Some idiot typed "Amnesia" into the title instead of "Penumbra". I hope they got fired for that blunder.

Exceptionally solid horror experience. Gives you pretty much the exact amount of resources you need - not overly generous, but not stingy either. The main monster is really well designed, being always near you, but unless it's dark or you make a lot of noise (which you may have to out of necessity) it won't be actively hunting you through the game.

Gripes: It was shockingly slow to load such a small area, and yet still had an extra second to switch between areas. Whenever this happened the monster seemed to teleport to a new location on the map. Lastly, the final encounter with the monster was outright awful - it just didn't mesh with the rest of the experience.

A tolerable first person shooter that dumbs down the gameplay of the series to the point it can't really be called "Bioshock" anymore. As someone who has (no joke) watched their friend play it at least a dozen times, there is a new plothole discovered every time.

A moving and deeply personal work that ties the trilogy together perfectly. It needed to end, but god I wish I could keep going forever. Goodbye, Charlotte.

A bad stealth game that not only retroactively makes Infinite worse, but the rest of the series somehow

Pretentious and boring, starring the most unlikable protagonist for a country mile and multiple sections of pure unadulterated filler. Overall a bland game made by awful people. Soundtrack was good.

>market yourself as a PvPvE game
>make the "vE" part as boring as possible

You. Yes you, the person reading this. Look into my eyes, because I'm speaking directly to you. If you've already beaten LC, congrats! You can skip this paragraph. If you haven't started, consider this a formal warning: don't try to beat this game. If you are anything like me, you will have read what other people have posted, and said "I bet I can handle it". That hubris will destroy you. By all means you should play this, as there really isn't another experience like it. But please take my advice if ever at any point you're starting to have doubts - cheat, watch a playthrough, anything. When the grind sets in, Lobotomy Corp is an agonizing, repetitive experience that I somehow still recommend.

Let's start with the basics - I'm going to split the (non-VN) game into three stages: experimentation, management, and combat. Only one of these stages, experimentation, is interesting. Probing the Anomalies for the best output while making them not slaughter an entire department is fun and rewarding as you can then work with them in safety once you have the knowledge you need.
This lead us to the management stage in which you send an employee to do the work you already know will turn out alright. And then you do it again, and again, ad nauseam until the end of the day. Unless you forget the specific trigger for a given Anomaly, the majority of your days are just going to be repeating the same steps over and over. If you do mess up, the results are usually catastrophic enough to justify restarting the entire day.
When things do get shaken up, we get the combat stage, which is also incredibly tedious. It functions like a 2D RTS, with you selecting individuals or dragging a box for multiple guys before sending them off to fight. There are no control groups, no ways to split your guys between melee and range, and often times health bars will cover each other up. Unless an enemy is weak enough to just throw guys at, the best course of action usually involves some sort of cheese. Combat comes out as a sloppy mess that is unfortunately mandatory to master for completing sidequests for the true ending.

Okay, so the game's not good, but how's the story? The part everyone says the whole is worth it for? Yeah, it's great. I'd even say it's pretty fantastic. Every character and story beat was on point, and it left me wanting more. The Lore, while not expansive, gives you the perfect amount of info that you know what's going on but are still curiously in the dark about the nitty gritty specifics. If Lobotomy Corp was just a visual novel I'd probably give it a 4/5, but I can't do that in good conscience - I'm rating the whole package here. And at the end of the day, I can't even say what the best way to experience Lobotomy Corp even is. I can only hope that, if you are reading this, you don't do what I did. Don't fly too close to the sun.

Everybody seems to say that VLR is superior to 999 in every way but I think it's the exact opposite - it's not bad, but it is a hefty step down. The twists the story takes are pretty good, but it's failure to give an actual ending leaves a bitter taste afterward.

Mechanically fresh and oozing with charm, a real masterpiece of the 2.5D genre. Klonoa might have been forgotten by the masses, but not by me.

It really is just more Pikmin, which will either make you elated or disappointed. Just goes to show how times have changed - in the current age of DLC, Pikmin 2 would have been seen as unacceptable as a standalone release.

The sheer level of fresh creativity with every level is shocking to say the least

Solid throughout, and with an exceptionally rare aesthetic

Not offensive, but very repetitive and dull. Actually I take that back, the plastic look of the characters is pretty offensive

One of the best stories and some of the best characters. Gameplay leans a bit on the dull side, but it never overstays its welcome.

What The Room has to offer is indeed interesting, and sets it fairly far apart from the other entries in the series. It's sad to see the repeated content for the second half and the amateur use of stock sound effects that really take you out of it.