This game is so cool when you don't have Sonic fans breathing down your ear telling you the level design sucks.

Start it, don't stop at the credits, and choose to help another player at the end. Also highly recommend a nice long shower afterwards, helps the experience and existential feelings go down easier.

Easily one of the most visually impressive games on the Switch, and the level of customization they give you with controls and UI and the like is crazy coming from a Nintendo game. They really looked at PrimeHack and were like "yeah we can do that" and did. And this is all on top of Metroid Prime just being, y'know, an amazing game. They were crazy to shadow-drop this one when it's probably gonna be one of the best gaming experiences I'll have this year.

The craziest thing is playing this after Tears of the Kingdom and realizing it's actually been peak this whole time

The game the entire Paper Mario community dies by, god forbid another game comes out that isn't exactly like this one. That being said...it's a great game, easy to see why it's beloved by many (myself included). Great writing/story, fun turn-based gameplay, but atrocious world design.

This game should be nearly perfect, especially with the amazing addition of Oatchi and night missions. But their decision to cater a lot of the systems in this game to people who've never played a Pikmin game creates so many small annoyances, and I have a hard time recommending this over Pikmin 3 Deluxe (which is the best Pikmin game for my money, and the one to start with if you're interested in the series). It's death by a thousand cuts, and every cut was an issue this game made for itself.

Getting stuck because you didn't notice a crack texture on a wall isn't fun, but this game is so quirky and loveable that it really didn't hurt my experience.
I also had a surprising amount of fun with the Dampe dungeon arranger....

Replaying this years later...it's actually pretty fun. The levels are basically on-rails but the setpieces are really cool, the Soul Surge mechanic is sick, and it's got a surprisingly strong story (that has completely ruined Sonic IDW Twitter, big oof).

This is one of those games that has you like "yeah this is a good game" at the credits. Tears were shed, batons were passed, and masks were thrown away.

Capcom came back to their master thesis 18 years later like "ill do it again" and then proceeded to, in fact, do it again.

The first boss fight with NIN's 1,000,000 turns boys into men

It's a great game. Massive improvement over Breath of the Wild and the pushing of player creativity with mechanics like Ultrahand and Fusion is downright genius. But as I played, I felt an ever-growing laundry list of issues appear, and it felt as though so much of the new content in this game wore out its welcome too quickly either by being constantly recycled or losing its initial appeal and becoming an annoyance.

You don't really appreciate how good RE4's pacing and level design is until you experience this...thing, and that's with my experience doing multiplayer over LAN on the Switch version that also includes gyro and each player having their own screen. Hats off if you did this single player, you couldn't pay me to do that.

These old ass PS1 models and text boxes still hold competent active turn-based combat system (with materia allowing for a fun amount of experimentation) and communicate a surprisingly resonant story about environmentalism and trauma.