Released at a time when Sony was seeing the success of small developer games on XBA, this underrated PSN gem seemed to come and go with little fanfare but the spin on perspective manipulation and minimalistic design made a lasting impression on those of us that played it.

Not into racing sims? You might want to rethink that!

The weather changes and the money management add a depth to the game mechanics that easily keep you engaged to each race. Making those sharp turns while overtaking an opponent so you can activate the turbo when you come out of the turn is exhilarating even still! You may not have as much control as future games will give you, but it makes up for its limitations by pushing them as far as they can go.

The Resident Evil franchise successfully reinvents itself again with a fresh perspective and a return to its survival horror roots but if you're only playing the base game, you're only getting half the story. Seriously. The full experience is hidden behind the thoughtfully planned DLC.

The story is robust. The attention to detail fills in a game that's as massive as it is complex. The characters are interesting with their own unique gameplay mechanics that synergize with each other in fun and inventive ways. Is this the greatest Final Fantasy ever made? I think that falls entirely on what you want out of a RPG. But you'd be hard pressed to find someone that doesn't consider it in their top 3.

Takes what you loved about the first game and improves upon it in every way. Keeps raising the bar in fun and creative ways and will be remembered as one of the greatest games of all time.

Street Fighter finally finds its footing!

This is the moment Street Fighter took that big leap forward as a franchise. The characters are fun and distinct. The addition of low and high specials is effortless. But more importantly than all of that is, it just feels like Street Fighter. The speed increase, the precision of the attacks. It all flows together seamlessly into a new standard.

It's challenging with some phenomenal art direction. The gameplay loop of boss fights is broken up with platforming levels that proved even more fun and should have received as much attention.

With a heavier focus on puzzle solving, this little forgotten gem from the tank control survival horror genre mostly holds up thanks to it's intricate level design and mysterious location. When dinosaurs ruled our cinemas, this allowed us to put ourselves at the center of the action and made them scary!

Playing this game is like immersing yourself in a David Lynch movie. The game's atmosphere and intense focus on fleeing from your enemies, often straight into the darkness, creates a semi-open world experience that heightens the scare factor to levels rarely seen in the horror genre. Despite some graphical limitations, the game still holds up remarkably well by today's standards and is definitely worth revisiting for its unique storyline and memorable characters.

A deep story, intuitive mechanics, impressively fun gameplay, this feels like it was a decade in the making and afforded all the care needed to flourish. It accomplishes things few, if any, have done before and will be remembered fondly for years to come as an important leap forward in videogames.

Has there been a Star Wars game before that made you feel as much like a Jedi Master as this one? The story, characters, and gameplay are all hitting a high mark the games haven't seen in a long time. It's challenging but this delivers some of the best lightsaber duels we've ever had.

This has a little of everything in it. It's a proficient fighting game, puzzles, button mashing, quick time events, RPG, beat 'em up. It doesn't always mesh together as well as you may hope but when it does, there's undoubtedly sparks of something amazing bubbling just underneath.

The attempt to give Ethan Winters the RE4 treatment ends up feeling more like RE3R than it does RE2R. It's not a bad game but it opts to go for more action than horror. The combat and level design is some of the best it's ever been. But the story is bloated and disjointed. The characters are fun and a welcome addition to the lore but the semi-open map design ends up feeling like more of a proof of concept than it does an actualized vision.

It's like technicolor but for videogames!

There's a lot of good parts here that unfortunately don't come together well enough to make a good, cohesive game. The stage design is top tier but doesn't mesh well with the slippery controls. The mini games are fun but feel rushed. You get the feeling if the developers pointed to any one aspect thrown at the wall and stuck with it, we'd have something you wouldn't need nostalgia glasses to enjoy today.

This game walked so the Arkham games could run.

Every stage is unique. Every boss fight is different. They could have given us a classic beat 'em up with Batman villains and called it a day but they didn't. They labored over this and somehow captured what made the show so special in the first place. It's not perfect. But it's close.