Upon reaching the end, I feel like I've been the protagonist of a great journey, where my choices defined the course of an entire nation. The gameplay is addictive, the character arts are beautiful, and the dialogues deviate considerably from the standard found in today's RPGs.

This game and its development story makes me a game developer today.

Ghost of Tsushima is an open-world game of a type I like the least. It gives me freedom to run from point A to point B all the time, and if something goes off plan... game over, return and do it the way the game wants you to do. Unfortunately, not even the samurai theme managed to captivate me, even though it's a theme I like. I love learning things about Japan in any media; a good example of something I played because of this is Ghostwire Tokyo. However, with this title, I felt like just a bot; there are many good ideas here, but none of them were enough to hold my attention.

Donkey Kong is a franchise that I feel has yet to find its formula. Since its comeback, it's evident that its essence is still there, but there's a need for evolution, and in this game, unlike the previous one, I caught a glimpse of the directions in which this franchise can expand and improve. As a player of the originals, I feel that the current ones don't live up to the greatness of what it used to be.

However, playing Tropical Freeze reignited my hope for the franchise. There are stages where I genuinely felt happy and moved by the soundtrack. The boss battles in this title are some of the best I've encountered in platform games, and despite a significant lack of creativity and monotony between these great stages and others, I feel that the legacy of Donkey Kong is on a promising path.

Odyssey is a spectacle in terms of art direction, and the possession mechanic with the hat is very well implemented in the game. This game is a tribute to the entire franchise, and it is very satisfying to see it reinventing itself with each release.

All the time it feels like I’m consuming something low quality. The art is so generic, the camera on combat is so bad. The dialogues in comic book style are horrible, with many of them with a animated character moving only the mouth and the entire body totally stagnant. This was the last chance I gave the series. The only impression that remains is that it's just a JRPG fast food, and it's not even a good one.

This adventure, unfortunately, fails to maintain excitement until the plot twist at the end. There are so many dull and rigid parts that made most of the experience feel mechanical, where I just wanted to reach the end.

The series has a lot of personality and ended up winning me over with its theme, story, and exceptional level design; however, being a remaster, I expected some improvements in quality of life. And what a cliffhanger for the next game at the end!

Holding Alan's heart in my hand brought some scares in this bizarre story, which could be even better if it wasn't for the feeling of chasing one's own tail that comes from the artificiality of some resources used in the plot.

By far the most mediocre game I've played in a while, it has no major hits or major misses. It's just a beat-em-up Mega Man, but it wasn't enough to be remembered.

After a troubled first encounter with the series on the 3DS, I gave Samus another chance and I feel that, although I still found a lot of things strange in terms of design and controls, the narrative, progression, and setting kept me hooked until the end.

My first contact with the series couldn't have left a better impression; the gameplay loop deviates a lot from the traditional. The amount of content was another positive point. I completed 100% of the game and feel like it ended at the right time.

I felt like I was watching a Spielberg movie with the relationship between the protagonists, who carry the entire game, because the controls and camera made a good part of the experience a test of patience.

It's like becoming a child again for a few moments. A magical experience, just as expected from the successor to Mario World.

Great story! It gets straight to the point and always manages to intrigue the player to want to know the outcome of the plot. However, the gameplay is quite simple and the enemies are extremely dumb. Even so, it doesn't really detract from the overall experience.