13 reviews liked by Kurzick


Gameplay is shit, but damn is the story engaging

Good:
+It's Animal Crossing. It's hard to explain exactly what makes Animal Crossing fun in words because it sounds boring on paper. But it's fun, okay?
+The new home editor mode makes customising your house so much easier and more fluid.
+The ability to fully customise your island really helps bring out your creative side.
+There's some really neat visuals, like the wardrobe screen when changing clothes.
+The museum looks beautiful now
+Villagers seem more alive and have more random actions they do around the island

Cons:
-There are some massive quality of life improvements that this game lacks.
-For some reason you have to donate bugs/fish/fossils 1 by 1 during start of game until the museum opens up.
-Can’t craft multiple items at once.
-Breakable tools. Seriously this isn't just the lack of a quality of life thing, it's something they specifically made worse in this entry compared to older ones.
-I've never been a fan of AC's turnip system. Feels like a broken mechanic that just allows you to get insane profit with no effort due to the fact you can buy and sell from ANY island. Due to timezones (or even just time skipping) if you find a player who has a high turnip selling price, while your island has them to purchase, you can literally just make back and forth trips for infinite money.
-For some reason the little indication of what items are customisable is only present at certain times, like in the crafting menu. It isn't present in the inventory or your house storage, so I had to make multiple trips and pocket changes switching items in and out just to find out what I could customise. The fact that a little icon DOES exist in some places just makes it more noticeable that it's missing from other places.
-Trying to set up to travel anywhere, be it a friends island or nook miles island, takes way too long. Supposedly it's just a fancy loading screen, but in that case my complaint is the loading times in this game are atrocious.
-The shop closes at 10pm and they have a little box outside that let's you sell for 80% of their original price...and you only get the money the next day. Why would I ever sell things for less price if I could just keep them in my storage and sell them for full price the next day? If you got the money straight away the 80% would make sense, but there's no logical reason to use it as it is now.
-Can’t build and demolish bridges/inclines at the same time. For example I wanted to destroy the wooden bridge you essentially make as a tutorial and replace it with a better one, but it turns out demolishing an item not only takes a day, but you can't even build a new thing at the same time, so it took 3 days for me to finally get a single bridge (1 day for the bridge to be removed, 1 day to set up the new bridge location and 1 day for it to actually be built)
-The house editing mode is unavailable outside, meaning you still have to place items the old fashion way which can be very imprecise and finicky.

Notes:
•Despite that huge list of cons I still rated it fairly highly... Like I said, Animal Crossing is a hard game to really sell to someone.

the movement in this game feels icky and i haven't played it since terry came out

i mean, it's fine i guess? there's something of a solid core to be found here and there's room for improvement but this game was never gonna be for me. the open world design focus was a death sentence. i can see why people like it even if i think they're clowns don't agree.

still some variety in interior aesthetics for shrines and dungeons at the very least couldn't have hurt...

This game is truly a diamond in the rough to be honest and I'm actually not trolling at all

im a professional city trial player. if u hit the star, a lot of power ups come out...

SA2 is one of the most sincere and powerful games I've played. I don't care about the nitpicks with the different gameplay styles or the camera - the game sets out to be a serious Sonic story with cool characterization and adrenaline-filled setpieces and it excels at just that. Even if it doesn't reach the same overall peaks that some other Sonic games do, I can always come back to this one and say I love it with no regrets.

one of the best and most nuanced political narratives in gaming with an extremely compelling main character (ashe) and one of the best translations of any game. the fact that it's also a very well-designed game with loads of depth is honestly just icing on the cake.

mainline final fantasy game that is less about the characters and their interaction with the world and more about the world and its interaction with the characters. shows that a game doesn't need immense dialogue to be well-written because few-but-well-put-words and good cutscene direction (jun akiyama is amazing) can do a very good job - i also love the voice acting, gideon emery's balthier is really good.

the gameplay is perfect. i've spent more than 100 hours doing most of the content and exploring the gambit and the job system. of course you have Certain Characters with faster speed animations with especific weapons (basch is better with spears than penelo, for example), but you can try any job combo that'll work as long as you can understand and dominate the gambit system.

it's a phenomenal videogame. my favorite final fantasy so far (and probably gonna be for a long time).

They improved everything in comparison to the first entry (and that was already a masterpiece for me). New races, new classes, lot of new items. There was so much to try out and explore with the classes and races that i think played at least 80 hours total. There was some brilliant endgame, like a mission against a elite guild of level 99 characters, and a whole level 99 dungeon that was really challenging. Few games of this genre have as much effort put in the postgame as this gem. It was my favorite game while i was traveling. The only reason i found the first entry a masterpiece and not this one is the story. I don't know how, but they made the story so boring, and the main cast either bland or annoying. That is extra sour because in the last game the story really stood out. Maybe that's the reason they put so much in the postgame, they knew people would stick around for the combat system en variety, not for story related stuff.