Full Frontal Assault is about on par with All 4 One for me. Both very fine games in the Ratchet series, but if you don't have a friend or two to play this with then you can decide if you wanna skip it or not.

This game is your typical Ratchet and Clank gunning and platforming experience, except this time, it's a tower defense game. It's probably the shortest Ratchet and Clank game and can most likely be beaten in an afternoon so it doesn't overstay it's welcome. Though enemies get weirdly bullet spongey towards the end, especially the tanks. Pro tip: use the flame thrower weapon if you get stuck. It shreds through health bars like a hot knife through butter. It's actually pretty satisfying.

The story is...fine. It's a tower defense game so I wasn't expecting much anyway. The villain is really lame and is probably the worst one in the series. Funny jokes here and there. Qwark is the main focus if you're a fan of him.

Overall, a fairly good time. Get a friend if you can and blast through it. If you can't then feel free to skip. If you liked playing through the story mode, then give the online multiplayer a shot. From what I played of the tutorial, it seems like it could be fun with a couple of buddies.

All 4 One is for sure the most...different from the others in the Ratchet and Clank catalogue. I don't think it's a bad game at all, far from it in fact. It's well put together, has a very neat concept that introduces some new mechanics, and a co-op Ratchet game is honestly pretty fun! Though that's also where the problems arrive.

If you don't have a friend or two to play this with, then this game can be a slog. You'll be forced to buddy up with an ai partner the whole adventure that sometimes works and sometimes doesn't. Combat and co-op puzzles can get boring very quickly as well if it's just you. At least if you have a few friends, the experience is enhanced by typical multiplayer shenanigans. Competing against each other, "accidently" launching each other off cliffs, and just joking about the game itself.

The story is a a bit interesting, following a mystery about the planet the main four are stuck on and how two scientists ruined it all. It's got lot of interesting lore bits if you're a Ratchet and Clank super nerd.

If you don't think you can convince a few friends to play this with you, then I would still recommend playing a level or two and see how you feel about it by then. At that point you can decide for yourself if you wanna keep playing or not. If you do skip it, you're not missing all that much.

This would most likely be my favorite Ratchet and Clank game for a number of reasons if Going Commando didn't exist. Insomniac went above and beyond in developing this title, and it shows.

This game introduces a bunch of new things that all land spectacularly. Namely, Clank sections are now actually fun by introducing the time puzzles. Seriously, I could play an entire game full of these things. You can now fly your ship in between planets, getting into space battles, doing brief missions, and exploring moons with challenging platforming sections. Hover boots are a welcome addition, allowing Ratchet to zoom across levels quickly. You can customize certain weapons with different combat effects. Combine all this with the usual Ratchet and Clank gun combat, and you got yourself a great fucking videogame. My only real complaint is that it takes some time to really get into gear, but by the time you reach the second sector it gets real good.

The music is done by David Bergeaud anymore, but there are a few memorable tracks here and there. The soundtrack leans more towards something ambient, with the music picking up more during certain combat sections.

I still believe that A Crack in Time has the best Ratchet and Clank story to date. I won't go into too much detail as I believe it's best experienced for yourself. However I will say it takes almost everything that was set up in Tools of Destruction and Quest for Booty and gives it all a perfect payoff. The ending to this game is something I will never forget.

Overall, A Crack in Time is a near perfect Ratchet and Clank game that many fans regard as the best in the series. It's my personal second favorite, with Going Commando beating it ever so slightly. If you wanna get into the Ratchet games, don't miss out on this one. Or if you are looking to fill out your PS3 library, this would make a perfect addition!

Ratchet and Clank: Tools of Destruction was quite a shift for the series. For one, it was the very first Ratchet game on the Playstation 3, utilizing all the nifty features of the dualshock 3 controller. Mainly, the motion controls. More importantly though, this is when Insomniac Games wanted to tell a more serious story.

Tools of Destruction delves into Ratchets origins, mainly discussing where he came from and what happened to the rest of his species. Some Ratchet and Clank fans were not very big on this change in tone and story while others were. On my end, I actually quite like it. However, it does miss the mark in some spots. The main villain, Tachyon, is supposed to be this very threating emperor who has an entire galaxy under his thumb, except every time he's on screen the game makes him the butt of a lot of jokes. Mainly his height. They probably wanted to capture the same charm that Dr. Nefarious had but didn't understand why he was so charming in the first place. Tachyon only ever feels threating right before, during, and after his fight. Not very good. Overall though, I find the story and the lore it sets up to be very interesting.

Gameplay is very much similar to the PS2 Ratchet and Clank games. A great arsenal of weapons, some utilizing motion controls which you can turn off if that's not your thing. Combat is as fun as always! I find the planets in this one to be a bit boring. There are a couple here and there that stick out in my mind, but nothing as memorable as with the previous titles outside of the opening level. That might just be me though so.

Music is alright here. David Bergeaud was brought back once again, but a lot of the tracks don't really hit like they used to. This game goes for a more orchestral music score to fit the tone of the story rather then something alien sounding or industrial. Not a fan.

Overall, Tools of Destruction is a good Ratchet and Clank game. Fun gameplay with a very cool story being set up here. Though I always thought it was missing something.

Another PSP Ratchet and Clank title developed by High Impact Games. I'll be honest. I think it's somewhat better then Size Matters, but not by much. This time around, Clank gets the main focus!

I think the idea of Ratchet landing himself in jail while Clank has to prove his innocence is an interesting plot for a Ratchet and Clank game. Ratchet has to fight for his survival against all his past foes that he's gotten thrown in the slammer, while Clank does the investigating on the outside. Oh yeah, Qwark is there as well I guess?

The gameplay is pretty much the same as it is in Size Matters. Clank can do everything that Ratchet can now, except it's got a slight focus on stealth. Ratchet gameplay is pretty much the arena missions in previous games. Qwark plays...pretty much the same as Ratchet except with some gameplay twists here and there.

Music is fairly forgettable here outside a couple tracks. Nothing much to note here.

If you liked Size Matters you will probably like this one. It's regarded as the black sheep of the Ratchet and Clank franchise but I think it's alright for what it is.

As a huge Ratchet and Clank fan, I always thought this one got a bit of a bad rap. Don't get me wrong, it's got a lot of faults! However, for what High Impact Games were trying to do by bringing Ratchet and Clank to the PSP, they did a fair job.

It's your standard Ratchet game. You got an arsenal of weapons and you shoot the bad guys, except this time it's in portable form. Though this game doesn't pull it's punches. Enemies are very bullet spongey and hit like trucks. This can make the final few levels fairly difficult if you are not prepared. Especially the final boss. Beware...

I think the music in this game is actually some of the best in Ratchet history. I had no idea they brought David Bergeaud back to do the soundtrack for this one, so I was pleasantly surprised!

The story is fairly forgettable and Ratchet feels fairly out of character in this one. I think the plot they were going for here was interesting, but it falls flat on it's face.

In the end if you're looking for more Ratchet and Clank games to play after finishing the mainline titles, give this one a shot. It's got some neat ideas and you may just like it.

Ratchet: Deadlocked never really struck the same chord with me as the other Ratchet and Clank games did. It's fairly different from the others, mostly following a mission based structure rather then having to fight through a linear or branching level.

These missions are mostly hit and miss and the game doesn't really get into it's groove until partway through. The combat is still as fun like with the other Ratchet games, but the weapon selection is rather low compared to previous entries. Music is good, but some tracks feel very samey. They brought their A game with the writing in this one though. Probably the funniest Ratchet and Clank game to date and it manages to covey it's themes very well.

While probably my least favorite of the PS2 Ratchet games made by Insomniac, it's still got a lot to like. At the end of the day, it's Ratchet and Clank. It just has a bit more edge to it this time around.

If you asked me a few years ago which Ratchet and Clank was my favorite, I most likely would have said it was this one. However, each time I play through it, it's flaws get a bit more apparent.

For one, this game mostly ditches the branching paths most levels had in 1 and 2, and goes for a more linear approach. This is something the series continued to do going forward which I wasn't really a fan of. I always liked picking a path, and seeing what might wait at the end whether it be a new gadget or humorous npc.

It has the worst hacking mini game in the series, sending the pacing of the combat to a screeching halt as you sit for 5 minutes doing the same puzzle over an over.

The ranger missions also get a bit annoying on repeat playthroughs when I mostly just want to get back to the normal levels.

Everything else? Damn near perfect. Gameplay is mostly still on point, cutscenes are very humorous like with previous titles, music still rocks, and the story actually makes sense and has good pacing unlike in Ratchet 2 which meandered a bit.

A top tier Ratchet game, even with some of its faults. Hell, it might just be your favorite when you play it! I know it is for alot of other fans.

The fact that this entire game was made by one guy astounds me. Gameplay, art, characters, music, all of it! The surprising bit? He didn't miss a single beat. It's an inspiration.

Stardew Valley is endlessly replayable, and is a cozy little game. You live in a small town and own a farm. You can talk and make friends with the townsfolk. You can go mining and fight monsters. You can forage in the forests to cook food with what you've gathered. You can go fishing and sell what you've caught.

This doesn't even scratch the surface of all that you can do in this game. Play it for yourself and see all this game has to offer!

I played the original ds game during a troubling time in my life, and it helped me cope. Though a few years later I mostly forgot some of the twists and turns this game had to offer. With this remaster, I got to experience this game all over again!

The gameplay with the ghost tricks is phenomenal , the story keeps you hooked all the way through, the music is superb...

It all comes together to make an incredible package. If you're a fan of Ace Attorney, play this game! Written by the same guy.

A first in a series of many great games! Ratchet and Clank is one of my favorite gaming franchises, and Insomniac did wonderfully with the first entry.

This one stands out from the other games in the series. For one there's no strafing, and there's more of an emphasis on platforming then combat. These are not bad things in my opinion, but other players may think otherwise.

This game may have my favorite soundtrack in the series history. The story and how Ratchet and Clank initially bicker but grow to work together is great! It's always a treat seeing what quirky npc you may run into at the end of a planet. Drek is a fantastic villain, and the game does a great job of making you despise him by the end.

If you wanna get into the Ratchet and Clank games, this is a great place to start!

I hate to say it, but this game is nowhere near as good as The Neverhood. It's a shame, because it seems like the team worked really hard on this. The story is very generic sci-fi, none of the characters are all that interesting, and the puzzles are not good. Like, at all.

At the very least, this game looks gorgeous! Eye candy from start to end.

A very charming Playstation 2 JRPG. I'm honestly surprised it got ported to the Playstation 4, since it feels like no one ever played this. I'm glad more people can now play it! Don't let this fall under your radar.

I don't want to get into spoilers, since I feel as though the game and it's twists are best experienced seeing for yourself. I will say it genuinely surprised me, as I didn't expect a game like this to pull the rug out from under me story wise.

The gameplay is good, but nothing all that special. Dungeons range from incredibly easy to absolutely tedious with nothing in between. Bosses are incredibly unbalanced. Battle system is fairly fun.

I think the game could use a good remake or remaster to touch up on some of it's faults and give it a good second chance.

Improves on everything in the first and then some! Introduces tons of new mechanics that make the puzzles more fun to solve, new memorable characters such as Wheatley and Cave, and an entire co-op campaign!

It also has the perfect length, and never overstays it's welcome.

I heard a lot of good things about Portal over the years and I have only just played it recently. It absolutely lived up to the hype!

Great puzzles, eerie atmosphere, and a wonderful villain. My only complaint is that it feels like it's over before it even really gets started. Though perhaps that will make it easy to replay in the future.