Yep, still a masterpiece

Incredibly fun beat em up but too short

Probably one of the worst RPG's I have played

Really interesting horror game that slowly falls apart gameplay wise

The most relaxing rage game I've played

Good game but Mae gets rid of her derealization instantly which I don't like. The soundtrack is very nostalgic and gregg rulz.

It's pikmin with a dog in it so it's a masterpiece

Wow, just wow

GTA Vice City is like walking into an ice cream parlour and asking for every flavour there is, some of them taste good, some of them are ok, while others make you want to throw up. Eventually you're full but by the time you're full the last five or so ice cream flavours you ate were ok at best and disgusting at worst.

This game feels dated and old but not THAT dated. It's mainly the shooting that feels dated. The game suffers from random difficulty spikes all around the game that can be really annoying at times. There's no aim assist so you have to hit your targets with pin point precision other wise you miss which does get annoying after a while. Other weapons use a lock on system which while it mostly works there are a few times where I can't get it to lock on to what I want to shoot which is annoying. The driving is still perfectly fine though and it's still really fun to drive through Vice City (also the busted mechanic is stupid, I don't know where else to say it so I'll say it here).

The soundtrack has to be the best out of any GTA game though. Literally any famous song from the early to mid 80s is here and it's glorious. The aesthetic is great as well, driving around a 80s at night with neon everywhere with low poly graphics is a really unique vibe that I haven't seen any other game try to replicate yet.

The story is nowhere near as good as GTA 5 or 4 though. Most of the missions feel like busy work which, while entertaining can be annoying at times and can add to a feeling that you're not really progressing in the game. Having this game be set in the 80s however makes it so that there's little to no political satire, which is a shame because it's something I adore about the HD area games.

Overall GTA Vice City while dated, is still a fun game to romp through with a few rage inducing moments. Could 100% see how this would be revolutionary in 2002 though.

Little Nightmares 2 is a very artistic game that doesn't bother to explain himself which is what I love so much about it (and by extension the first game). There are no clear answers to anything, but you can get a grasp of what's going on fairly easily and by the end of the game things begin to click and start to make sense which is super satisfying.

The gameplay is a mix between puzzle platforming and beating things to death with whatever the game gives you (usually an axe). The puzzles are really fun and (usually) clever, introducing new mechanics to mess around with for a section only to ditch them when the next section comes around. Every puzzle uses the environment as it's foundation and nothing feels out of place which I love and wish more games done. The combat however is sluggish and mostly annoying. You can't cancel attacks and it takes a long time between pressing the attack button and having the attack finish so what does happen sometimes is that you go to attack something but then hit the attack button at the wrong time so you die which is annoying.

The game itself isn't that scary with occasional moments that made me jump, which is perfectly fine because it's not going for a scare the player shitless approach. It's more interested in making an eerie and fascinating environment which it does phenomenally. However it does have a few bugs, nothing game breaking but just annoying things that can take you out of the experience a bit and can make you laugh (which isn't what you want from a horror game, unless it is which in that case more power to you)

Overall this game is a delight that shows it's players that this medium can be used to tell an interesting and twisted story that doesn't use a single word (except for "HEY" but that doesn't count)

Chapter 4 seasons 3 and 4 were fun but the battlepass is so grindy, still had a lot of fun playing with friends though, will probably come back to it in the near future

While I would prefer if Bioshock and Bioshock Infinite weren't connected, the way this DLC ties together both of the games is satisfying and unintrusive (mostly).

The first part of the DLC is more or less trying to tie together Rapture and Columbia by going back and adding things from Infinite into the original, and while this creates some plot holes it mostly works. Rapture looks visually beautiful and it's satisfying to see what Rapture looked like before its downfall.
The gameplay is basically the same as Infinite which is fine because that game has a great combat system. The new plasmid and weapon is nothing that outstanding but they're interest. Overall the first part is just more Bioshock Infinite.

The second part however is very different. The gameplay switches from the action shooter combat of Infinite to be more stealth focused, which works (kinda). You can mostly get around everything by just crouching down the path the designers clearly laid out and when you see an enemy you can just use your crossbow to kill them, get their ammo and move on which creates no tension. It's never shown that you can switch weapons what so ever so what ended up happening to me was I got to the part where you come back from Columbia and have to fight off Ryan's goons and that's when I discovered you could do it, near the end of the game. To be fair I did have that smart assist thing off but I don't remember it showing up anywhere in those pop up texts. The story is way better than part one and ties together both games in probably the best way they could've without completely rewriting the original. Overall the second part is better than the first part but isn't as good as the base game.

Overall both DLC's are just an excuse to tie together both games together, and as that it works. However I just wish the games weren't connected in the first place, because the original and Infinite would be so much better for it.

This is the best PS5 exclusive (so far). I don't care what anyone else says

2010

I don't get it. I don't get the critical acclaim this game has. While the story is cool and the symbolism is really cool. The gameplay is the equivalent of smashing your head against the wall until it breaks and you can go to the next wall to slam your head against. It feels like half of the puzzles do the thing people make fun of immersive sims for doing where you have to use boxes or stack boxes on other boxes to solve puzzles. Some of the puzzles are cool, don't get me wrong, but overall the game feels like an average puzzle platformer with a really cool art style.

I get it.

Inside is an artistic masterpiece of a game that is perfectly in line with playdead's vision of games as art. It's one of the best platformers I've ever played and the best puzzle game I've played since Portal 2. The world is interesting and while it's not as deep as other gaming worlds like Rapture or Yarnham (I think that's how it's spelt) it's still incredibly interesting to explore and theorise.

The puzzles are all top notch as well and every single solution to the feels smart and clever unlike most puzzle games, there was some moments where I gave up and looked up the answer and never once I thought "How was I supposed to know that" or "Wait you can do that" it was more like "Why didn't I think of that" or "Oh, well obviously that's what I'm meant to do" which is a sign of great puzzle design.

So in conclusion Inside is probably one of the best puzzle platformers I've ever played (tied up there with the original Little Nightmares). The game is a masterclass in design and atmosphere, creating a memorable experience like no other.

Bastion is a weird game because it's story is incredibly interesting and its world is detailed, however it all flew over my head like it was the international space station. This was due to mainly three things:

1) The world being created as you walk around makes the world feel more like a level than an actual place in the world.

2) For some reason I couldn't access the bonus areas the game has that explore particular characters backstories, which lessened my understanding of the overall story.

3) Your only source of information about this world is from Rucks (which might I add has some of the most badass lines I've ever heard in any piece of media ever) so if you were to miss a few lines of dialogue that lessens your understanding of the world.

These reasons are probably why the lore of the game didn't stick with me at first until I watched the obligatory lore video on youtube where it began to all make sense.

The gameplay of it is fun. The weapons the game gives you are fun to play around however as soon as I got the Scrap Musket I stuck with it as it could do far enough ranged attacks and near range attacks at once. The weapon upgrade system is fun and definitely adds to the replay value though so I guess sticking with the Scrap Musket was just a me problem.

So overall Bastion is a short (like seriously it was short, I beated in in around 3 hours how is the HLTB 6?) but sweet indie game that I'll likely like more with each replay.