Prime manages to translate everything we have in 2D Metroid into a highly cohesive experience with the gameplay we already know, making it truly the other side of the same coin. The game's immersion, along with the constant progression of the gameplay, ensures that players always feel like they are discovering something new, whether it's a new ability, a new area, a new suit, etc. Despite the simplicity of the gameplay loop, it is well executed. The combat is not very complex, but the game manages to keep players unaware of this fact by consistently introducing new weapons that function similarly to the others with only minor differences. Last but not least, the soundtrack complements the player's journey, always setting the tone for an area or scene and drawing attention to what's happening at that moment.

Upon reaching the end, I feel like I've been the protagonist of a great journey, where my choices defined the course of an entire nation. The gameplay is addictive, the character arts are beautiful, and the dialogues deviate considerably from the standard found in today's RPGs.

Odyssey is a spectacle in terms of art direction, and the possession mechanic with the hat is very well implemented in the game. This game is a tribute to the entire franchise, and it is very satisfying to see it reinventing itself with each release.

It's like becoming a child again for a few moments. A magical experience, just as expected from the successor to Mario World.

I can't quite pinpoint what, but something was lacking in the combat, and despite the journey being enjoyable, the ending was rather weak. That being said, I found a lot of life in a Tokyo overrun by the supernatural and was captivated by the style of combat animations, which are a spectacle in themselves.

This game exists and is driven by nostalgia, but I think even that wasn't enough to blind me from seeing the weariness the series was already experiencing at the time, which became increasingly evident over the years. The excessive linearity and many missing quality of life features were what bothered me the most throughout the journey.

My first contact with the series couldn't have left a better impression; the gameplay loop deviates a lot from the traditional. The amount of content was another positive point. I completed 100% of the game and feel like it ended at the right time.

After a troubled first encounter with the series on the 3DS, I gave Samus another chance and I feel that, although I still found a lot of things strange in terms of design and controls, the narrative, progression, and setting kept me hooked until the end.

Great story! It gets straight to the point and always manages to intrigue the player to want to know the outcome of the plot. However, the gameplay is quite simple and the enemies are extremely dumb. Even so, it doesn't really detract from the overall experience.

Here's an example of a game made with care. Everything here has a touch of love and attention: the characters, the world, the narrative, the combat... In the end, the journey was truly worthwhile; it was a real adventure.

I felt like I was watching a Spielberg movie with the relationship between the protagonists, who carry the entire game, because the controls and camera made a good part of the experience a test of patience.

I felt like I was playing something made by people who, in the past decade, were playing games from the rise of indies. With a small team, this studio successfully delivered an experience with beautiful art and very intelligent game design.

I finished this game twice and I still loving all the universe and the Studio Ghibli art involved. To me, this game showcases the full potential that a franchise like Pokémon has, and I feel it meets all the expectations I had for the series. Thinking objectively, the story of this game isn't anything extraordinary, but the pacing is so good, the characters introduced are so likable, and amidst it all, there's a real-time battle system that I really enjoy. The entire aesthetic of the battles mixed with the mechanic of being able to switch between familiars and humans is what sets its combat apart from the crowd.

The game deserves every accolade ever given. If I lived a million years it would be insufficient to find a mistake in this. The developers of this game are to be congratulated, they created the most alive world I've ever seen in a video game.

What a nice little game. What a good story, what a good rhythm. Excellent combat. The cherry on top of the cake is walking the webs around the city between one mission and another. Like :)