Finally a Yoko Taro project gets the budget and polish it deserves

An extremely flawed game, particularly with regards to Q Team, and far too ambitious graphically, but ultimately a satisfying conclusion to the trilogy.

With the 2.0 Update and Phantom Liberty, Cyberpunk finally feels like a product worthy of your time. Some design decisions can't be patched out however, and the cracks still occasionally show

THE blueprint for modern roguelikes

Yes it's a slow burn... but meet it on it's terms and it's an instant classic

I have played this every single day since I bought it and i am not even close to getting tired of it

this game feels like what would happen if that famous redditor making the online dinosaur based mmo actually released a product

The "gameplay" is purely trial and error, and often tedious, and the "story" is so devoid of details it might as well not be there. There's a difference between creating a story for players to investigate and theorycraft on, and just creating an incomplete story like Inside does.

Yes the combat is unfortunately dull, but the environment design and overall atmosphere more than makes up for it.

A bit overmemed, but still a showcase of how fantastic a turn-based JRPG can be

Just like every souls game before it, it has it's flaws, but it seems to get crucified for them a lot more than the rest. The DLC clearly took into account a lot of the base games flaws.

This review contains spoilers

Talk about a downgrade... the first game in the series shocked me with how polished and unique it felt, with a story that was both exciting, serious and dramatic, and some excellent level design and combat encounters.

New Colossus seems to throw all that out the window. The levels in this game feel far far less unique and interesting, feeling like vignette's we've seen and visited in plenty of other games before, and full of convoluted and confusing layouts, and endless corridors. Seriously, so much of the game is spent in irradiated Manhattan and for what? Roswell felt like another generic underground base after the opening setpiece. New Orleans felt almost non-existent, and the impact of going to Venus felt severely lessened when it just felt like they were revisting the "let's go to space!" card from New Order

The game makes it very clear that it is two halves of a whole. Pre and post decapitation. Pre-decapitation feels like an entirely different game from the original, with BJ's limited health really forcing the player to be overly cautious almost to the point of cowardice. Yet the game insists to throw relentless waves of enemies at you regardless, a fact that is particularly egregious in the courtroom level, which feels almost impossible on the highest difficulty settings. A level which, doesn't even matter because it is LITERALLY JUST WISHFUL THINKING!

The decpatitation and rebuilding of BJ fell flat for some players, but it's maybe one of the only parts of this game that I truly enjoyed. It felt like for the first time, the game matched the level of shock and awe and insanity of the first game, in a moment that felt equal parts absurd, horrific and endearing. Having to choose one of 3 abilities to use for the rest of the game is a cool concept, but ultimately all of them felt like they were barely used, since the game couldn't rely on the player having any given one.

The other elements of the story however... Engel was SUCH an incredibly captivating and disusting villain in New Order, and I was so excited to see how she would be depicted here as the main antagonist. And yet... she manages to come across as incompetent and incredibly unthreatening, and the fact that we didn't even GET A BOSS FIGHT JUST A FUCKING QTE...

The overall tone of the story just veers too far into the unserious as well, reminding me of the change in tone from Saints Row 2 to 3. It's just a shifting of the emphasis in tone, but it makes such a drastic impact. The scene that pushed me over the edge was heavily pregnant Anya sliding across the ground and blowing up some nazi's, before stripping and killing a mecha dog with dual wielded assault rifles... just pure absurdity.

I really really wanted to like this game, but it feels like they lost touch with what made the original so captivating

Yes the game did drag on about 6 hours longer than it needed too, but the atmosphere is simply too impressive to ignore