An incredible first person shooter. It's focus on speed and precision makes it addicting to play and try your best to shave milliseconds off of your time and find better routes through these intricate levels.

The aesthetics are so lovely, the ultra clean presentation of the environments makes the demons and cards you collect stand out very clearly and give the heaven you fight through an almost sterile quality. The music is also incredible, just good beats to keep you going at a good pace.

It's one of the few games I ever decided to do speedruns in, and that's a genuine accomplishment for a game to do that for me. It just vibes perfectly with my brain.

The characters and story are nice and good motivation to push you forward, but nothing to write home about.

The only complaints I really have is that the gyro implementation on switch is a bit buggy and could use some work, but it was good enough for me to be able to playthrough to the end and get in the top 10 on most of the leaderboards when it first came out.

I don't own a ps4, so when I had a roommate that did have one, I would play bloodborne while they slept and I ended up beating the game 3 times and getting the platinum trophy. We only lived together for 2 months.

This game is incredible. It has an incredible, beautiful world to explore, fantastic mechanics, and a deeply unsettling story. I don't really know what I can say about this game that hasn't been said by so many others hundreds of times before, but I'll just give my thoughts on it because it is one of my favorite games ever.

The world is so lovingly put together. The beauty and intricacy of this worlds architecture while being genuinely disgusting and disturbing is so incredible. With the further you go making this contrast all the more apparent, more beautiful and disturbing at the same time as you keep going. The game itself has probably one of the best uses of chromatic aberration I've seen in a game.

The visceral nature of the combat and enemies is so satisfying to learn to master. Enemies fly at you, into you, forcing you to fight just as ferociously, moving around them rather than away. Combined with the getting health back mechanic makes fighting feel like a fight for your life. Until you master the game, then it feels like you are truly hunting these enemies in as cold and calculated of a way as this game could make you feel.

The story is bonkers, and a lot to wrap your head around, but that's the point. The cosmic horror of the games horror makes it feel like your unlocking the secrets of the world. So many seemingly weird things start to make sense the more knowledge you gain.

This game is incredible, truly

I think the linear and distinctly separate levels make this game have both the most diverse and most solid level design in the series. Each world feels very distinct and have their own vibe in terms of enemy and level design. Worlds like the tower of Latria and valley of defilement stick in my mind even nearly decade after having played this game for the first time. There are some duds like the mine's second level, but all and all this game has some very good levels

The world itself has a very ethereal dreamlike vibe in the bloomy lighting, blurry depth of field, and very strange music. I know a lot of people view these games as challenge first, but I think the experience of going through the world is what keeps this one fresh in my mind. I don't ever really care about the best stats or weapons insofar as it gets me through the game.

The main issue I have is with the item burden system, it just feels needless, but it does make you talk to stockpile Thomas and forces you to only take what you need when you go out, so it doesn't bother me too bad.

Way to fuck up a good game. It barely adds anything, and removes mechanics that the game was designed around, making it feel cheap whenever you die. The world is boring to explore, it feels like Gaur plains again but worse. The limited amount of character choice sucks, the ponspectors are annoying, and the story is boringgggggg

What they did for this games mechanics from the original games is nothing short of masterful. Making it tighter, more visceral, and more satisfying. AND THE JAZZ. The Story and characters are excellent. Lora is the best girl

Literally peak fiction. It speaks for itself. just play it if you haven't already.

I've beaten this game twice, doing everything possible both times. It's story is incredible with so much depth poured into its world and characters. Barely anyone feels one note. it's combat is extremely satisfying to get the hang of, and once gotten is so satisfying to bend and break. The world's are beautiful landscapes with incredible music everywhere you go. The main cast being some of my favorite characters in fiction. The voice acting is pretty waxk at times, but it just makes me love the game more with how silly it let's itself be while still having a very serious and gripping main story. I can understand why people don't like or even hate this game. It doesn't teach you how to play it well and some of the blade designs are pretty bad, but I can't help but to love it despite its flaws. Xenoblade 2's message is a very optimistic one, where despite how bad the world and the people in it can be, there's always a light that fan be reached and good can be found in any bad. What a game.

The first game I played when it came out on the wii, that showed me a truly incredible story that resonated deeply with me. An incredible cast of characters, a beautiful world to explore, and a very fun combat system make this game an experience to remember. I think the only thing holding it back is the amount of aidequests in the game and how little impact they have in terms of story or character building or even reward. I think you should give this game a go if you haven't already. The switch version doing some incredible improvements to its interface making it a much smoother experience.

What an excellent adventure. Feels as good as they could've gotten for the time. Lovely aesthetics, fun snappy gameplay, and a nice story and world to explore.

Peak 2D zelda. Some of the best aesthetics on the 3DS, really good mechanics that take advantage of being a 2D game with 3D graphics. The Story is really lovely, and the world and its characters are really fun to interact with

Very cute game, very good for the gameboy and does what it can within the limitations of the console. Story is cute, dungeons are fun, items are inventive, just a good time all around.

I'm one of the few that really likes skyward sword. The remake addresses a lot of, but not enough of its flaws. I still think it's really good and worth playing. the addition of button controls for certain actions is really nice, and the moving of. A recenter button to a face button makes issues with the motion controls a bit more mitigated. The quickening of dialouge is also a very nice addition that makes replaying the game much easier to want to do. The gameplay and story are some of my favorite in the series, but I understand why some people wouldn't like it. It's very linear and railroaded, which is something I don't really mind and I think it lends to some really well made moments, but that isn't what some people want out of Zelda.

What a piss remake. It still plays and is structured like a gameboy game with the aesthetics of a switch game and it causes a disconnect, combined with the bad framrate and weird music choices take away from the enjoyment one could have had if the just played the original.

I've beaten the ge 30+ times, I think that alone speaks for its qualities. It does what it sets out to very well. Also the improvements made over the n64 original are really good! The inclusion of motion aiming, improved graphics and framrate, the 3D and extra item slots make an already pretty accessible and fun adventure even better in those regards

What a good game, a solid build upon OoTs gameplay while doing enough to stand out. The mechanics serve the story and themes very well. The aesthetics and dialouge give the player a very good sense of the world crumbling down around them wirh the various ways the people interpret the end of the world make it truly feel like a place rather than just a game town. It feels like the games goal was to explore what a young link would think and feel knowing what he learned and experienced during his journey in OoT. Basically having a nightmare where the world is ending and he doesn't have enough time to save it. It does a very good job, especially considering it's short development cycle.