This game was fun for what it's worth... Basically, I played the DS version, which has you tapping the dots and sliding the stylus where it tells you to. Home console versions, while I've never played them, seem like just dance but with Michael Jackson. The song list on DS has most every song you could want except maybe Dirty Diana and Thriller (which, that one made me sad) but every other version seems to have those and more. The game, in terms of unlockables, has a trophy room that has props from the movie and various music videos. You unlock these by getting coins, which you get 1-5 of per level depending on how well you do, and you get a crown if you did REALLY well. Crowns & coins are needed to obtain all the props, so you need to be good at the game to unlock everything. Overall, I got my money's($7) worth out of this one. It's fun for a couple hours.

I know a lot of people like the SNES version more but I can't see why. Sure, the colors in this game look a little worse, but this version includes the definitive Mario Bros., and it includes some extra levels. I like this one.

For what it is, it's amazing. For a Mario kart game, there's no incentive to go back to this one. Mario kart super circuit has the honor of being the very first handheld entry in the franchise, but it's in 2d like super Mario kart. Speaking of that game, Super Circuit includes EVERY SINGLE super Mario kart track on top of the 36 regular tracks in the game which is VERY impressive, you're basically getting a banger super Mario kart remake in your new Mario kart. This game has some very memorable tracks too, like Roverside Park, Sunset Wilds, and GBA Luigi circuit is probably my favorite version of the "Luigi Circuit" tracks in the series. Overall, this is a fairly skippable but fun Mario kart with memorable tracks and lots of them. also, this game started the trend of having an absolutely banging soundtrack.

As I huge fan of the Rare ware N64 games, I went into this game with high hopes, but it kind of bored me. It suffers from the same reasons people don't like Banjo Tooie. I love banjo Tooie, but the "it's too big" complaint gets taken WAY to far in this game and makes Banjo Tooie looks tiny in comparison. Not a fan.

It's a good collection of 3 good games and their soundtracks, it's a little silly not to call this a good game. I either already have or will get to reviewing these games individually, so I won't go over them here, but here's some stuff about the collection:
-Super Mario 64 retains the 4:3 aspect ratio but was prettied up a ton.
-Super Mario Sunshine was increased to 16:9, and touched up a bunch. Also, it's compatible with the GameCube controller adapter.
-Super Mario Galaxy looks nicer, but you use the touch screen for the cursor in handheld mode (which doesn't work great) and you use motion controls rather than an IR pointer in TV or tabletop mode (which doesn't work great).
-the menu looks decent and everything is laid out exactly how you would probably want it to.

Overall, it's a mostly good collection of good games, and I don't see myself selling my physical copy of the game, that's out of print now, in good condition that's worth $80 and will likely only go up anytime soon.

Probably my second favorite NSMB game. It's the longest of them all with the Luigi DLC, the challenges are challenging, but fun, and the boost rush mode is... Well, it's something to do other than challenges. I really do like this game, it has a lot of things to do in it outside of the main story unlike NSMB 2 or Wii, which is why I would recommend getting this game because it is probably one of the safest Nintendo switch experiences out there, but nowadays there's really no reasons to pick this up and not super Mario bros wonder unless you're a collector.

It's a pretty good game, but pretty forgettable. I actually really like the courts and the characters in this game, and the story mode is pretty good, too, but it's hard to write a long review when this game really doesn't do anything special.

I don't really like this game. there's really no replay value at all, outside of online play (which is really lame replay value), and the gear is a really dumb game play addition, because it changes your stats when, and I don't know if Nintendo knew this, but changing characters changes your stats, so what's the point of the gear if the only difference in the characters, at least gameplay wise, is the stats? So why would you want to change the stats but not change characters? Idk, I hope I'm explaining this well, I just don't like this game.

This is what "Mario Party the Top 100" should've been, and it's my favorite of the modern Mario parties not developed by Hudson Soft (not very much good competition, though...). The boards are great, even if the selection of them is rather small, and the minigames are good too.

I'll say the same thing I say about this whole franchise: it's ok. Doesn't do a ton to stand out. The story mode is fun at least and it's a very polished experience altogether. I did get a lot of enjoyment out of the 8-bit style games though, those were fun. Bottom line, if you've played a M&S @ the Summer Olympics game before, you've kinda played this game before, and vice-versa.

It's probably my least favorite Luigi's mansion game, but it's still a really good game. I've just found most of the ideas and objectives to be pretty forgettable. I mean, the first one introduced the series and dark moon introduced the polterpup. This one didn't do a whole lot to stand out among the other two, but that doesn't mean it's a bad game. It's good fun, and a must-have if you enjoyed either Luigi's mansion game before this.

It's a completely pointless game. It does nothing special at all, the track designs are repetitive, and the music is horribly forgettable. Also it makes my arms hurt after a while. The best thing that came from this game was the Scott the Woz episode, which I'm assuming you've seen if you're checking out this game...

In my opinion, not a bad animal crossing game but definitely the worst. I think my main issue with this game is that there's too much to do at one time. What I mean is, in other animal crossing games there were characters that would appear on your island, and they'd only appear on a certain day of the week, and the game works with irl days. This game, instead having a new salesman or something everyday, has the salesmen from other games in the city, which is a separate area from your town. These vendors never change. Which is why this game is probably the easiest one to drop out of all animal crossing games, because there's no incentive to log on after a week or two, because you know everything will just be the same as yesterday.

I really wanted to complete this one, and I think I almost did, but I just don't have the willpower to carry through with it. So, my main issue with this game is that it is repetitive as hell. I swear, you do the same thing for every single streamer. Explore a bit, go through the vellumental dungeon, explore some more, go through the streamer dungeon, repeat. All with similarily repetitive enemy encounters inbetween. It gets repetitive because you don't really get new attacks. All you get are the basic Mario items and hammer and jump- that's it. And there's no XP system so you don't really get stronger through battles, so there's really no point to them anyway! There is some good stuff about this game though, and that's the music and the bosses. Some of the music in this game is AMAZING. The bosses are similarly really good, which have you trying to figure out their weak point it's really fun. Overall though it's annoyingly repetitive to the point where I just couldn't finish it.

This is probably my favorite Mario party. Not saying it's the best, but it's my favorite.

Story Mode:
So, uh, I beat this game's story mode in one 2-hour sitting. So, the story mode is pretty short and pretty easy, considering there's only 6 levels that each take you somewhere around 15 minutes each to complete. Almost all of the boards, except boo's haunted hideaway, is thought out very well. Boo's haunted hideaway is a map of small pre built rooms, put together in a randomly generated square grid. It's entirely luck, which is fine in Mario party but that map is kind of ridiculous. Otherwise though, the boards and story mode are built fine.

Gameplay:
So yeah, it's Mario party. Go around a board collecting coins to pay for stars. Whoever has the most stars at the end of a certain amount of turns wins. It's a game series I really like, and this one does it great. The are 14 characters in total, 2 of them being unlocked through the story mode. 6 boards, 1 being unlocked by beating story mode. However, the way you unlock both characters is by beating story mode twice. You get one of the two randomly after beating it once, which is a little annoying. The mini games, with this being the first MP on the Wii, use lots of motion controls most of the time. These motion control games, for the most part, work really well actually. There's only 1 or 2 I can think of that don't. Also, the music is really upbeat and catchy.

TL;DR
Good music, short and easy story mode, lame ways to unlock characters, lots of characters, mostly good maps, good music, good minigames. Also, there's a lot of extra minigames and things to unlock outside of the boards.