Grovfu
2022
A charming challenge platformer. The version that I played auto-closes the game directly after Chapter 3's end (I really hope this isn't just an issue with my own Xbox). The platforming has some neat ideas introduced early-on, with the intense/climax moments taking on the form of run-away segments rather than your average boss battle.
The story and dialogue aren't my cup of tea, slice of life filler for the most part, even though I think the cast is well-rounded. Music is soothing + fits the style, and has some elements of dynamic instrumentation which I wish was used a bit more dramatically. The overall visual appeal is solid, and although the selective human hairstyles on some of the rabbits feel uncanny, I have to credit this game for not using longer hair explicitly as a gender indicator.
As far as challenge platforming goes, it's around the low-middle difficulty range from what I've played; almost all jumps have a generous amount of leniency, some of them wide enough to have multiple methods of approach. The one exception to this however is one seed in the 3rd part of chapter 2 that requires a maneuver that isn't really taught by the game where you have to nearly land in the blue flowers while already having a pollen bubble to basically execute a double pollen-bubble dash, which brings you to a screen that requires you to do the same maneuver twice again in a harder formation.
I'm willing to see this game through once I get a complete copy, but it'll have to wait for now.
The story and dialogue aren't my cup of tea, slice of life filler for the most part, even though I think the cast is well-rounded. Music is soothing + fits the style, and has some elements of dynamic instrumentation which I wish was used a bit more dramatically. The overall visual appeal is solid, and although the selective human hairstyles on some of the rabbits feel uncanny, I have to credit this game for not using longer hair explicitly as a gender indicator.
As far as challenge platforming goes, it's around the low-middle difficulty range from what I've played; almost all jumps have a generous amount of leniency, some of them wide enough to have multiple methods of approach. The one exception to this however is one seed in the 3rd part of chapter 2 that requires a maneuver that isn't really taught by the game where you have to nearly land in the blue flowers while already having a pollen bubble to basically execute a double pollen-bubble dash, which brings you to a screen that requires you to do the same maneuver twice again in a harder formation.
I'm willing to see this game through once I get a complete copy, but it'll have to wait for now.
2011
Contender for my favorite game of all time, this was seriously such an amazing game. I made so many great memories in this game both with IRL friends and friends I met through the game's community. It's a near perfect sequel to the original game, MM saw that people were making some totally out-of-the-box ideas in LBP1 and in response decided to furnish more ergonomic toolkits that allowed people to go absolutely wild on, and don't even get me started on the music sequencers, those had their own dedicated sub-community of talented composers pushing THAT to its limit. But behind all of the technical spectacle is a platformer that, proverbially, reinvents the wheel.
I'm incredibly sad that this game's servers are now defunct due to the DDoS attacks, but nothing but good memories.
I'm incredibly sad that this game's servers are now defunct due to the DDoS attacks, but nothing but good memories.
2007
2010
2006
Even though I liked playing this game when I was younger, it still has it's issues. I personally really liked the original game, and this one has fun level design + is pretty content rich, but the presentation and music are just not for me. I guess that's a pretty common theming that more modern Yoshi games decided to steer towards, but I just don't feel like it was the move for Island. I would still play it if you were a fan of the original, just to see what YI level design would look like after a 10 year break.
2003
This game definitely contributed to me killing my mom's computer (sorry mom!) but I remember it was still pretty fun and the bundled Mario Minix minigame was super dope. For those who haven't played this, Mario Minix is like an RE4 "Mercenaries" game mode and the combo feedback was super obnoxious but I loved it lol.
I'll have to look and see if there's a safe way to play this game; it potentially may not even be a threat now that Window's bundled security features might just insta-gib anything bad since this game is so old.
I'll have to look and see if there's a safe way to play this game; it potentially may not even be a threat now that Window's bundled security features might just insta-gib anything bad since this game is so old.
2002
2007
2018
Heater soundtrack, incredible level design, indulgent character control, gorgeous pixel art and animation, possibly one of the best stories for a platformer ever made, this game is seriously a blast. It teaches you not only how to play and survive well enough, but also the the full depth of what you're able to pull off with your deceptively wide range of motions. On top of that, accessibility modes are both wonderfully implemented and fun to play with even if you don't necessarily need them to. (360 analog dash is super fun) Picked up the game for myself even after 100%ing it on a friend's PC just so I could do it again, wish I bought it for PC though so I could play mod levels.
2023
I've probably played the original game on 3 separate occasions and just could not see it through, all on Gamecube, PC, and Quest 2, but each time I got further. With this version, I finally closed it out and beat the darn thing, and I seriously think that this game might have one of the best difficulty curves out there. It's going to be hard to top this game for me when it comes to single player shooters, it feels like every decision made different with this game either serviced the experience or sparked curiosity in older players. Not saying much more I can say that hasn't been said already about this game. Half a star off only because the Xbox S version has a really bad problem with texture flickering/loading and that's whatever until you come to a puzzle where you definitely need those textures to load in to complete. Those are few and far between though, thankfully, so that issue paired with some very minor nitpicks all add to a 4.5