I love religious trauma and being gay

Emotionally devastated by this game yet again.

I was originally cynical at the lack of The Answer and the female MC from P3P, along with two of the most commonly played songs being directly worse than their original versions. But it's still ultimately Persona 3 with modern visuals and gameplay. Tartarus isn't as bad of a slog, full party control is default, social links aren't as asinine as they used to be. Completed the game on Merciless without much difficulty at all, which is a minor disappointment.

Wonderful, delightful remake of the best modern Persona title. Love to see the SEES crew again every time<3

The real definition of humanity is the occasional need for a 6/10 anime action RPG.

This one actually has stuff to say and doesn't hedge its bets or hide its themes and character relationships behind plausible deniability. Our weird gay robot family lives on and I think that's neat.

This review contains spoilers

alea iacta est

Short, interesting little mystery novel. Simple but engaging enough puzzles. One or two standout characters in a fairly small cast. Always excited to see more Tron content either way.

If you want a game with a great story with a heartwrenching ending, excellent characters, great music; and you don't mind dated combat, navigating between zones by selecting missions from a menu, and going through the same dozen maps repeatedly, you should play Drakengard 3.

Crisis Core is fine.

This is probably three hours if you don't grind Fort Condor or the revamped box game. Yuffie plays great and I hope it's a sign of combat refinement in the next games in the series. She should've kept the Moogle costume though.

acceptable action game, interesting story, annoying bugs with the PC release. Looking forward to seeing where Rebirth goes, and I hope the combat gets a few more refinements along the way.

My biggest complaint is how easily player actions get interrupted and how that makes you lose the MP/ATB you spent on those actions. With MP as scarce as it is getting hit mid-cast is devastating.

I don't really have any new thoughts on this game here. There's a handful of new missions in the Director's Cut and they're basically fine. There are new roads which makes traversal between facilities on both sides of the mountains far far easier. The PC version supports the enhanced rumble and haptic triggers on the Dualsense controller which works wonderfully.

If you like Kojima stuff you'll like this. If you don't, you probably won't.

It's great! Except for the couple of sections that are a pain in the ass to do

Incredibly satisfying to play. Runs are long and unforgiving at times. I'll probably keep playing this when I'm in the mood for a roguelite flavored shooter.

I was not so hot on this game compared to everyone else. The writing is in the uncanny cringe valley where I worry that it isn't being ironic.

The combat is very fun but the game insists on interrupting it with platforming and fiddly minigames (Korsica and Macaron's environmental assists are hacking minigames don't @ me).

Played on Windows via RPCS3 with 60 FPS patch and upscaled to 1440p.

I think this game is incredible and also deserves every single piece of criticism I've seen leveled toward it. Combat is slow and janky, performance is rough even emulated on mid-high-end PC hardware (i7 8086K, RTX 3070), the peepee poopoo humor is grating at best. I couldn't imagine playing this on original hardware while holding a Dualshock 3 the whole way through.

But something about the way the pieces come together makes Drakengard 3 a gripping experience start to finish*. The framing of the story through Accord's recordings, the always brilliant music from Keiichi Okabe and MONACA, Zero's hesitant friendship with Mikhail. Everything just clicks into a fascinating piece of media that deserved a better shot at being enjoyed than an end-of-generation PS3 game.

The DLC strategy for this game is so emblematic of the era it came from, with each Intoner's backstory separated out and sold piecemeal. Each of the six downloadable chapters is vital to the characterization of their respective Intoner and their motivations.

*I gave up on ending D and watched a youtube video. Fuck that rhythm game.

Revisited this one for the first time in years, maybe since release. Accompanied by the Sukeban blog posts for this year’s Daily VA-11 HALL-A you get a lot of look into the writing and development process. Reading the short story Sapphic Pussy Rhapsody is a sharp contrast in style and experience over the last six years. It’s good to check in with Jill after the events of the game, even if it is through the eyes of her cat and lesbian ghost friend.
Also I played on Vita for the novelty of it