It's really really hard to talk about this game, for a lot of reasons. For a open world sandbox? This is one of the worst i've ever played. The world is completely dead and empty, not a lot of things to really. It's some farcry/ubisoft fight these dudes, do these check points, etc etc.

But this is CDR's best writing and it's got some of their most ambitious game design yet. No, Cyberpunk 2077 is not the GTA but you can have robot arms game that you imagined. It's the afterbirth between a drunken orgy from Deus ex, Dishonored, Bethesda games.

Night City is beautiful, but there's nothing to really do. Yet the game systems allow you to do some really fun things if you get creative with it.

I said the story was good so i'll tackle it here, it's one of my favorite stories now from the cyberpunk sub genre. It hits all the right notes in the right ways for me, dealing with topics that is really ballsy for a AAA game studio to attempt to tackle. I loved all of the side characters and side quests. I also really liked the ending, but I know many people who didn't. Every aspect of the story, well the big character moments at least, will leave something with me. Oh man don't even get me started with johnny silver hand. I was extremely nervous he would be, well just annoying but he's one of the most complicated characters I've seen in a game.

Last bit I'll hit on here a little bit is the music, the games original sound track ripass, but what the hell was going on with the radio station.

Cyberpunk 2077 needed more time to cook in the oven. The longer you wait to play Cyberpunk 2077 makes it so when you do play Cyberpunk 2077 it'll be the best version of itself. This is a game you want to keep an eye on, when you feel its ready to play that's when you should give it a shot. Glitches were non-existent this time I played the game, only noticeable after the last big patch that happened.

Cyberpunk 2077 is either the most average game i've played or one of the best. Time will tell for me, the feelings it leaves me are complicated.

This game is rediculous with out the use save states. If megaman wasn't so fun to play this game would be a 2 star.

The last run of bosses are insane. It ranges from fun, to outright unfair. The "boss" where is a room of wall turrets that shoot at you and you can only destroy it with a very energy heavy gun is awful. Excited to see how megaman 3 does

2015

Abandoned - People will shit post me saying the game was too scary for me but I can not stress how Insanely boring the encounters are. I'm currently stuck in one and I think i just gotta throw in the towel because I just don't have the patience for this hide and seek ass game. I may come back, because despite the walking simulator, the story is probably one of the best science fiction horror stories I've experienced. It props some really interesting things to think about with the consciousness and the soul, but your experience with the gameplay may vary. This kind of gameplay is absolutely not for me, while the story 100% is. I want to finish it out but where I am, and how annoying it is makes me not want to open the game up to finish it.

The only thing wrong with this game is that I can't experience it blind again.

I have spent 2 months playing this game on nightmare. My fps skills have improved tremendously I'm still playing it, and not bored. This is the doom sequel I wanted when I was 12.

This is peak Bethesda. I think this is the most RPG heavy game they've made in a while. RPG heavy in the sense you can actually roleplay and create a character. For a first in a Bethesda game I was able to talk out of the last fight.

No major bugs that break the game. The game itself however feels dated already. It feels like a game that would be a all time classic in 2016. A lot of design philosophies displayed in this game have gone the way of the dinosaur in recent years (sections where you follow a NPC and you run faster than them and walk slower NIGHTMARE NIGHTMARE). If any other company would release this game it wouldve been a shit show, but bethesda gets a pass.

Bethesda games have a weird charm that you just can't emulate in other companies. Fromsoft has that fromsoft aura and Bethesda has it's aura. I can see this game being a slow burn for it's fanbase.

I liked the game a lot, I expect to play it for many years to come and it is absolutely not a GOTY contender for myself lmfao

Lots of normal discourse with this game! I will be ignoring all of it because I do not believe most takes on this game are done by serious people.

Last of Us Part II like it's predecessor before it, releases at the end of it's consoles lifespan. Its a case of Naughty Dog just absolutely T-Bagging all first party devs in terms of graphical fidelity for the console. I will note, I played this on PS5 so on top of it looking absolutely gorgeous it ran buttery smooth.

I'll get the story at the end and I'll be keeping spoilers light. Last of Us part II's gameplay is actually under appreciated. I was expecting the game to be boring and out of date like I had heard parroted for the past 2 years but I think people are absolutely insane to say this. This game has one of the most fun stealth and combat systems Naughty Dog has ever put out. The guns feel awesome to shoot, the sound has a great umph to it as well. The violence in the combat makes it feel very primal.

This game is violent it is not for the faint of heart. It's completely valid if it's why you are hesitant to play. Its visceral and made me sick to my stomach multiple times in my play through, but if they cut out the violence in this game it would actually ruin it. Still this game is fun to play, and it isn't what the reputation say it is, where it's a "movie game" where you just move up and do some gameplay just to watch the cutscenes. This isn't God of War. There are environments to explore and in them really funny, heartbreaking, and scary stories to get from them. Bottom line it's a survival game, and with it I think the fun of the game comes from playing at higher difficulty where supplies are lower and you need to get creative with materials you have to get through the combat. If you play at an easier difficulty your going to have a more boring time, that's just the facts of it.

Last of Us Part II has a issue with it's story, but it's not the games fault. Since there are areas where the game is extremely progressive, a very loud minority got triggered by it and took over the narrative. I'm going to be honest though, if your too fucking spinless and weak to deal with completely normal things like the concept of a muscular woman, you shouldn't play this game.

In an interview for the Last of Us show, one of the writers stated "last of us is about how love is extremely powerful, and that's a bad thing." It sounds cheesy and corny, but using our thinking skills you can see how that works with the first part. Joel would do anything to protect Ellie, even popping a guys knee cap off. I think this ethos carries on to the story of the Last of Us Part II and goes even further.

The core center of the last of us part II is about that, and it's also about a lot more. It's about conflicting views of the characters, about cycles of violence, about repentance, about hatred, about prodigious, forgiveness, humanity, etc etc etc. It's about a lot it's beyond the scope of a letterbox review. On top of it being about a lot, it takes a lot of risks with how it dos the presentation of the story. Theirs a moment that can either make or break the game for you and it's why it's so controversial. I just ask that you stay open minded, trust the game and I think most people can say it sticks the landing.

I think it's a masterpiece and look forward to the next part if it happens. I think it closes the chapter for some and opens new chapters for others and i'm excited to see where it goes no matter what.

the older i get the less i can play games like this. I really really really want to get into it but then one of the party members falls and the MC spends 6 minutes looking at her panties or what ever. I just want to mindlessly grind through a dungeon and its impossible to find a dungeon crawler like this that isnt also extremly horny.

It's like factorio but it gets a bit overwhelming. but not in the good way like in factorio in the bad way like getting lost at a Walmart trying to find the isle they sell lightbulbs and your looking for that one specific light bulb for that one specific lamp.

Also it takes longer to do the things I like, automating. the beginning hours consist of manually shoving fuel into a bunch of generators so you can unlock fossil fuels. The issue is this section of ths game takes up an insane amount of time. It gets boring and it makes me wish to just go back to factorio.

Lastly there are monsters that attack but they are actually pointless. you don't build defenses against them, you just zap em and they are gone. They exist to hinder you and annoy you. this is definitely a peaceful mode game, which is also another negative. I don't just get hot and heavy when the game is letting use my big sexy brains making a factory more efficient. I like having some stakes on the line. The devs have been wonderfully upfront and aren't planning to expand on that aspect and instead are focusing on building, which hey I'm fine with. it makes me realize that maybe this game isn't for me. It's very chill and the building is fun but the expansion doesn't feel worth it in the end like it does for factorio.

The developers are phenomenal and super community focused. They are open about the process of the development and have a lot of love of passion for the project. To have some positives is thst this game has both the best builder and movement system I've used in any game. Well maybe not best movement system, but it's legitimately up there with doom eternal and titan fall 2. There is no reason for the game to be as fun to run jump and move around in.

Anyways yeah, this is a really good game but it's just not the kind of game that's for me. But hopefully it's for you.

Magical Taruruuto-kun is based on the manga and anime named the same. It run on both TV and magazine lasted between the years of 1988 to 1992. Due to the fact that it finished publishing 3 years before I was born, and also the fact that I am an American, I've never actually seen or experienced this property. I didn't do much research but I didn't see this get ported over to the states anyways. Even so, I'm not sure if I had if it would affect how I feel about this game, which was not great.

To sum it up, while I'm sure it was graphically impressive for its time, the game play has aged pretty poorly. I think even when it was released the game play felt dated and unremarkable.

The game, Magical taruruuto-kun, was released in 1991. This was a time in the shmup genre where there were alot of experimenting on gameplay mechanic and difficulty. Its a fun period to explore. This game however, is a the pinnicle of why I think the genre fell out of popularity. It is a button mashing mess with very little in terms of availability for experimenting.

While undoubtly the restrictions of the game gear are here, and I will admit I do lack a lot of experience with game gear games, I don't think all the faults of the gameplay can be blamed on it.

To be blunt, the game feels very amateurish to play. It's sluggish with how it controls and moves. As of right now I am not sure if this is due to how the game gear is, or if it was purposefully designed. On top of the player moving slow, the stages drag. Instead of flying through the air, excitingly shooting down books with eyeballs, I feel like I'm chugging through rush hour traffic. In addition to the horrible movement, every single enemy is a bullet sponge. Be ready to do thumb exercises before and after playing the game because you will be mashing the hell out of the B button.

Chances to upgrade only come twice in a level, One at the beginning and one at the end. You upgrade by flying your character into a witch on a broom and shooting at her. You are then presented with 6 choices, Almost all of them are dog shit. It's pretty frustrating seeing all of these choices being presented and there's really no room to experiment. They may as well not put them in there. I would get very excited seeing the witch at the end of the level though, because it meant the level was almost over.

The games difficulty is pretty easy. In terms of shmups I've played, and I am pretty experienced in the genre, it's not very challenging. I wouldn't recommend this to anyone new to genre though as it's extremly boring. The only stages I actually did enjoy were the last two stages. The first level, I found out you can sit in one spot and Mash the B button endlessly and get through 25% of the stage.

The sounds is fine. But I'll be honest, I played this game muted the entire time. I only wanted to hear how it sounded and I could see myself getting a bit annoyed with the charmless blips and loops.

I think the look of the game is its best feature. It's very stylized and charming, but it's charm doesn't last. If you can't tell I didn't really like this game. It was boring, forgettable, and at parts felt like an actual chore to play. You can skip this one if you are looking for a game gear game to play.

It's fun but I'm not a fan of these bullet hells that allow you to just clear the screen. It's cool you can eat all the bullets for a super.

Best racing game on the psp but lacks anything to keep me hooked.

WHAT IS A MAN? A MISERABLE LITTLE PILE OF SECRETS!