mention german versions of pre-existing music and hidden letters.
I seriously doubt EVERYONE would've been this evil if Germany actually won WWII, I'm glad that they decided to go all in on this idea.

The story starts out quite strong and goes off the rails a bit with secret organisations and space stations, which was fine the main problem was the main villain.
He appears TWICE in the game, and other than that does nothing else at all. Yes the villain is cruel and horrible, but not prominent at all in the game.
At some point you also get the option to save one of two people, unfortunately this option doesn't really affect much and Fergus' timeline is objectively better.
It feels more like a cheap way to get you to play the game twice.

Other than "Deathshead", the other characters were all cool and all had their moments to shine. My favourites are obviously William and Anya.

Graphics and Audio 6.3/10
I had no problem with the graphics and in fact they looked quite good, same goes for the music. My favourite being the German liscenced music placed in there to add worldbuilding.
For the most part the SFX and voice acting were good. Unfortunately, sometimes audio was a little too quite. I didn't always hear English dialogue and quiet footsteps meant enemies could easily sneak up on me in a gunfight and kill me.
Also, maybe they could've used sound a bit more effectively to show that enemies were taking damage or to show what health they were add. Such as a beeping sound when a mech is on low health.

Replayability, Value for Money and Extra Content 7.5/10
The game is very linear and features decent gunplay.
At first, the game gives the appearance of essentially being able to be played twice with very different experiences, however that is not true. The timelines are not different enough to warrant another 10 hours of my time.
However, despite that if you DO plan to replay the game then the extra timeline makes a second playthrough a lot better I'm sure.

Value for money is decent, especially if you buy on a sale.
The collectibles range from really intersteing like Ramona's audio logs to stupid like the Nazi gold.
There is a really cool big side puzzle for nerds, however I won't ever do it because it requires me to get all of the "enigma codes" which just results in a fuck ton of collectibles.

Innovation, Impact and Technical Execution - 6/10
There isn't much innovation outside of the dogs as enemies.
They tried to make a cover system which wasn't very good. They tried to make electro-weapons which were the worst weapons to use in my opinion.
As for impact, I really don't know and I really don't care, I might just remove "Impact" as a metric I measure since I really don't know enough about the gaming industry and its history to know what games had a large impact and which ones didn't.

Technical execution was okay. No bugs, which was great however like I said earlier quiet footsteps and shitty cover system and janky enemy health.


Overall 70/100 - "Inhale... Count to four..."
I really did enjoy this game despite some of its jank and I will look into the sequels released for this game in the future.

A short but intense experience. A great game for a small price.
I can see myself coming back to this everyonce in a while.

This review contains spoilers

This game is sweet, and has a lot of soul to it but I can't bring myself to play it anymore.
I find the "Newtonian" mode (hard mode) to be too frustrating to play, but I couldn't enjoy the "Classic" mode (normal mode) because I learned a terrible secret.
That I could swim in space. That's right if I got pushed away from the ship, as long as I wasn't holding any heavy objects I could flap my arms and "swim" back to the ship.
Forced between either knowing I could easily abuse this exploit at anytime (including inside the ship) or having to switch to a more frustrating mode I didn't want to choose.

The game also suffers from a lack of a proper "push" command, you can pull but you can't push very well with your hands or legs. This makes it unnecessarily difficult and annoying to get around.

I stopped playing the game once I got to the rocket ship mission in which the rocket kept floating away from the stuff I was supposed to mine. The ship tries to stay in the same spot but it does a very poor job at it. The mission is obviously intended for 2 players. I ended up quitting the game with the last autosave being "48 minutes ago", as you can't save the game manually. I haven't gone back since.

This game was also solely focused around solving puzzle-like tasks when I would have much preferred to play an open-world (open-space?) ship management game instead, something like Barotrauma in space.

Overall, I enjoy the concept. However, I don't like the puzzle focused missions and I didn't have anyone to play it with.
If you can get it on sale with a friend, you might have some fun, but if you are on your own I would skip it.
Maybe I will return if one of my friend's purchases the game, however that is not likely.

I will be keeping an eye on what this studio produces in the future (if anything), as they show a lot of promise.