JulioNicacio
Prime manages to translate everything we have in 2D Metroid into a highly cohesive experience with the gameplay we already know, making it truly the other side of the same coin. The game's immersion, along with the constant progression of the gameplay, ensures that players always feel like they are discovering something new, whether it's a new ability, a new area, a new suit, etc. Despite the simplicity of the gameplay loop, it is well executed. The combat is not very complex, but the game manages to keep players unaware of this fact by consistently introducing new weapons that function similarly to the others with only minor differences. Last but not least, the soundtrack complements the player's journey, always setting the tone for an area or scene and drawing attention to what's happening at that moment.
2022
2017
2022
I can't quite pinpoint what, but something was lacking in the combat, and despite the journey being enjoyable, the ending was rather weak. That being said, I found a lot of life in a Tokyo overrun by the supernatural and was captivated by the style of combat animations, which are a spectacle in themselves.
2014
This game exists and is driven by nostalgia, but I think even that wasn't enough to blind me from seeing the weariness the series was already experiencing at the time, which became increasingly evident over the years. The excessive linearity and many missing quality of life features were what bothered me the most throughout the journey.
2023
2021
2021
2023
2016
2023
I finished this game twice and I still loving all the universe and the Studio Ghibli art involved. To me, this game showcases the full potential that a franchise like Pokémon has, and I feel it meets all the expectations I had for the series. Thinking objectively, the story of this game isn't anything extraordinary, but the pacing is so good, the characters introduced are so likable, and amidst it all, there's a real-time battle system that I really enjoy. The entire aesthetic of the battles mixed with the mechanic of being able to switch between familiars and humans is what sets its combat apart from the crowd.