227 Reviews liked by MagicLad_Ty


Trying to decide whether this deserves to overthrow Snatcher as my favorite Sega CD game. The Sega Genesis library is full of combat-focused platformers like Shinobi, Valis, or the X-Men games. Most of these games are fun, but Popful Mail is such an excellent well-rounded experience that if I were to rank them from best to worst, this one would EASILY be at the top of the list. Some features typical of RPGs are added to this formula, which really sets it apart from most of the others. The level design has some light metroidvania elements to it, making them fun to explore without ever getting too overwhelming. The combat is smooth and simple, with three characters and a variety of different weapon upgrades to choose from. The bosses provide a nice challenge, and learning their patterns in order to weave through their attacks and deal damage is satisfying. The graphics aren't anything special, but the game is full of fun animation, especially when it comes to the expressiveness of the dialogue portraits. From a gameplay standpoint I have zero complaints, I had a blast from start to finish.

The character designs and setting appear to take inspiration from a lot of the fantasy anime of the 80s and 90s. It’s hard to look at the game and not be reminded of Slayers or Leda: The Fantastic Adventure of Yohko. The plot here is much more generic than these anime, with the titular bounty hunter Popful Mail inadvertently ending up on an adventure to stop the resurrection of a villain known simply as “The Overlord” from being resurrected. Despite some unnecessary dated references to TV shows and movies of the 90s that were obviously added in by the American localization team, character interactions tend to be entertaining, though this is partially reliant on which character you’re playing as. Mail herself is a lovable hotheaded dumbass that's full of personality, while I found Tatt and Gaw to be kind of boring. Side characters are hit or miss in this aspect, but most of the major ones such as the cast of villains lean towards the more positive side. The voice acting, however, is absolutely atrocious. Mail’s voice is one of only a few that stand out as being of actual quality, with most other characters ranging from “amateurish charm of a 90’s anime dub” to “I am begging you to stop talking”.

Voice acting aside, Popful Mail is definitely a must-play for any Sega CD owner, and worth emulating if you don’t own one. Just be sure to play the Unworked Designs hack if you do, which reverts some of the awful changes to the US localization such as the difficulty being drastically increased.

This review contains spoilers

Well, well, well, the time has finally come for me to play the Solid part of the Metal Gear series and can now come to understand what everyone online is always talking about!! As stated in my earlier reviews, I’m going into this series completely blind, so my opinions of Metal Gear are pretty unaffected by other people. I absolutely LOVED Metal Gear Solid, and completely understand why it’s so many people’s favorite game. It’s genuinely a masterpiece, even now 15 years later.

After Metal Gear 2, I had my expectations set pretty high for how Metal Gear Solid was going to improve on an already very ahead of its time game and Jesus Christ, MGS did NOT disappoint. The games both do have quite a few similarities, so I’ll be referencing MG2 a lot throughout this review.

Everything about the actual gameplay of Metal Gear Solid is perfect. The graphics? Groundbreaking. The music? Perfect. The scenes with real people? Hard-hitting and emotional. The voice acting? Very, very good, especially for the time. UI? Simple, yet stylized. And the sneaking and fighting component? Perfected. There’s so much I could say about just how much of a masterpiece this game is just as a video game. The cards immediately conjoin into one ID card (thank GOD), the weapon variety is fun while not being overwhelming and also now includes an awesome grenade that jams the cameras. Saving isn’t necessarily as quick and tidy as in Metal Gear 2, but it involves interacting with the cast and using your equipment which is super charming. I think I ended up preferring it. The maps of the entire game are much neater and packed together than in Metal Gear 2, which started to feel a little too spread-out. Metal Gear Solid’s layout I feel was the perfect size to not get tedious but without taking away the exploring premise. While Metal Gear 2 secured the sneak element of the series by removing your map when alerting the guards, I feel Metal Gear Solid really perfected it in making the game impossible levels of difficulty when you get caught. They add more into the gameplay of course to make sneaking your first priority! The angles to check for guards are perfect and very cinematic, the first-person view also allows you to see where guards are located without being caught, and now there’s three boxes to use to get around, conveniently sending you to different buildings depending on the box you choose. Thank God, no more accidentally getting in the wrong truck anymore lol. Metal Gear and Metal Gear 2 both had 4th-wall breaking aspects that were pretty clever and added to their respective stories. I went into Metal Gear Solid expecting some pretty awesome 4th-wall breaks, and I would say I’m pretty satisfied. I already knew about Psycho Mantis, but liked the little details such as checking the CD-case and such.



Storywise, Metal Gear Solid comes crashing in to let its players know it’s more than just a generic 80’s action film story plot. Though it’s still very clearly heavily influenced by them. I mean, hell, it wouldn’t be Metal Gear if it wasn’t. There’s certain aspects I brush off on its storytelling as being too cheesy, but that really is just part of the series’ charm at this point, as were the movies they’re inspired by.

I go back and forth on how I feel about the story reusing so much of the story from Metal Gear 2. I guess in the end, I can confidently state that it’s not a negative thing, as they really added so much new to the story that I’m fine with the amount they reused. It did make knowing what to do next for the plot a bit easier, as I just naturally did what I did in the past game, such as noticing their emphasis on Meryl being the one female soldier in the building, so I went to wait for her outside the women’s bathroom like with Gustava in MG2. A lot of the stuff they repeated from the past game was just done a lot better too, specifically the FUCKING BROOCH which is now a key card. THANK GOD. They must have listened to me from the distant future and now instead of needing to change the shape of the item ALL THE WAY IN ENTIRELY DIFFERENT BUILDINGS, you just need to change the shape with some rooms in the building you’re already in! Ugh, it felt like sweet, sweet candy not needing to figure out how the hell I was going to get back to the area I started in.

This game definitely secured Grey Fox as my favorite character in this series. Nothing hit me harder in a game than fighting this robot ninja and having him slowly start to demand fighting mano-a-mano. Hmm… That’s what I did with Fox at the end of the last game… interesting. Then, he starts taunting you, “Don’t you remember this?” “Doesn’t this feel right?” etc etc. I remember my gut hitting the floor when he started saying this. There was no way, Grey Fox had to be dead! But no, here he was reconstructed and forcing me to fight him like we did at the end of Metal Gear 2. To say I got a little emotional would be an understatement, I was kind of a mess. All right after some dude pisses himself in front of me, too lmao.

Otacon is probably the new character added in that sticks out the most, in a positive way! Hell, the second I met him pissing his pants and talking about Japanese animes, I thought he was hilarious. Him bringing me fucking ketchup of all things to help when locked in the jail cell sealed him as being one of my favorites. He’s super memorable, and a very good Yin to Snake’s Yang, being the super nerdy scaredy cat that goes against Snake’s very smooth cool guy persona, and end up both complementing each other’s weaknesses. I really enjoyed his little romance with Sniper Wolf as well, I’m always a sucker for a nerdy guy with a badass woman, and liked that they had a character lose his love from the troubles of the battlefield.

At the end, it took a more serious turn with Liquid bringing up a valid point towards Snake, just why does he keep listening to his higher ups when over and over again they keep betraying him? Of course, he has to enjoy the chaos and killing of war just as badly as the “bad guys” do, too. The message of what a soldier has to do with their life in a peaceful world was brought up at the end of Metal Gear 2, and I’m very happy they brought it back as the main theme for Solid as well, as it is a very strong and emotional message.

The final fight with Liquid was very cool, especially when he’s in the Metal Gear attacking you. I was practically jumping in my seat when I saw the full 3D Metal Gear and how I was allowed to run around it and finally physically see how big it would be in scale to Snake. The fight was fucking AWESOME too, definitely took me a moment to figure out how to defeat, but after figuring out the good middle of running between the laser and the missiles, I felt so cool. I really was fighting the Metal Gear!! The final fist fight with Liquid was a little lame in my opinion though, as we already went through that in Metal Gear 2, and as we saw earlier in the game, the fist fight aspect was really special and unique to Fox. I felt that giving it to Liquid in addition kind of took away how desperate and sad the final fight with Fox was in MG2 and his follow-up fight in Metal Gear Solid. Though I can’t lie, doing a fist fight ON TOP OF THE DESTROYED METAL GEAR was super fucking cool. Just wish it didn’t take away the connection it had with Grey Fox.

The cons I have with the game are pretty small, but still exist. I’m going to be blunt and say I really don’t like how they wrote Meryl. I can complain, but at the same time I should just know how women in the Metal Gear series are going to be written at this point. Holly and Diane in the past games were obviously not the strongest written characters ever, but I did really like Holly (okay, I kind of fell in love with her, shut up), but I have no idea what the hell they were thinking with Meryl. They took this recently turned 18-year old girl and pushed her to be 33-year old Snake’s love interest, all while constantly mentioning how young and new she is throughout the entire game. On top of all that, they put in this weird mind control thing to make it so she’s not attracted to the opposite sex, which doesn’t really serve any plot reasons (that I know of right now) besides just giving this weird plotline to have Snake successfully seduce a woman that’s supposed to be impossible for men to attract. Some people online say that she’s “cured” (ugh) of it after defeating Psycho Mantis, but it’s not directly brought up. But hey, I guess that kinda writing sounds straight out of an 80’s action film, so whatever, I guess. I’m still not going to be the biggest fan of that decision, and as a lesbian, I don’t know if I’m ever going to come around to a “woman not attracted to man gets swayed off her feet and falls for him” plotline.

This was more so an issue at the very beginning that sort of lost steam throughout, but I personally wasn’t the biggest fan of how weird Snake talks to the female characters, mostly Mei Ling and Naomi. MGS has a lot more dialogue and talking cutscenes than MG2, which I guess they used to their advantage to have Snake hit on Mei Ling every second he talks to her, and asking for Naomi to let him “body search” her as a reward for being good. Again, I know I’m not the target audience for that kind of appeal, but the amount of horny coming out of Snake’s mouth got a little annoying after the first few times he spouted it. It’s me being a bit picky, that’s for sure, but I’m mostly going to pass it off as them figuring out a more strong personality that they were now able to give him in the game and playing with funny dialogue.

I think my only con with the gameplay was my wimpy ass getting upset that the rations no longer completely heal you, instead only filling up a small amount of your Life instead. Hey, it forced me to get good at the game at least!

Overall, Metal Gear Solid is a very, very, VERY good game, I can not stress that enough. It has perfect pacing, a clever story and clearly influenced the future of gaming in massive ways. To tell the truth, I’m already thinking about when I can replay it so I can test out my newly earned bandana! If you haven’t played the Metal Gear series, I really recommend playing MG1 & MG2 beforehand, as it really strengthens all of it, making Metal Gear Solid a truly beautiful game.

Did a recent replay before the remake came out( and my god this game ages so well, between the level design, enemy design and player control, they really knocked it out of the ballpark with this game.

The amount of content in the game is really great too but old resident evil games since 2 have had pretty good extra content.

My biggest issue is the quick time events especially during cutscenes, gameplay ones are fine, but some just feel weird.

Games story is campy and its not winning any awards on what games in writing can do but its resident evil its carried by its charm and characters, which allow the franchise to get more action like and do anything, even if that is less horror themed which isn’t to say the horror isn’t there, even if it’s not SCARY scary the controls still make the gameplay intense yet super enjoyable.

I am exited to play the remake and even if it’s really good,

Re4 is a classic that and just a damn solid game that still stands on its own

Pyre

2017

Very, very beautiful game. Beautiful in story, music, and yes, even game play. This game absolutely did terrible because it mixes two genres where the fans usually despise the other. Fans of sports game are going to be annoyed with the constant fantasy book aspect, and fans of visual novels are going to be annoyed to have to always stop reading to play a basketball game. But sometimes that mixture is perfect for the right people, and I'm lucky to be one of those people.

Pyre has an absolutely beautiful and emotional story where you and your fellow exiles have to work towards freedom, that which you can only achieve if you win in a liberation rite (a super important basketball game, capeesh?). Only one person from your team is allowed freedom, and only if they are at a high enough level to be worthy for the rite. This is probably one of the most self aware games I've played that knew how to use its sport elements to create a very difficult and emotional story. In order to allow someone freedom, you need to spend time with them and learn their own story for why they want to go home and why they're down here. You begin to grow closer with the character and learn to love them, only to eventually send them away to the freedom you know they deserve, while also knowing you will never get to see or hear from them again (minus the one letter you get letting you know they returned safely). The game essentially punishes you for letting go of your favorite and best-played characters, but you continue to do so because you KNOW it's the right thing to do. It somehow takes a game very heavily in the sports genre and gets you to willingly give away your strongest teammates.

I think my biggest complaint would be that some of the characters were too easy to keep in the Downside. The struggle is trying to determine who gets freedom, and who has to forever stay in what's pretty much Hell. The struggle would be more if all the characters were begging to be sent home, invoking a similar emotion that having to defeat an equally as desperate and home-sick team does, but a good amount of the team was pretty happy to be in the Downside, particularly the moon girl. I kept her until the very end because she didn't really care about going back up, same with Sir Gilman, Bertrude, and Ti'zo, though I did eventually let them back up anyways (minus Bertrude). Additionally, after playing the game a certain length of time, you really learn how to just get the AI to walk into your auras, which can cheapen the gameplay a little, ESPECIALLY with Volfred, but that's just me starting to get picky. I think the biggest hit this game had going against it for me personally was the visual novel aspect. I can imagine I was able to enjoy the game more than most as I'm more of a sports game fan than a visual novel fan, and it's easier to force myself to just read rather than for someone to try to force-enjoy a basketball game. Overall though, this was a visual novel I ended up REALLY enjoying, especially in comparison to others I tried playing.

I freed Volfred last as I thought it would serve as a good dramatic and satisfying ending. He also ended up being my favorite character, very close with Jodariel, who I freed second (she was unworthy to be the first, oops). It's fun reading all the reviews here and seeing who ended up being everyone's favorite character, because it really can end up being any of the Nightwings, and shows who out of everyone really caught someone's attention.

Shout out to @AnimalJayson for getting me this game and helping me experience something truly unique and gorgeously charming.

This is probably one of my new favorite sonic games, wish it had some a text log when I accidentally clicked by mistake, many story heavy games now have that.

the art is insanely cute and really brings out the best in the characters along with the writing, and references that feel more in place here than they do in frontiers.
not trying to diss that game but I am more a fan of stuff like this than open world games.

I am glad this franchise is being worked on by fans now who have a lot of passion for the series, and I hope we get more cute things like this, the charm of this cast of characters really shows they don't have to always be in a more actiony or platforming setting.

overall really cute and Id love to see them use this art style more and experiment with the series

Genuinely took every aspect I loved of the original Metal Gear and perfected it. All the little details that they worked with to make a great stealth game in the original was worked with to make a perfect stealth game. Like the original Metal Gear, I played this one emulated, but made a rule for myself to only save state in areas I would normally use the MSX disc drive in order to try and enjoy the game as “authentically” as possible (YES, I’m an annoying nerd, I know!!!). It wasn’t remotely as difficult as the first game, where you always get sent back to the last elevator shaft you were in, now instead sending you back to the last time you got the cute little fox loading screen. It may seem like something small, but it makes the game INSANELY more enjoyable, especially for people originally playing the games on the MSX I imagine too. Additionally, I tried using a guide as little as possible, and found it incredibly easy to do so! I had to still use one a couple of times (fuck you ID card 9!!!), but found myself using it significantly less than in the original Metal Gear, which even then I didn’t use too often. It’s geeky, but I ended up writing notes to remember important stuff. But anyways, let’s talk about how much Metal Gear 2: Solid Snake improved upon the original formula:

- The added map is not only convenient, but completely changes the stealth aspect of the game. In the original game, stealth was an important aspect, but it was fairly easy to ignore if you shot the guards on screen. Things would just go back to normal afterwards. In Metal Gear 2, guards will keep appearing no matter how many you shoot. You’re forced to find a place to hide in order for you to be able to sneak around again. But! When you alert enemies, the map disappears! Something you rely on for information on where you’re going is now completely gone, making it much more difficult to escape. Metal Gear 2 FORCES you to sneak around and hide as it becomes evident the more you play how much more difficult it is to just try and run away.

- The weapons are great. While there was variety in the first game, the second game follows the duty that a sequel always should, and in addition to the weapons we came to love in the original Metal Gear, we gain even more awesome stuff to mess around with. The mines/bombs in particular were really nice to use in this game, with the plastic bombs now allowing you to explode from a distance whenever you’re ready. The mines now let you crouch and collect them for future use. Oh, speaking of which…

- Crouching. Just everything involving the crawl technique is such a chef’s kiss of perfection. It definitely took me a second to get used to, but once I did, I fell in love with the mechanic. It’s the perfect inclusion to a stealth game, allowing you to hide under tables, beds, grates, ANYTHING, to keep yourself hidden. It even works in keeping yourself hidden when sneaking past a guard that might be on a balcony.

- The cards are an insane upgrade that I can’t go without mentioning. Once you collect the last of a card pack (1-3,4-6,7-9), you can go to a room in the Zanzibar building where you learn you can unlock combined cards. Now instead of having to try fucking 8 cards to see which works like in the original Metal Gear, you just have to mess with 3. Again, something small, but really helps improve the gameplay experience.

- I’m obsessed with all the bosses in this game. While the first Metal Gear has fine bosses, that’s all they really are. Just fine. They do their job of being a difficult enemy to unlock the next part of the game. Metal Gear 2 has a lot of fun with its bosses. They all have different fight skills you need to learn, and have call backs to the bosses in the past game. They’re very well integrated into the story as well, allowing them to talk and have some deeper backstories. Oh, also they always explode when you defeat them, making scenes like defeating Fox HILARIOUS when they’re supposed to be the exact opposite. It’s cheesy, I like it. But emphasizing how unique all the bosses become, I loved having to think quick and use plastic bombs when Petrovich jumps on your back, and having the metal gear not be the real final boss this time (okay, Big Boss was the “final” boss in Metal Gear 1 but he was so quick and easy I don’t really count it outside story stuff) exchanging it for a desperate fist fight with all your items burned and gone was AWESOME. It really showed how much they focused on the story and mixing it into their gameplay. Big Boss in this game too was significantly more fun to fight too, as his fight was now a real final fight involving puzzles and working around a big acid filled room in order to defeat him.

- The first game shocked me with being so 4th-wall breaking when Big Boss commands you to turn off your MSX, especially being so immersion breaking for a game from ‘87, the year of Zelda II and Punch-Out. I went into the second game expecting some 4th-wall breaking again, and was very satisfied with how they did it, now with Marv’s important data being saved on an MSX cartridge and the game poking fun at itself (“what freak still owns a MSX” made me laugh pretty hard). It had the cute after credits scene too where they load the game up and see the MSX opening I fondly grew to know from the original Metal Gear, with the additional detail of Marv’s name being seen as backwards to Snake and Holly as they’re supposed to be inside the game looking out from the computer screen. God damn it though Snake, I was so head-over-heels in love with Holly and you just had to go and ruin it!!!

The biggest complaint I have with the game is definitely that stupid fucking brooch. FUCK that brooch. This game would be perfect if I didn’t need to rely on that stupid brooch and it’s changing shape to unlock things. The fact that the brooch changed because of temperature made it the MOST annoying thing. They could have at the very least allowed more than just ONE room for it to be affected by the temperature and change shape, but no, now I have to go all the way from the tiny back corner of the Tower and sneak back to the 4th floor women’s restroom in the Zanzibar building and then ALL the way back to the room in the Tower just to have the brooch change shape to unlock one locker!! UGH!!

But whatever, this game overall is an absolute masterpiece, and again, having me incredibly excited to play the Solid series as I heard it only gets better and better from here! Now I no longer have to be "one of those freaks still playing on their MSX" hehe.



at least it's not StH 4 Episode I

This game is such a fun mix of things I love, survival horror, especially silent hill, with gameplay of old style Resident evil, with sci fi concepts I love from ghost in the shell and Evangelion and nier.

That being said you don’t need to know about any of those things listed to enjoy this game, the nods to those things are fun if you know but the game and story and emotion can still be enjoyed

I wanna say my only real issue with the gameplay is the small inventory, not because it’s small per se but because the flashlight takes an inventory slot which it didn’t need to.

My only other gripe is maybe we could have used one or two more scenes with two of the main characters you meet during the game, but I also understand that the events in game are up to interpretation.

You’d think that would sully the emotional arc of the game but it doesn’t, when you get all the pieces of info you need the timeline of events prior to the game makes so much sense and gives the player motivation and a reason to care about the main character and her goal.

While the events in game are more muddled between reality and dream much like silent hill

Despite being an entirely different setting and genre this game captures what works about silent hill more than most games trying to emulate it, and I like I said it comes down to emotion.

In the best silent hill games you understand the motivation of most of the characters and care about their journey while the horror and mystery aspects of the game are more vague to add to horror

First time play-through of signalis was scary because you just don’t know what will happen next, even if there isn’t anything in that bathroom stall you sure are scared to find out, because the game is really good with its atmosphere and leaving enough to the imagination, and that to me is the best kind of horror, because what the audience imagines will be 10 times scarier than what is actually there.

The game also has the unique system that silent hill 2 has where depending how you play you get different endings

All the endings are good and each add a little bit of knowledge to your understanding of the games plot

And what’s nice is unlike silent hill 2, exploring and dying and taking your time and killing enemies gets you what I consider the best ending

Also the pacing of each level is amazing it improve upon the resident evil formula, most RE games open up with a more open ended level and get more linear as it progresses

While signalis has those linear sections more so in the middle to take a break between large areas of the game

And it’s last area is also it’s best area both visually and gameplay wise, and actually has a clever and creepy way to make sure you don’t get lost. The game does this a lot have in universe reasons for gameplay things and it does it perfectly


Also there is a gay scene in this game and honestly it’s really cute and tender


Probably my game of the year

I guess after being burnt out on blade 3 going back to it wasn't the worst these new heroes are like whatever for me, because I felt the game was already bloated with too many classes and not having fun grinding for them on the characters I actually want.

funny enough its like the dlc is aware of that because you can spend the currency you unlock from challenge mode to unlock the classes, which is my preferred method due to the mode itself.

my biggest issue with xenoblade 3's gameplay is that it feels way to braindead easy, and I did not really explain why in my main review of the game, but the challenge mode and the gauntlet mode especially really give me a fun challenge.

I like the idea of just having basically a rougelike mode in my jrpg for post game and being able to use all the heroes is kinda a plus for me.

also the throwback costumes are cute, all these thoughts still apply for the wave 2 dlc for my adoring fans curious about my review for a franchise I constantly complain about

40$ for them to finish the story?

not satisfactory

game is ok, yeah its pretty and sets out what it wants to do which is be a giant collection of game characters and references and a lot of that detail is really cool. but, from both a casual and competitive standpoint its like the series doesn't know which way it wants to go, the single player content is abysmally worse compared to previous game with the exception of smash wiiu.

trophies have been replaced with pngs with no descriptions and cool event battles are now the main singleplayer, part of the game.

classic mode having a theme for each character is nice even if I do kind of miss the randomness of old classic mode (that's not an actual fault imo just a nitpick) but they barely use any of the bosses they made for this game and end up reusing the master/crazy hand fights, not to sound like a youtuber, but things like that and them introducing the idea of echo fighters only for them to never make any minus a few feels like a missed opportunity.

and while there's a lot of good tracks in the game I feel its barely played I feel like I'm listening to the shitty wrecking crew or balloon fight music 90% of the time versus any cool track.

overall there's just too much shit on the screen and I hate the zoom ins it does all the time, its so cluttered and how pokeballs and assist trophies work now makes it worse.

in previous games they were there and you can see them but this game has a million explosions going on. I enjoy casual smash bros with items on but this game doesn't really care to make it actually fun characters go flying and it really doesn't convey why things happen until you are already dead.

and them trying to do these things in order to make it more competitive WOULD be fine if the competitive was any good, they changed most final smashes I feel to fit competitive only for the scene not to use them because no duh they wouldn't change the rules, so many characters are just outclassed by infinitely better ones, as opposed to all feeling like they have a unique role and playstyle like in good fighting games like Street fighter or guilty gear, or tekken, or blazeblue, or melty blood, or undernight, or ehrgeiz god bless the ring

If i want to play a good fighting game ill do that and if i want to play something kinda goofy for friends I also have my options but right now smash can't pick between either and it actively hinders the game

also 90% of the dlc characters had some meter or revenge shit and it was kinda annoying, even as someone who enjoys those characters

also also world of light trailers made it seem characters were actually going to interact like in subspace and they didn't and that also sucks.

also also also 8 player smash sucks and is the worst thing added to the series but that was wiius issue


As a long time Sonic fan I'm genuinely delighted to say that this is an incredibly fun game with excellent writing and an absolute banger of a soundtrack!

Cyberspace levels are fine but I think they're the worst part of the game tbh, so sick of seeing fucking Green Hill Zone in EVERY game and the 2D platforming is really off in this one, I think they should just leave 2D to Classic Sonic and focus on the open world/Boost formula for Modern.

Combat was a concern before the game came out but I'm happy to say I really liked it, I do happened to be a fan of Bayonetta/DMC and even though this game is nowhere close, I do really enjoy fighting the enemies in this game (for the most part, fuck Shark especially) and the boss fights in this game are so cool and fun, each one is unique and when the music boots up, it is such a moment, always look forward to it.

The story wasn't the greatest ever written but it's so refreshing to have a genuinely interesting and touching story with these characters I've known for almost 20 years and seeing them mature; I really hope with the success of this game that they'll finally start to try and put effort into this franchise after this.

Highly recommend this game, especially if you're a fan of the franchise, please check it out!

This game has a really awesome premise with a gorgeous aesthetic/style and great music but the writing really holds it back with really unlikeable protags and overly "in your face" edgy humor like it was written by a 15yr old or references to movies from like the 60's, it gets very old after a bit...

Not much gameplay either, it's essentially a story driven walking sim with occasional minigames that are actually quite fun (fuck the dancing competition one though, boring af)

The voice acting is also very good in this game, I really do enjoy the depiction of Satan in this game, his design is so cool and his VA is just 👌✨

If you like narrative heavy games, dark/edgy humour, point n clicks, etc. I think you'll like it, nice short 5hr adventure but for me, personally, prob never play it again tbh

I streamed this game the other night, haven't played it since I was a child; it's just as shite as I remembered it being

Stewie levels are boring, the Brian levels are fucking annoying, the Peter levels are actually somewhat fun y'know, until the game decided to fucking softlock and wouldn't spawn the enemies, leaving me unable to progress without the possibility of a full restart... fuck that

Game is also ugly as sin and has that classic seth mcfarlane cringe, stay away

Just beat this on stream after not having played it since I was a teen, HOLY SHIT for a game that came out 22yrs ago it's still pretty good but it has definitely aged a bit and god DAMN it can be really fuckin' hard/frustrating sometimes fr, I had a fair few AVGN moments while I was playing this but even with my short fuse, overall I did have fun with this one; the controls and camera are kinda jank, the water segments are literal feces and I also hate the fact when you chose to continue if you die, still lose all your items, shit is brutal...
I do however really love the cheesy camp ass writing, the atmosphere and character design, banger OST always a big thing I'm lookin' for and idk, as pissed as I get, game's just short n fun, pretty decent!

Maybe you could let it be the one to fill your dark soul with LIIIiiiIIIGHT!!!