As good of a game as you want it to be and depends on if you're actually playing on a server that isn't infested with dorks.

Playing this off of /v/ threads was the only time I had fun with it.

I have to commend Gearbox on consistently getting writers for Borderlands that have never aged past middle school

Late game gets kind of horseshit and I can't really see myself wanting to NG+ this game more than once. The boss reuse and the idea that the game seemingly really wants you to end up relying on spirit summons is very obnoxious.

Has that soulsgrift issue where the game just isn't as good the further along you go. I'd be lying if I said I wasn't having fun for the first 50 hours. Some of the side content is almost DS2-tier and the main bosses start to get to a level of DS3-tier in terms of being fucking obnoxious.

I enjoyed the exploration quite a bit although I wish the exploration was as good as it was in the bottom half of the map. As I started clearing up the northern areas it became apparent to me that there just wasn't that much to actually do in the top half of the map. I mean sure you got some towers and caves to find around there still but there just wasn't as much, although I am kind of grateful that there weren't as many minidungeons to find in the top half of the map considering how lazy they started getting with the bosses. I thought fighting Astel was cool when advancing the Ranni questline but I wasn't really too ecstatic to see that I'd fight Astel again at the end of a tunnel.

Oh yea I forgot to mention that the Elden Lord endings and it's variations are borderline Mass Effect 3 tier, only difference is you gotta work for those variations

I only beat this just to be able to say I beat all the souls-grift games. At the very least I'm glad to finally say I'm done with this game 6 years after first playing it. One of the least satisfying games I think I've forced myself to finish.

Slave Knight Gael wasn't really that hard. This is really the boss redditors were hyping up?

Didn't actually get any gamebreaking bugs. Apparently the devs have said that some glitches only appear for some players meaning it's really just a "works for me xD" kind of thing.

It's ok, wouldn't bother giving it a 2nd playthrough unless for the sake of coop. I skipped almost every bit of dialogue, the little of the story I did see was pretty uninteresting. On the topic of the story I find it quite funny that even after they cut ties with Avellone they still kept painting this as a whole "choose-your-adventure" kind of thing even though in the end you simply pick what ending you want.

I think the core gameplay is an improvement over the original for sure but I think something like this still wears rather thin by the end of a single playthrough considering you kind of unlock everything you want by the 70% mark of the game and after that it's just rushing through the rest of the game so you can say you finished the game. Of course that's mostly anecdotal evidence so it really depends on how much you enjoy doing open-world copypasted activities.

I'm not sure I'd recommend it but that's not to say it's anything bad. It's a matter of whether or not you care for open world games, which typically I only play to waste time. In this case I was kind of keeping an eye for this for some time considering I played the original so much and I'd say it did it's job well enough. It gave me something to do. Wasn't exactly time well spent but at least the first 15 or so hours was enjoyed a bit. As I said though, I started getting rather bored by the halfway point.

A little generous in some areas with it's bonfires but consistently a terrific game. I actually didn't get filtered by Demon of Hatred on this playthrough so I can say I actually beat the damn game this time

Yes I really have replayed this shit like 5 times in the span of 3 days. It is good

1/28: Finished NG+7; Started Charmless on a fresh save

1/29:Finished Charmless

I ain't bothering to play whatever the hell they called hard mode.

There are absolutely no flaws to this game whatsoever. It is entirely easy to understand and easy to compete for a high score between friends with. The only downside to a game as simple as this is the fact that you might get fucked by input lag but that depends entirely on your own setup.

Bravo DICE. You've done it again. And by again I mean another mediocre launch.

Campaign: Whatever. Far Cry but better. Not by much though.

Multiplayer: Limited playlists, low amount of maps, and SBMM make this rather unsavory to play. Im also just not really a Halo guy.

Also it's a battle pass that spans half a fucking year. You can take your time with it, stop whining about a lack of xp progression between matches. The monetization system is the same as any other game with a cosmetic shop you pack of fucking nerds. No one cares that you don't get to play dress up with the armor cause you don't want to pay for it.
Dipshit redditors really like whining about everything. Be glad you fucking dorks don't have to deal with lootboxes anymore, I'll take the current shop over that rng bullshit.

Fundamentally broken, not that I needed to say it considering the people who know of this game already know that.

Not quite sure how I feel about this. Meh Campaign and mediocre zombies. I doubt I'll finish the campaign unless I'm really bored.

The multiplayer is ok? Maybe serviceable enough if not ok. It apes on MW2019 so it's not bad in terms of gunplay and movement but the TTK feels just a bit too fast almost to the point that it feels like there's no turnaround potential.

MW2019 and CW's map design was pretty mid and this is honestly worse.
I don't see how people could possibly like these maps more than MW2019 or CW's. The maps are either far too open in the sense its a wide area with "safe" spots and killzones in between or too open in the sense that there are far too many angles to almost any given section of a map, even some of the aforementioned "safe" spots, the map design is similar to MW2019's in that aspect.

The gunsmith is also pretty brainless considering you have 10 attachment slots and can equip attachments in every slot so there's seemingly not as much thought put into making a blueprint whereas with MW2019 the restriction to 5 slots made you consider more what kind of blueprint you wanted to run with.
Also Vanguard has a good amount of attachments that do not give any repercussions for using them whatsoever adding to that thoughtlessness that I think both this and CW share to an extent.
From my experience with the STG and MP40 it seems that anything goes provided you don't deliberately neuter your guns in some way.
Speaking of the MP40 it seems like that's gonna be the hard meta of the game until they add some busted guns in a future battle pass.

Anyway, combining all these aspects together you get a meatgrinderish MP experience which can feel quite mindnumbing to play at times. I like it more than CW but not by a wide margin.
I'll keep playing this so long as my buddy Griff is down. Otherwise then you already know its time for MW19 YEAR THREE BABY HAHAHA.

Fucking hell, just one more year until IW's next game.

The mp has grown on me a bit but I think I'll probably still go back to MW19 at some point. Changed to 6/10 as of 11/12

Fuck all that bullshit. This game sucks, fucking blows chunks. Sucks the whole dick.

Came back to it mid March 2022. Honestly I'm enjoying this quite a bit at least the MP, everything else nah. Still fucking corny sometimes

6/29: I think what they wanted to do with the mp was try to make it "fun". They did an adequate job at it to be honest, the whole 10 attachment thing just lets you really max out on whatever the hell gun you want to fuck up. I only like 9 of the 24 maps in this game, still think the map design sucks overall.

If you don't want to travel half the damn map to get shot then maybe chat with your squad officer for an outpost or play in a leadership role and pick somewhere you actually want to spawn at. It's not that hard to find an obscured area where you can safely drop an outpost to get back to the action when you respawn.