This review contains spoilers

I had a lot of fun playing this game. Really, I did. Most of the content in this game is just better than it's predecessor, despite how much of it was just copied over. But I won't bother to describe this part though because there's just way too much to talk about, and I want to address something else first. That being the story. Or rather, how empty, meaningless, and downright awful it is.

There is no substance to the story. Practically any and all thought in this game was seemingly put into anything that WASNT the story, as it's clear that what we got was probably a first draft that they never bothered to do anything with. Now don't get me wrong, the side content is great and all, but there is next to nothing redeemable about the main story. It is the most mind-nummingly pointless and unappealing journey you could imagine.

The only good part of the story is arguably the stuff with Zelda in the past (and maybe also Sidon, Sonia, and Rauru, but notably less so). I legitimately think Zelda's portrayal in this game is probably in the top 2 or 3 when comparing it to every other iteration of Zelda we've had so far. Probably because the game actually takes the time to build her character to some degree though both the tears and other side content found in the world.

... But none of it means anything, because nothing is done with it. All of Zelda's efforts, experiences, and emotions are completely thrown out the window with the ending as it reduces her a deu ex machina as she swoops in to help link against gannondorf in the final fight. Which, let me remind you, shouldn't even be possible as at that point Zelda had gotten rid of all her memories (a side effect of the draconification process, stated multiple times throughout the story and even demonstrated when she tries to shake link off of her whenever he tries to retrieve the master sword), and as such has zero reason to come in and help Link, let alone fight Gannondorf. It's never explained why she does this either, which makes it even more stupid.

And to make matters worse, after everything is over the game pulls ANOTHER Deus ex machina by having both Rauru and Sonia come back and magically revert both Zelda to normal and give Link his arm back. Even though Sonia's been dead for years and never knew who Link was aside from passing comments from Zelda, and even though we see Rauru move on to the afterlife or wherever at the very start of the game. But now they're just... Back? The game explains it that they used both of their powers to fix Zelda and Link, but... How? What did they even DO with their powers? And why did they only choose that specific moment to revert Zelda, instead of reverting her when Link gets the master sword? Links arm makes sense, but why would they willingly leave Zelda as a shell of her former self when there no longer would be a need for her to remain that way after Link gets the master sword from her?

And once all that's done, all we get is Zelda saying "You did it Link. You saved me!" before the game just... ends. Like, there's no fanfare. No cheering, crying, or kind of emotion. Zelda just looks at you and says "good job" and the game ends. It's baffling. Like, you'd expect that she would burst into a hysterical cry fit of joy, relief, and who knows what other feelings (And we know Nintendo is at least willing to let her cry, because we literally see her do exactly that when Mineru moves on). You'd think that would be the case since she essentially committed suicide in the hopes that Link MIGHT be able to not only find her, that the master sword would have enough power to be used against Gannondorf, and that Link would actually beat him. And mind you, the game makes it clear that she didn't know if any of that would actually happen, nor was it supposed to be a possibility that she would ever go back to normal. Then suddenly she's back to normal, shown that everything she sacrificed payed off, and that Link is right there with her? Just about anyone in her situation would just... break down into an emotional mess.
But no. After all that - after all the death and sacrifices - for none of that to affect her in any way is just... insulting. It's like none of that ever even happened. Forget having there being actual concequences to your actions. No need to even acknowledge the fact that Zelda was practically dead for a millenia (which is, in fact, a thing because despite people reacting to the fact you have master sword, none of them to react to the fact that Zelda is currently a dragon flying in the sky. Even though it's implied that Link tells them about both how he got the master sword and what happened to Zelda. It's almost like none of them care).
I mean, you won. So who cares, right? All's well that ends well!

But again, this is Nintendo were talking about. They'd sooner shoot themselves then let any of their characters suffer any sort of lasting concequences.

But ranting about how they ruined an entire main character arc aside, the rest of the main story just borders on either ok or painful. Sidon got lucky, as he actually gets some kind of character development (even if it is extremely minimal and over with in about 6 seconds).
Riju had literally nothing. No character development. No personality. Nothing.
Tulin was just the common trope of "my parents don't think I'm old enough to do X thing so I'll show them because they are stupid!". It, too, also lasted 6 seconds and afterwards he was relegated to just some kid afterwards.
Yunobo was the worst of the bunch. His entire character sucked in the first game, and it somehow got worse in this one. His entire story is just him shambling along as he's written to be too stupid to put 1 and 2 together for literally any problem he's faced. He doesn't even join you because he wants to; he's just doesn't want to "let his ancestors down". It's stupid. I could talk about how they could have made his story about him choosing to give everyone the rock roast stuff against his better judgement because he desperately wants to feel important, but this post is already too long.
Mineru was also there.

The past sages also don't exist. You can't convince me they exist, because you could remove them from the plot entirely and nothing would change. They say the (almost) exact same thing in when they talk to each respective present sage, and we still don't know ANY of their names or anything about them at all. They exist soley to spout exposition and have zero reason to exist.

I also think Gannondorf is extremely 1 dimensional since we are never told the reasoning behind any of his actions, but this post is long enough already.

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So, yeah. This game's story is a disaster. But in spite of that, I still liked this game enough to give it 3.5/5 stars. I know that sounds really strange considering how I just wrote a essay telling you how awful the story is, but the main story only takes up about 10% of the overall game (which is another reason why it sucks, but still). The other 90% was genuinely really fun. The world at large felt much more alive and your actions in it make tangible changes in ways that feel relatively meaningful. There still is plenty of stuff to explore, despite 2/5 of the map being copied from the first game. And again, the general gameplay is really thought out. The Zoanite contraptions are fun to mess with, combat is still solid, and the weapon system is MUCH better in this game thanks the fusing mechanic.

But I just wish that last 10% was actually good, as it's supposed to be the most important.

The Kinect controls were so bad I couldn't even play the game

finally a game where i can shoot

Shadows over Loathing is a great sequel to West of Loathing. The writing continues to be very high quality, and the battle system is still fairly solid - albeit very simple. Graphics aren't anything to write home about as it's all just crude drawings and stick-people (which are still pretty charming, mind you). The game doesn't try and take itself seriously and ends up benefitting from it in the long run.

However, a huge problem with the game is that 70% of the items you find are completely useless. This is tends to be because you already have something better, because you already have something else that does the exact same thing, or because the item is essentially useless. With so many unwanted items being picked up, I often found the need to head to a store and sell as much as I could just so I could find the things I actually wanted to use. Although, that in of itself ended up being somewhat of a pain as you can't sort by item type when selling in stores which led to each selling trip taking longer because of the time it would take for me to find the stuff I wanted to sell in the first place.

Another issue has to do with the effectiveness of companions and pets. Whether or not they will actually be of any use tends to be a 50/50 as the enemies either die before they get their turn, or the enemies kill your allies before they can do anything. With how little health your companions/pets have in comparison to the damage a lot of enemies can dish out, you end up having to pray that they don't get killed before you can even act. While you can boost the health of pets by bringing them into battles, they still struggle to stay alive even more so than your companions. It just makes me wish your allies had a little more health to balance everything out.

Regardless, I still had a wonderful time with my playthrough (I even got the Alphonse ending, mostly on accident). I would absolutely recommend this game to someone, but I also wouldn't go in expecting this game to blow your socks off. It's just a fun experience. What more does it need to be?

2020

A beautiful classic. Improves on the first in nearly every way to create a game that I keep on coming back to.

I have played this game since a month or two after it launched. And honestly? I don't think I'll drop it any time soon.

I think this game actually manages to do the whole gacha thing in a way that feels (mostly) fair. It's got good daily login rewards, how passively you can play the game and still make progress, how easy it is to get materials, and fair drop rates on banners (mostly). You can pretty easily get to the level most veteran players are at without spending a single cent, even if it will still take you time to get there. The game practically encourages players to play it passively or just for 5-10 min a day, which is something most other gacha games don't do.

On top of all that, the pixel art unit visuals and animations are very well done, all the details for each unit and their moves are shown in-game, and the music - oh man, the music. Honestly I'd say the soundtrack for this game is probably one of the better FF soundtracks, and that's saying a LOT.

But one of my favorite parts of the game is the battle system. It takes the traditional turn based combat and both simplifies it by having both sides do all their actions at once during their turn, and expands on it by allowing for complex party setups that can cover specific weaknesses while exploiting the enemy's as much as possible. Some of the trial fights (at least when they launched) are legitamately some of the best executed, unique, and meaningfully challenging JRPG fights I've seen.

That being said it does have it's fair share of problems though. Due to the nature of how it's content releases, often times units get released that are just straight up useless. Sometimes the team behind FFBE does drop the ball for certain events or collabs, and there's currently a ton of stuff that was promised that just was never delivered.

Overall, I still think this game is great in spite of its flaws.

7/10
It has Umaro

It's hard to see such a passionate community of young developers eventually morph into an exploited work force for the Roblox devs to print money off the backs of.

There was a time where game like Zombie Survival and Break the Wall were what drove Roblox. Now? It's all just anime ripoff games and highschool simulators where half of the kids playing it deliberately make their player models look as sexual as possible because they want to RP sex.

They even took out the oof, man! THEY TOOK OUT THE OOF!!!!

Me no like the seahorse. >:(

2018

If you do not like this game I will find you and come to your house and cry

TRIGGER WARNING: BRITTISH PEOPLE

But in all seriousness, it's an absolutely solid game backed by a solid story. Gameplay is pretty tight in spite of its few balancing issues. It's what you'd expect from a Dragon Quest game, except slightly different and (arguably) better.

"M.U.G.E.N. sucks! It's either super boring or completely unbalanced!"

My brother in Christ you made the build.