Great story! It gets straight to the point and always manages to intrigue the player to want to know the outcome of the plot. However, the gameplay is quite simple and the enemies are extremely dumb. Even so, it doesn't really detract from the overall experience.

Here's an example of a game made with care. Everything here has a touch of love and attention: the characters, the world, the narrative, the combat... In the end, the journey was truly worthwhile; it was a real adventure.

This game gave me hope for the future of the series, despite the performance and graphics falling far below everything else. I will continue playing even after it ends. It was the only one I played this year that motivated me to do so.

It was like playing the SNES game again and reminiscing about something really good from the past. This tribute, made with a lot of affection and featuring pixel art and music even better than its predecessor, makes this game great for unwinding and relieving stress.

At the same time, this game continues the saga very well, but it does so in a very safe manner. Its art is either hit or miss, it either looks like a mobile game or a beautiful cartoonish game. In the end, I have a good feeling about it, but with a sense that it could have been more.

I felt like I was playing something made by people who, in the past decade, were playing games from the rise of indies. With a small team, this studio successfully delivered an experience with beautiful art and very intelligent game design.

Only by playing it did I truly feel the magnitude that this game represented for its generation and the ones to come, as well as its significance for the industry as a whole. The lingering question is: for how long will the echoes of Skyrim resonate?
FUS RO DAH

The amount of refinement in the gameplay, the focus on the story, the huge world, the charismatic characters, all of this makes up what I consider my favorite game from now on.

I can't quite pinpoint what, but something was lacking in the combat, and despite the journey being enjoyable, the ending was rather weak. That being said, I found a lot of life in a Tokyo overrun by the supernatural and was captivated by the style of combat animations, which are a spectacle in themselves.

The game received mixed reviews. On one hand, it shows that it doesn't take itself too seriously, indicating that its creators knew what they were doing. The gameplay with Dante is a positive experience, allowing players to beat demons while using a motorcycle as a weapon. However, there were some negative aspects pointed out, such as the gameplay with the character V, the mechanics of Nero's Devil Breaker, and a finale that was considered dragged out.

I started off feeling uneasy, but in the end, I was fully immersed in this story, in which, unfortunately, there are some parts that feel a bit like 'filler content' around the middle. However, if you push past those, it opens up a horizon of adventures in a world on the brink of an abyss. What a well-crafted RPG!

2016

I felt like I was playing Journey for the first time, only on a much larger scale and with much more life. Here solitude gives way to the company of rich marine life and landscapes that prove that good art direction makes graphics just a detail.

2018

Just as Elden Ring brought the open world to From Software's formula. Hades brings the roguelike to his formula and the result is a masterpiece.
Hades is the pinnacle of the Supergiant formula.
Bastion innovated, Transistor tried, and Hades triumphed.

A class on how to tell a story in a video game in a simple way and at the same time being playful, intimate and at times even abstract.
Every now and then it feels good to play something that doesn't claim to be GOTY.

Short, challenging and beautiful.
It was a few hours but they brought good memories of Donkey Kong Country. Beautiful tribute. Brazilian pride.