I think that Mario games could learn something from this. I think there are ideas in here that Modernise a Platformer. Like the shop. Having something to use your coins for, and not just that but also being able to buy upgrades with that. The Mario platformers just let coins tick up in the corner. Pointless.

My big issue is collecting all the Toads to unlock the final boss. I’m not doing it because I have better things to do with my time. There are so many toads, I’d be there hours. Making collectibles integral to the game defeats the purpose for me. They should be a side thing that will net you something worth while for your effort, not unlock the ending to a game.

I enjoyed it for the most part. The controls made me put it down though. Did anyone else have issues trying to aim at things. I seemed to just be missing ghosts even though I seemed to be directly in front of them.

It’s short but I think that’s good because it doesn’t over stay it’s welcome. The games are fun and I like the menu set up, it reminds me of Mii Plaza.

I liked Kirby before I played this game but now I think I love him.

This was so much fun. Everything about it was just so lovingly and joyfully made. The world looks fantastic. It’s such a contrast to the silliness of Kirby. The whole game is just full of extra little details that add to charm. In Kirby’s house there is a book giving details about past games. It doesn’t do much but it’s things like this that show how much care for this character the people making the game have.

The gameplay is fun and the game is pretty easy, however making it harder is the lost waddledee missions and the challenge road levels. The challenge road levels can range from easy to hair pulling annoying if you are trying to get the target time. But this is nice to have as an extra in a laidback game.

The story is also really good. It’s basic until the end but the end is so so good. The whole ending sequence was just so exciting and fun.

There is so much to do with all the collectibles figures that give you little bits of flavour text about the world, mini games and shops in town, ability upgrades.

Then when the credits roll there is a whole other chunk of story as well some other things.

Definitely worth your time.

I don’t think very much thought was put into this. It some ways it feels like a true definition of like a “movie tie-in” game. Really simple with popular characters. I do think there is maybe depth to the combat but it just didn’t grab me enough to find out.

The different characters play wildly different and because you are given hardly any instructions apart from how to use Asta, it can be hard to use other characters (not that the game likes you to do that unless it’s for a challenge tick). I love Luck but I just didn’t understand how to use him. Charmy too. Most of the time the CPUs played the game for me.

I didn’t try online because I’m genuinely not good enough. I think anime games can be hit and miss, I played Demon Slayer earlier in the year and really liked it. But this just didn’t click. It’s pretty dull. And the story mode is 10 battles long. Which is about maybe 2 hours then some postgame that I did 2 episodes of and left the rest.

It’s a fun couple of hours. It’s got a charm because so many of us played it when we were younger.

I kind of enjoy the shortness of the game. It’s a complete it in one play session sort of game. And since it’s on NSO now I thought I should play though it again.

It’s just full of charm

I think this game would have been amazing when it came out. It’s a cheaper than big studio titles at the time but it’s more than just a shovelware game.

But Jesus Christ I hated the controls. It constantly felt like I was having a fight with myself. It just didn’t work for me. The camera constantly felt like it was plotting against me. I’d finally get it lined up and then it would just shoot round and I’d end up missing the jump. I felt like punching buzz in the face so I thought it might be time to turn the game off. It was just insanely frustrating. And the music track that looped, that didn’t help the insanity

I went into this game being as fair as possible but I now understand why everyone hates it.

I think it fails completely as a Platformer. Look at any other game in the genre, this game is just missing everything from them. It uses a control stick and one button. Like it’s being played an Atari. Absolutely insane. X,triangle, circle, square- they all do the same action. To make it even more frustrating and useless, the your current power does an action that doesn’t include jumping when you press the button, then it can’t jump. In a platformer.

It’s not even like the metal cap in 64 where it’s one single power handicaps jumping and makes sense since you are made of metal. No this game just doesn’t let you just for no reason. And to make it even worse again, there isn’t a double jump?

It has fun ideas like the Tims but they are just not fleshed out and you are given no sort of idea or reason to why they are there or why you should feed them.

The game just feels dated. Like it came out in like 2004.

It doesn’t help that I just played Kirby and the Forgotten Land. This is the perfect version of Balan wonder world. It has costume abilities, tons of content, looks amazing. It only has just over 10 abilities but they are all so unique. This game has like 60 or something insane but they are just boring, and don’t get attached to them because you will be using them in 1 level and then you will never see them again unless you go back into that level to collect it, then venture into another level with the power up. But be careful because if you get hit 1 single time you will loose the suit and have to go back and get it again.


There is so much content packed into this game. It’s pretty impressive. It has lots of collectibles with a super easy system to help you keep track of them.

It’s on the easy side obviously but it’s one of them games that is like a mindless relaxing game. When you are a little tired and don’t want to focus too much. It’s really fun.

I love how much customisation there is, how much things to do. You even get a notification when you 100% the game saying another mode has opened. I think the people who made this really cared about the project.

I also love the squeak squad, I think they are fun designs.

I wish that the Ys games were a little bit more available because every time I play one I fall in love with the series.

This was such a good game. I think the world they built using this island was a perfect idea. It gives such a rewarding gameplay loop that isn't overwhelming in the slightest. You want to do everything you can possibly do to build your village up so you look for more castaways, while you do that you find materials that you can use to upgrade things, then when you have done that you will be strong enough to participate in a raid or hunt. And it just keeps going.

It's such a strong loop that you can get stuck in it for hours at a time! The story is interesting but for me the main draw was the gameplay.

The combat is quick and breezy. The exploration is the same. Everything is such a joy to do that you will happy do it.

The one area where I can't say this is the solo Dana sections. These sometimes made me roll my eyes when I saw one coming up. They just kill the pace and it doesn't really work with the deserted island feel.

But apart from that. This was amazing.

I think a huge issue with Pokemon is that, no matter what there is always a good time to be had playing it. Because of this, I think who ever is in charge of making decisions is blinded to faults and lets sheer laziness get in the way of good ideas.

Any Pokemon game is fun. But it doesn't mean that they are good games. This game shipped a buggy mess and unfinished. That is insane in its self but to be honest after all the fixes, it is still so messy. Models misbehave, the camera sometimes leaves my character behind, I constantly glitch into walls and corners. Even the originals didn't have these problems.

What confuses me if why the people who decide that get 4 would be remade this way was what people wanted? People obviously wanted gen 4 but with SW engine. They didn't want strange time capsule messes.

There was so much talk about being faithful remakes. That was obviously just said as an easy copout for Platinum content. These games have new moves, new types, following Pokemon, no gts, no actually secret bases, reduced ribbons from the contest hall, no letter seals. That whole list is just from the top of my head but that doesn't make this game faithful. And why would you want to do that anyway! Why would you want to make a faithful version of a game when the better version (Not my words, but game freaks calling them 'enhanced versions') exists. It just reads to me as the people who make these decisions are out of touch with what fans want.

I did have fun playing this, I love the contests but I miss the role playing elements from platinum. I want to have my own villa where I have my berries growing outside. Then when I have watered them I can pop down to my secret base. I want the battle cafe back so I don't have to repeat the gym puzzles every time I want to rematch the leaders.

And then on top of that, add more! Battles with Lucas/Dawn, in game events, small new areas like a berry field, let your whole team play in amity square.

It leaves fans in a difficult place now because there are now 3 completely different versions of this game to play, with platinum and BDSP both having strengths and weaknesses and you now have to choose between them.


This game is the perfect storm for me. It’s got so many different elements that I love. It’s farming, monster raising, life sim. There are so many elements.

The story is sweet and all the characters are great. You get to know everyone so much and it makes the whole town feel so alive.

The farming is great. The dungeons are great. It has insane QoL features. The trophy room under the castle has so much. Difficulty settings, fan art, record keeping. It’s such a great idea.

My one slight issue is the town events. Because they are random, they can cause a little bit of frustration especially when you need a certain event but keep getting a different one.

It’s difficult to talk about this game now that it has DLC because I think that it’s only worth playing if you own that too. The base game is a barebones like fan project. It’s so strange. There is absolutely nothing to do other than follow the strict set path and then do raids. I don’t really care much about story but Jesus Christ this is one of the biggest messes Iv ever seen in medias. The only story beat happens right as the game ends and it’s so bizarre and completely boring that it frustrates me every time i see it. I actually think I would have liked it better if it didn’t have a story, it was simply just the gym challenge because the story is god awful.
The raids are mostly fun but as you get further into the game they get so long winded and slow. I hope they fix this for S and V. The last thing I like about the base game is Camp. I think it’s cute to see your team playing together, cooking for them. I just wish there was a little more to do. Oh I forgot about the post game; there is maybe 1 hour of content and it is also painful to play. It annoys me that I have to play it to complete the dlc.

Now the DLC.

Isle of armour is nice to have access to from the start, it breaks up the insane set path of the main game. You can fly here and explore when ever you want. It has facility type battles, world building, things to spend money on, so many items to find and my favourite part, following Pokémon. It annoys me that they can’t follow you in main Galar but oh well. It brings so much more Role-playing feel to the game when you can see them with you. Even in legends, they can’t follow you but you can send them out to all chill out together, it’s just so much more immersive.

Crown tundra is the best part of the game. It has 4 activities to do story wise, it has a huge world, hidden little secrets, more world building, a different take on raids. And once again following Pokémon. These expansions just add so much more life to the game. I really hope the same doesn’t happen to scarlet and violet, where the base game is the blandest thing you’ve ever seen but then the dlc actually makes it worth while.

The thing I love most about Kirby games is how much pride the developers take in their work. There is always such a celebration of the past games included and this game is full of that. The detail of the food as well is insane. It makes you hungry playing it.

Digimon is my most special franchise so That might colour my thoughts, but I enjoyed it for the most part. Especially the second play though.

It’s a visual novel first and foremost, the tactics take a back seat. I wouldn’t mind this if there was some variety. The chapters are very regimented. They each have specific sections with no variation. Think of danganronpa, they have you other things to do, the gift machine, the v pet from 2, being able to walk around. I actually think that is the biggest issue, there is no world to look around, it is just like looking at pictures. Because there is no free roam.

The game looks really pretty though and it has care put into it, the people obviously knew about digimon law and I love that they used lesser known digimon as partners.

Another big issue was the first play though was good but the true ending play though isn’t even comparable. It is so much better. It has more story, more characters, it’s just so much better. I felt the bond of the characters in this ending path.

So I would pick it up is you love visual Novels. Or absolutely love digimon