MarcioBarra
2021
2015
2005
1992
How they made a game with corridors so immersive is beyond me. First act is incredible, an escalation of events that really grip you. Second act starts strong but meanders a bit, but game finishes strong with the push through the cathedral. Amazing soundtrack as well. Wild difficulty peaks (get Ganesha in Ginza) and corridor design of dungeons can put many people off, but the story is really well made for how small the script is.
2000
2000
1998
1999
2002
Superb tale. Hard to talk about it without going into specifics of the plot. Could be a 5 star, but the translation has some quirks here and there, especially in the parts where modern speech is brought in. Incredibly personal tale, benefits from not having a “world at stake” driven plot, but still accomplished a grand encompassing scope with a limited set of characters. Manages to delve into some unexpected topics as well that did leave me surprised. Haunting soundtrack superbly employed to drive urgency and escalation in major plot events.
2004
2007
2005