A game that simply gets better the longer it progresses. What starts as a game with an impeccable vibe and strong writing ends up becoming an extremely strong story about moving on. A must-play.

I just do not know why they didn't put this one on the switch, literally got all the best microgames, amazing cutscenes, endless amounts of content. If you needed a good representation of what WarioWare is all about, this is the game.

For being the first game in the franchise you'd think things would feel dated and clunky compared to the rest of the franchise. But it's actually surprisingly underrated?? Like the story is really charming, and the gameplay gets better and better the longer it goes on. Better than alot of people give it credit for.

(Copy and Pasted from Steam)

This game is my happy place. Every summer I boot it up there's a million new things to discover or another cute thing to put me into a frenzy. Making me care about every character in a game where Cove is the lead is a massive accomplishment. The art and sound of this game is so cute and welcoming, and the writing for both the causal interactions and the intimate ones are just chefs kiss.

There is no other game like this one and my hat goes off to the entire development team, you truly made something unforgettable. I know I wont.

They couldve just made a generic 3D Kirby and we all wouldve eaten it up, but they just HAD to make one of the greatest 3D platformers ever made. that's crazy

they didnt just beat the new soup alligations, they destroyed them

- Amazing graphics and artstyle
- Really fun and challenging stages
- New enemies and obstacles are all over the place
- Massive amounts of exploration and secrets (open areas i love you)
- Wonder flowers are really good gymniks (and are optional!!!!)

We won mario bros

Apparently having a beloved studio with extremely talented employees isn't enough. Apparently having an award winning game isn't enough. Having a succesful game isn't enough. Fuck microsoft, fuck phil spencer, fuck sarah bond, fuck matt booty, fuck the gaming industry for letting talent like this die.

To former Tango Gameworks employees, thank you for incredible contributions to the gaming industry with The Evil Within, Ghostwire Tokyo, and Hifi Rush.

Love this game. The campaign is great and all, super relaxing yet isnt brainless and remains super fun and charming to play throughout. I wish the main game was more challenging so the survival aspects were more fleshed out but whatever, an absolute great time and graphically stunning.

But dude the challenge mode omg, the CHALLENGE MODE IS SO GOOD YOU GUYS PLATINUMING STAGES IS SO FUN AND SATISFYING AND THERES SO MUCH CONTENT

Even as someone who didnt get super into it like alot of other people did, I really enjoyed this one. The combat and movement are super simple yet extremely satisfying, and the atmosphere and exploration is unparalleled. Very rarely got lost in this game too. The boss fights especially are a highlight, especially with the music. Will definitely consider replaying to enjoy it more but I enjoy it alot as of now.

I "like" this game, and binge it as much as the sims 3, but I do not recommend anyone play it compared to the sims 3. The sims 3 feels better gameplay and soul wise in every way. The lack of Open world and still no create a style fucking 10 years after this game comes out makes this a downgrade in every way. Every cool addition the game adds like multitasking, emotions, the building system and even the mountains of DLC means fucking nothing when the game is STILL FUCKING BROKEN. If it wasn't for the incredible mod community I would've dropped this game long ago. Such a waste of potential and an unreal level of greed.

This game just oozes passion, there are so many moments where it feels like the devs loved what they were doing. The countless references, the myriad of rhythm styles that continuously get introduced, the silly and campy story that manages to be heartwarming at the end. This is all on top of the main main mechanics remaining fun, unique and satisfying throughout the entire game. There are a lot of little things that bugged me to not make me give it a perfect rating though. I would say they overclocked on the rhythm gimmick admittedly, it affects thing like the jump being the worst jump in anything ever, or objects just flying in and hurting you to the beat, or rhythm sections being way too strict, among other things. Despite all that, I'm so happy that this game exists. This In a world of AAA games trying to appeal to as many people as possible, I'm so happy Hi-Fi Rush was designed to be a cult classic.

Also Peppermint and Korsica were absolutely dating by the end of the game thanks devs

game is fantastic, chapter 9 can suck my balls

played it for two hours then shut it off, how anyone can like it is beyond me. easily the worst game in the franchise, actual dogshit

I can't get over how good this game is sometimes. Like even when sticking to the same build over and over, the variety of weapons, the movement, the combat the exploration, THE REPLAYABILITY??? Absolute masterpiece

This is generally such an interesting take on the life simulator genre. The amount of personality and charm from scenarios can suck you in for hours despite its simple pick-up-and-play nature. If it were less restrictive and had more content we would genually have a top-tier life sim. Still, I'll always love tomodachi life for the sheer joy and influence it had on me as a kid. Nintendo wake up and make a new one