This game goes so hard with mods

Getting stuck because you didn't notice a crack texture on a wall isn't fun, but this game is so quirky and loveable that it really didn't hurt my experience.
I also had a surprising amount of fun with the Dampe dungeon arranger....

This game should be nearly perfect, especially with the amazing addition of Oatchi and night missions. But their decision to cater a lot of the systems in this game to people who've never played a Pikmin game creates so many small annoyances, and I have a hard time recommending this over Pikmin 3 Deluxe (which is the best Pikmin game for my money, and the one to start with if you're interested in the series). It's death by a thousand cuts, and every cut was an issue this game made for itself.

I've grown up with the original, Thousand Year Door (which was my favorite game for a while), and Super. And like this sect of people, I was really put off by this game's reveal initially.
But man, I cannot sit here and pretend like this is not the best Paper Mario game by far. Pacing is on point, world design is flawless, the writing is arguably some of the strongest in these games. The battle system might not be to everyone's tastes, but I was really into it once they started increasing in difficulty, and the enemies generally put really unique spins on it. The best advice I got was to go into this like it were an action adventure game, and that really helped me appreciate this game for what it was. With the TTYD Remake coming out, I still beg for people to give this game a chance. It's one of the best first party titles on the Switch, and I would love to see where the series goes from here.

These old ass PS1 models and text boxes still hold competent active turn-based combat system (with materia allowing for a fun amount of experimentation) and communicate a surprisingly resonant story about environmentalism and trauma.

You don't really appreciate how good RE4's pacing and level design is until you experience this...thing, and that's with my experience doing multiplayer over LAN on the Switch version that also includes gyro and each player having their own screen. Hats off if you did this single player, you couldn't pay me to do that.

The craziest thing is playing this after Tears of the Kingdom and realizing it's actually been peak this whole time

Start it, don't stop at the credits, and choose to help another player at the end. Also highly recommend a nice long shower afterwards, helps the experience and existential feelings go down easier.

I'm actually not that into the original Separate Ways and I wasn't into the opening castle segment this version has, but once Ada went full Attack on El Gigante I was in. Not rated higher because I miss the original credits theme, it's such a vibe and I encourage anyone not familiar to play through the original Separate Ways. It's worth it just for that.

The first boss fight with NIN's 1,000,000 turns boys into men

It's a great game. Massive improvement over Breath of the Wild and the pushing of player creativity with mechanics like Ultrahand and Fusion is downright genius. But as I played, I felt an ever-growing laundry list of issues appear, and it felt as though so much of the new content in this game wore out its welcome too quickly either by being constantly recycled or losing its initial appeal and becoming an annoyance.

Capcom came back to their master thesis 18 years later like "ill do it again" and then proceeded to, in fact, do it again.

Easily one of the most visually impressive games on the Switch, and the level of customization they give you with controls and UI and the like is crazy coming from a Nintendo game. They really looked at PrimeHack and were like "yeah we can do that" and did. And this is all on top of Metroid Prime just being, y'know, an amazing game. They were crazy to shadow-drop this one when it's probably gonna be one of the best gaming experiences I'll have this year.

Really sad I didn't play this at release to be honest, it's my personal game of the year. It does cut a lot of the Leon/Claire playthrough interactions from the original, but other than that, it's a short, sweet, and replayable burst of survival horror that's an easy recommendation for anyone looking for that kind of experience.

Also RE Engine's photogrammetry goes crazy