I have no idea why or when discussion of this game online became so vitriolic but here we are. Spider-Man 2 is a great game just like the first with some improvements to the movement and now you can play as both Peter and Miles. Fun!

Gameplay is largely the same as the first. The gadget system was overhauled into something a little more simplified. As said before, moving across the city is faster and easier. For those who felt like swinging mindlessly had no consequence in the first game, there's an option to turn on fall damage and whatnot in the options menu. That's...kind of it.

The story is good, but I don't think I was nearly as invested as I was in the first games story. The final act just kinda rushes through things with not a lot of room to breath. Some decisions regarding certain villains are also...questionable. I think rewriting some of it and having the game be just a bit longer could fix some it.

I guess to sum it up easily if you liked the first game or the Miles Morales spin off, you'll definitely like this one. You swing around as Spider-Man, beat up the baddies, and save the day. Bada bing bada boom. Hopefully in the third game they can spice it up just a liiiiitle bit more and create a truly perfect sequel.

I now see why everyone wants a new F-Zero. This game kicks ass. Simply one of the best racing games out there.

This game is challenging but not in a way that makes you want to tear your hair out. At first you'll be bumbling around knocking into walls and falling off courses like mad, but when you get the hang of everything...it feels great to play. Playing through the story mode levels is addicting. You play it on the easiest difficulty first, and then when you unlock the harder versions you keep coming back to earn more rewards whether it be new racers or parts for a new car you can build yourself. The higher difficulties really test your skill, and when you conquer them, you feel like you're on top of the world. If you find the story mode too challenging, then switch to the grand prix. It still provides that same adrenaline fueled hype that you get in the story mode levels, but at a more manageable difficulty.

This game also absolutely oozes charm. If this is the result of Sega and Nintendo collaborating, they should do it more often. The characters and world of F-Zero are fun and I hope we get to see more of them someday. Each racer has their own backstory and reason for joining the grand prix, making the decision of who you play as a bit more personal. When you win a grand prix you also get to interview the character you played as and ask them questions, allowing you to learn even more about them. If you manage to win on the absolute highest difficulty, you get a special cutscene during the credits featuring your character as the star. It's things like this that make me love this game so much. I was switching constantly between racers during grand prix mode, just to see what each had to offer cause I wanted to know more about them.

The game has a killer soundtrack as well. Each character gets their own theme song, and each race track has a great theme to go along with it.

Just a really great game. If you can somehow convince some friends to play it with you, it makes for a really fun time. My only real complaint is that I wish you didn't have a life system in grand prix mode. Losing lives on higher difficulties and having to start all over because of a small mistake is pretty annoying. If you're emulating, don't be afraid to save state at the start of a race to save some time. Just a make new F-Zero almost exactly like this one and you're golden, Nintendo.

A childhood classic and as a huge Simpsons fan, this game is great. When this game released, the show was already past it's prime but there are some good jokes and visual gags throughout the game. It's surprising this game turned out as well as it did.

The gameplay is kinda just GTA but with the Simpsons plastered over it. If you're a fan of the show, you'll probably love it. You run around as the Simpsons, steal cars, and run over beloved characters. What's not to love? Okay, so some of the missions towards the second half of the game have pretty strict time limits. You know what though? Stop being a little wiener like Milhouse and get good.

This game has a really good soundtrack. Like, crazy good. Give it a listen if you don't wanna play the game because there are some bangers to be heard.

Overall, a very good game. If you're going for full completion, be prepared to grind for some coins. There's no easy way to earn them towards the end except by doing the same wager races over and over. The physics can also be wonky sometimes. These are pretty much my biggest complaints. Give this game a remaster or a remake already!

First off, shout out to my friend for lending me his copy of the game so I didn't have to pay 60 bucks for it. I was unsure if I would like this or not and he was kind enough to let me borrow it so I didn't have to spend anything.

This game is really good! It's my first Fire Emblem game and I enjoyed myself for a majority of it. I picked Dimitri's route when I played and the story kept me interested the whole way for the most part. I know Claude and Edelgard have their own stories that are fairly different, but as of right now, I got what I wanted out of this game. I'll probably come back and play them sometime in the future when I have my own copy of the game.

Gameplay is fun for the most part. I really like the battle system and being able to assign your students any class you want. This game gives you a lot of freedom and I love it for that. You can experiment all you like. I think the parts where you walk around the monastery and interact with all the students and professors were cool...at first. The more I had to do it, the more boring it got. You'll be doing the same things over and over at the monastery so get used to that.

Music is really good! The battle themes feel really grand and I got a few tunes stuck in my head. The final battle theme especially.

Few complaints. This game is really ugly. Very muddy and just not pleasing to look at in most areas. The support cutscenes and story cutscenes all look horrid because it's just a bunch of 3D models and on a blurry 2D background. It kinda made it hard to get invested in some scenes. I also wish there was more story events happening between the beginning and end of the months. Stuff like your classmates all hanging out together and doing stuff together would make them all feel more connected. They only really bond in support cutscenes and I feel like it could have been better. Finally, the ending after the final battle felt really anticlimactic after the final boss. It felt like it tried to wrap everything up way too quickly. No final goodbyes or anything.

Overall, a really good strategy game and one I am glad I played! I'll probably play the other games in the series at some point and even revisit this one later on.

...

(Byleth in Smash was still a dumb decision tho imo)

I'm surprised I didn't like this one more. I usually really like the Behemoth's games as well as strategy games, but something about this one just didn't stick with me like with Castle Crashers or Battleblock Theater. It's a good game, but it feels like it's lacking something.

The gameplay and combat is pretty slow. When you unlock more classes and characters is when it gets interesting but not by much. What's cool here is that the game is flexible enough to allow you to create a team consisting of any classes so you can do what you want. The main story battles introduced a lot of cool scenarios, but it feels like it's over before it even begins. After that, all that's left to do is many side quests and getting all the unlocks. There's tons, so you have lots to do if that's your thing. Personally, I was pretty much checked out after the main story ended and I did a few side quests after. I pretty much saw enough. Battles got way too easy. Mixing and mashing classes together to create wild teams and formations is fun at first but gets boring quick.

The music isn't really all the interesting here either. The only memorable tune was the song that played during a side quest where I was fighting robots in space or whatever.

If you like Behemoth and their games and humor, you'll probably like this. Not a bad game at all, but the weakest in their catalogue of really good games.

I don't really know what to say about this free dlc. It's just more Sonic Frontiers. You run around, collect stuff, beat cyberspace levels, upgrade, etc. The big hook here is that Amy, Tails, and Knuckles are all playable here!

The story is basically an alternate "what if" scenario of what happens on the final island in the original game. Many people didn't like how the original game wrapped up, and while I didn't mind it, I think it could have had room for some improvement. This dlc aims to solve that with a new final boss and finale as well as more involvement with Sonic's friends in the story. To be honest, I don't know which finale I prefer. The original, or the one here in the dlc. At the very least, Sega left enough room for both of these to be considered canon. I suppose it comes down to personal preference.

I don't know why everyone is up in arms about the difficulty here. I honestly found most of this to be fairly easy, and I was playing on hard. The towers were fun to climb, some of the trials were a good test of skill, and the cyberspace levels are much better here then they are in the original game. I think Amy, Tails, and Knuckles are all fun to play. I see what people mean by Knuckles gliding here, but I got used to it after a bit. Special shoutout though to Master King Koko. He's the only thing in this dlc that I will admit is actually bullshit in difficulty. Don't be ashamed to switch to easy for his trial.

That's really it. If you liked base Sonic Frontiers, chances are you will like this. I certainly did!

Sonic Frontiers is a bit messy, but overall it's pretty good. Compared to Forces and Lost World, I'd much rather play this any day.

I think the story is good! A huge step up in writing from some of the previous Sonic titles in the past few years. I won't say much else since there's a lot of mystery involved here in the story.

To describe the gameplay as simply as possible, you control Sonic and blast through open world areas filled with platforming challenges with a shit ton of collectables to grab. These collectables all help towards getting chaos emeralds which unlock the boss fights you need to beat to progress the story. I find these open world areas to be really fun! I especially love the final island you go to. Sonic controls well here, and you can change how he plays however you want in the options. They give you a lot to work with. If you want to play through linear levels, there are the cyberspace stages. They're fine, but short. Not much challenge to find here.

The music is alright. Before any updates for the game came out the soundtrack mostly consisted of solemn piano music that wasn't very memorable. The cyberspace levels and boss fights had the only memorable tracks but you don't spend that much time in either. After the first update, they added a jukebox which contained a bunch of classic music from previous titles. It's a neat addition, and you can even find more music out in the world to collect!

Overall, Sonic Frontiers is a good Sonic game! I think if you spend too long on an island collecting everything you can get bored quickly. Feel free to not collect everything you see and just progress the story if you feel that's the case. The game hands you a bunch of stuff without you really needing to put in much effort, especially in the fishing minigame, but perhaps you could say that's another issue itself.

The closest we'll likely ever get to a true Ape Escape 4. Ape Escape: Big Mission is a Japan exclusive PSP spinoff. If you are an Ape Escape fan, do yourself a favor and play this game! Don't be scared by the fact that it's in Japanese language only. This game can VERY easily be played even if you don't understand a single bit of it.

The story has Specter shrinking down Spike, Natalie, and the Professors lab to a miniature size. He's also kidnapped the Professor, Aki, and the previous protagonists Jimmy, Kei, and Yumi. Now Spike and Natalie need to pilot the miniature lab to save their friends and family and return to normal size.

If I had to compare the gameplay to another game that's more modern, I would say it's like Mario Odyssey. The twist here is that instead of controlling Mario you can only control the cap that possesses things. That's this game in a nutshell. When you begin a level, you start off piloting the small lab and need to locate an Ape to possess and control before your battery runs out. From there, you move through a linear level swapping between apes with different abilities to clear platforming challenges. Catching apes feels almost exactly like it does in the console games, and playing as them feels like the different gadgets you use in those games as well. If you decide to play this game here's the basic controls so you understand what you're doing since everything will be in Japanese. X will always be jump no matter what you are controlling, triangle will always be the capture/unpossess ape button, and square and circle will always be the attack or special move button depending on what your ape specializes in. That's basically the gist of it and what you'll be doing throughout the whole game. Easy as hell to get!

Soichi Terada composed the soundtrack for this game and honestly, it's some of his best work for this series. If you don't want to play this game because it's japan exclusive then at least give the soundtrack a listen.

There are a few nitpicks. Sometimes the game spawns WAY too many enemies at once in some rooms and you can easily be overwhelmed. Also for some reason, the game only lets you have 2 lives and no more then that. A baffling choice but you likely won't be dying too often. If you get nervous feel free to save state. Further, when you are presented with an obstacle you are almost always given the ape needed to proceed through it, so it feels like there's not really much challenge in finding the apes like you do in the mainline titles.

Overall, this is a very good Ape Escape game and it's a shame it was never translated. It feels like a culmination of the previous games, bringing back all the protagonists from series history and having them work together against Specter and the Freaky Monkey Five by controlling all the apes they've fought before. If you are an Ape Escape fan that's hungry for more content, please play this game! You'll see what I mean when I say it feels like it could be the closest to an Ape Escape 4 that we'll ever get.

Not a lot to say about this one. It's an Ape Escape themed minigame collection made for the PSP.

The gameplay has you doing mostly the same minigames over and over again. You can build a deck of cards that let's you play the minigames you want against your opponent who has their own set of cards. Though the best strategy is to just use a deck that has low costing energy cards with minigames that don't rely on luck to win. Be prepared to play those minigames until you reach the end of the campaign.

When you do complete the campaign...that's pretty much it. You can try and collect every card to unlock all the minigames, but it'll likely take you a lot of time and in the end it probably won't be worth it. Some minigames here are fun, but most are duds. The AI can also range from piss easy to absolutely impossible to beat in certain minigames. Could be fun with a friend or two.

If you are an Ape Escape fan, feel free to try this one for a bit. You can drop it once you start getting bored since by then you'll likely see all the game has to offer.

The peak of the Ape Escape franchise. Ape Escape 3 improves on everything in 1 and 2 while introducing some new elements and loads of new content.

This time, Spector teams up with a human to build TV satellites to mind control and enslave the people of Earth using his own television station. The previous protagonists, Spike and Jimmy, have fallen under the trance so now it's up to the Kei and Yumi to save the day and stop Specter. It's a fun and lighthearted plot fitting for a series like Ape Escape.

The gameplay follows the same structure as 1 and 2. You run around with cool gadgets and catch apes with your net. Highly addictive and super satisfying. This time around they introduce morph suits, which allow Kei and Yumi to power up and increase their attacks and movement abilities. These suits are sometimes required to progress and solve puzzles, and they add a unique spin to the established ape catching formula. There's a bunch of cool side modes in this game as well, such as simian cinema which allows you to make your own short movies using the apes you captured. However, the side mode most people remember is Mesal Gear Solid. This is practically a whole short game within Ape Escape 3 that's based on another game series, Metal Gear Solid. It's a lot of fun and not something you would expect in a game like this. It's a neat bonus for clearing the main games story mode!

Soichi Terada was brought back to do the soundtrack for this game, and he does a fantastic job as you would expect. Lot's of good DnB beats like with the first game.

A few nitpicks. For one, the protagonists aren't really all that interesting this time around. It's cool that you get to choose between playing as a male or female protagonist this time around, but neither Kei nor Yumi are as engaging as Spike or Jimmy. Though that's just personal preference. Bosses are also super easy this time around. The Freaky Monkey Five from the 2nd game return, but they're all total pushovers compared to how they were previously. They'll all go down in seconds as soon as you deploy any of the morph suits. If you want the fights to be actually challenging, then avoiding using the suits.

Overall, I believe Ape Escape 3 is the best Ape Escape game. It's a shame we never got a fourth game in the series, as there could have been so many ways to expand the gameplay even further. Maybe someday...

A great sequel to the original Ape Escape that expands slightly on the first game! I'm surprised to see that not many people on here like it, but of course that's all subjective.

The story this time around has Spector escaping yet again with his peak point helmet, but he's got some heavy backup. This game introduces the Freaky Monkey Five, who are essentially Spectors top soldiers and act as the bosses for this game. Spector plans to conquer the world, this time without the use of a time machine. Jimmy, Spikes cousin, steps up to save the day as the main protagonist here.

Gameplay is...pretty much the same as the first game. There are some new gadgets and monkey types introduced here, but nothing all that major. It's still the same monkey catching action you'd expect from Ape Escape. There are actually cool and somewhat challenging bosses this time around! That's something.

The music isn't done by the Soichi Terada this time around, but the soundtrack here still holds up! The penultimate level and final level themes are especially good.

Overall, a great sequel but it doesn't introduce a whole lot to the Ape Escape formula. If it just had a bit more meat it'd be a perfect sequel.

Ape Escape as a series is just so good. The first game is no exception. This game was the first to ever require the need of two analog sticks, and they make good use of it.

The story here is simple. When a circus monkey named Specter gets his hands on a peak point helmet, he's granted super intelligence and incredible powers. Stealing a professors time machine, he sends himself and a bunch of other apes back in time. Now it's up to Spike to stop Specter and save his friend, Jake, who's been kidnapped and mind controlled by Specter. Again, it's simple but it works for a game like this.

The gameplay revolves around you using a bunch of gadgets to complete platforming challenges, and utilizing a net to catch any apes you find. The gadgets you equip all make use of the right analog stick in some way or another. Catching the apes is surprisingly more addictive and fun then it may look like. Each ape puts up a tough fight, so it's not as simple as walking up and swinging your net. When you do catch one they disappear in a flash of sparkly particle effects along with a satisfying sound and Spike exclaiming, "GOTCHA!" So satisfying...

And the music? It's Great! The soundtrack was done by Soichi Terada, and there are alot of catchy DnB beats in this one. The Mysterious Age set of levels has some really good tracks in particular.

There are some negatives. The game throws you out of level once you catch a certain amount of apes, meaning you'll have to go back later and catch the rest. Some of the platforming is a bit janky, and the draw distance is a fair bit short.

Overall, a great way to kick off a fantastic Playstation franchise. I personally prefer it's sequels, but it's still a wonderful game!

Rift Apart is an amazing Ratchet game. If you have a PS5 and are debating which games to get, this would be my highest recommendation. It takes such good use of the PS5 and it's abilities it's honestly insane.

Firstly, the story. For those who were finally waiting for a continuation of the Ratchet and Clank Future games, here it is! When Dr. Nefarious returns and steals the dimensionator from the duo in order to create a universe where he always wins, a malfunction causes a rift in reality merging two dimensions. Now it's up to Ratchet, Clank, and the new playable lombax Rivet to fix everything. If you're expecting the same kind of tone and writing of the Future games, then don't. It's a bit more on par with something like the 2016 game, but it's not all that bad! It feels like were starting to get just ever so slightly back on track here with how these games used to be written. New fun characters are introduced that are basically alternate dimension versions of characters that you may already know and love. Plus, we finally get a new intimidating villain! Been awhile on that front. Rivet herself is very cool and I can't wait to see what they do with her in future titles. The alternate version of Clank, Kit, is probably one of my favorite characters Insomniac has introduced to this series in a long while.

Gameplay wise, this game is amazing. It takes advantage of all the new features introduced in the PS5. Haptic feedback and practically no loading screens being the most notable. Being able to hop between dimensions seamlessly is astounding and fun! All the new weapons introduced are super creative. There's a lot to gush about here!

The music is nothing all that spectacular. That's probably one of my biggest gripes with the newer Ratchet and Clank games. The PS2 titles had some amazing tunes, and now the new games have nothing even close to that caliber. Just bring back David Bergeaud.

To end off, this game is simply wonderful. To some fans, this is the best in the series! I think if it were just a bit longer and the writing followed the tone of something more like the PS3 or PS2 games, it'd honestly be perfect. I can't wait to see what Insomniac has cooking for this franchise next. If this was Ratchet and Clanks PS5 debut, I can only imagine how good later games are gonna be!

If you are looking for the safest and most vanilla Ratchet and Clank game then congrats! You found it! Not bad by any means but it's kind of just...nothing.

This is a reimagining of the very first Ratchet game, incorporating plot elements and new characters from the movie that had come out around that time. Honestly, you could say this game feels like a tie in for that movie. Compare this games plot to the plot of the 2002 game it's based on and...it's just not good. Ratchet and Clank are bland characters who are best friends the instant they meet. Drek, the once intimidating villain from the 2002 game, is now a bland guy in a suit who cracks unfunny jokes. He gets overshadowed in the plot by this bland version Dr. Nefarious who's in this game for no reason other then the fact that he's popular in the fandom. Qwark is bland. The new characters are REALLY bland. It's all just...bland.

Gameplay wise, it's Ratchet and Clank in it's simplest and purest form. Wanna guess how many new weapons are in this game? 2. Only 2. The rest of your arsenal is all reused from previous entries. They removed a few of the planets and levels from the 2002 game. That kinda stinks.

I know I'm being really negative here so let me explain. This game is still good! It's Ratchet and Clank, how could it not be? Whether it's your first time playing one of these or you're a returning player you'll most likely have a lot of fun. It's just a safe Ratchet and Clank experience that doesn't really do anything special. As a huge Ratchet and Clank fan, if you wanna get into this series I would recommend the original 2002 game. If there's no way you can play that, then this is also a really good starting point. It basically shows you the ropes of what Ratchet and Clank is as a gaming franchise.

The epilogue to the Ratchet and Clank Future series. This game serves as a way to tie up some loose ends and provide some closure to the PS3 Ratchet games. At least until Rift Apart came out.

On the story side of things, this game has Ratchet and Clank tracking down two villains named Neftin and Vendra. They plan to bring a race of dangerous beings knows as the Nethers over to their dimension. That's basically all I can say without delving too much into spoilers. The tone of this game is quite different from previous Ratchet titles, taking on something a little more dark and somber. It's honestly a bit jarring at points, but I actually quite like it.

The gameplay is basically a diet version of A Crack in Time. It reuses a lot of weapons from past titles while sprinkling in some new ones here and there. The hover boots make a return, and the Clank sections in this one are pretty good! They go for a more 2D puzzle side scroller approach. Though this game is VERY short! Don't go in expecting a full length game here. It makes for a very short and sweet experience.

There are some negatives. For one, the frame rates in this game can get quite bad at points. I can't recall a Ratchet game ever dipping in frames like this before (aside from Deadlocked HD port but we don't talk about that). Also, I don't know if this is just me but this game is rather...ugly? It's hard to explain but everything looks as if it's been dipped in like, lip gloss? I don't know, play it and see for yourself. Maybe I'm just crazy. I feel like Full Frontal Assault had this same issue.

This game is a solid Ratchet and Clank experience. Honestly, it would be one of the best games in the series if it were just a little bit longer. A couple of planets more would go a long way. Either way, if you were a fan of Tools of Destruction and a Crack in Time don't skip this one! It caps all the PS3 Ratchet games off nicely.