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HopOnTheHype
2017
2019
I'd argue this is one of the best horror games in the industry, indie or not. I'd argue this is one of my favorite indie games in general, if not the most. Great game lol. Horror mixed with modern corporate culture, with resident evil style gameplay without the combat + occasional soft stealth. (so you'll be backtracking to old areas with key items to get into other locations you couldn't before, etc etc, while avoiding horrific creatures)
Can't recommend this game enough.
Can't recommend this game enough.
2020
2018
Great genre breaking game that does a lot with said genre. Also the combat is interesting as you have to learn enemies tells and timings, and how you avoid it with a mix of ducks, jumps, blocks, and timed parries. Go in blind and play through the game, there are plenty of surprises in it for ya. Also a lot of platforming.
2013
2009
2019
2019
2016
2018
2019
Faster than it's first game with a lot more you can do, also just a more fully fleshed combat system, get this game 100% over the sequel, you won't miss much outside of a few story points and a character from the first game making an appearance in an optional content in this game. The bosses are better, the game is less frustrating, better level design, games has higher production value, etc etc.
2014
A grindfest that if you're not really willing to grind, will bore you tbh. It's also very basic, very budget title of it's genre where there are better. Certainly though it's been supported well, but eh, with how these games work, you might as well focus on the 1-2 in the genre that REALLY do it well, and if you want to play a lot of games, just skip.
2016
I actually hate this game. The world is interesting, the combat isn't bad but not great, and overall it'd be something I could play through and get some enjoyment out of it.
But no, they couldn't let that be.
The game is built in a way where if you're off to do quests, you have to go through map transfers, but to do map transfers, you have to defeat enemies spawn guarding the exits/entrances, because you can't move to another map when you're in combat, so you have to fight 1000 battles doing side quests and stuff that you normally wouldn't ever do, which makes the game just unplayable bore fest trash. They did a lot well but one design choice completely ruined the whole game without remorse.
But no, they couldn't let that be.
The game is built in a way where if you're off to do quests, you have to go through map transfers, but to do map transfers, you have to defeat enemies spawn guarding the exits/entrances, because you can't move to another map when you're in combat, so you have to fight 1000 battles doing side quests and stuff that you normally wouldn't ever do, which makes the game just unplayable bore fest trash. They did a lot well but one design choice completely ruined the whole game without remorse.