This entire DLC is two hours of you killing aliens while walking through a bunch of different hallways that all look the same LOL

That is pretty much all I have to say about it, there's like two different enemies which are aliens and the abominations near the end and that's it pretty much besides some poorly written interactions between other people that are captive.

Alien spaceship aesthetic is cool and novel at first but it gets nauseating fast as you see the same hallways that all look the same over and over again with nothing but the sounds of blaster shots and buzzing noises because this DLC also has no music.

I liked Duke 3D, I thought it was really fun but from what I can tell, it definitely seems like the weakest of the iconic build engine games, at the same time it was kind of the first big one so its forgivable.

The biggest issue that plagues this entire game is the enemy design. Some of the enemies are so much of a chore to fight, specifically the sentry drones, assault commanders, battle lords, turrets and octabrains (kinda).

The sentry drones are the worst, absolutely unbearable. They tank a fuck ton of damage, spawn in the dumbest spots, ear rape you and blow up in your face constantly. To make these guys bearable to fight you have to do the door glitch or just unload into them because they dodge rockets for some reason. Hitler ass enemy, they're up there with the Quake shamblers and the Blood gargoyles.

Assault commanders and battle lords have the same spongy enemy issue, which is normally fine because they're higher tier enemies, however their danger is completely negated by just using the shrink ray and one shoting them which is more efficient and more enjoyable to do because they're not very fun to fight. Especially the battlelords because they're basically just Doom chaingunners that have a fuck ton of health.

The turrets are annoying as fuck because they have a pixel big hitbox and the octabrains are completely harmless because of the fact the devastator one shots them, but I feel like they're not nearly as annoying as the other enemies I listed.

I generally really liked most of the levels but there were a few misses. All of Ep 1 was pretty good tbh, Ep 2 I think is a bit too overhated but it does have some pretty ass levels like Fusion Station and Occupied Station but most of the rest are pretty fine, their biggest issue is all kind of blending in together aesthetically.

Episode 3 is consistently great. Better than 2 imo but there's still some levels I don't care for like Flood Zone which is cool conceptually but its pretty one note and it overly relies on the jetpack as a mechanic which is lame. LA Rumble also jerks off the jetpack a lot but I can forgive it cuz its a pretty cool level. In general, I'll say that all the episode 3 levels are quite varied and unique, which is great.

Everything else about the game is pretty nice, the soundtrack is pretty good, most of the guns are fun (Ice ray is really underutilized though) and Duke Nukem is Duke Nukem so all is good in the world.


I think this may be my new favorite retro shooter.

I love everything about this game, the art, weapons, levels and sfx, etc. Everything is so tight and refined, I feel like this game really is the peak of Build Engine. (This or Blood. It's hard to decide which one I like more lol)

Unlike a common issue in a lot of boomer shooters, there wasn't really any low points within this game I feel, like the entire playthrough I was completely engaged and had so much fun.

This port is so bad.

It's already bad enough the file size for the collection is 60 gigs because of the uncompressed ai upscaled textures but the multiplayer barely works at all.

Instantly there's already audio bugs with BF2 being much quieter than 1 even at max volume settings as well as the loading screen sound from BF1 when loading into a map being incorrect (which is a sin.)

First few experiences of me playing this game started with me in BF1 doing quick join and joining a server requiring a password, next match directly after that has me join a match and the game instantly crashes.

Then I try BF2 quick match and end up on a match in Utapau on Conquest. The hit reg is terrible despite having my ping only being around 40 on the server and there was a glitch that me and several other people in the server experienced where when we on a respawn timer, it would just be stuck at 1 and never would go down.

The new textures and graphical changes don't look very bad and I like the upscaled hud and everything but the background cut scenes on Battlefront 2's menu that are upscaled look so horrible.

It's so disappointing because I love these two games but I'm gonna have to refund it because this is ridiculous for a +$30 dollar collection that really doesn't have anything better than the original games on PC. I'll probably only pick it up again on discount if the biggest issues are fixed.

This game brought out some sort of primal, chimp rage within me.

It's pretty neat, the level design for most of the game is overall great until around the final level of the Egypt section where some sections are purely just super stretched out platforming sections with no other sauce to speak of. The Atlantis sections are some really cool set pieces though and I thought the boss fights were alright.

My biggest issue with Tomb Raider 1 is how wonky the tank controls are, especially when it comes to platforming, it can be insanely frustrating and can make the game artificially difficult at points, its a pretty big learning curve. The combat is also not one of the game's strongest aspects either.

Besides that, I love the environments, the music, most levels and I especially love Lara. She's so cool...(and hot).


Portal 2 is a great expansion upon the already rock solid mechanics and intriguing gameplay and level design of Portal 1 alongside just pretty much taking what Portal 1 did and cranking it up to 11.

Better levels, a better story, an even better soundtrack, a longer length with new mechanics added like all the different types of paint and generally a more challenging experience with a very fair and natural learning curve.

Also people who say that this game's writing is "Reddit" are lame. This game's writing is clever and funny as hell. Portal 2 did that "reddit" writing way before it became popular and overdone and even nowadays trying to equate Portal 2 to something like Forespoken or shitty Marvel movies is such a force.

Portal is a series that I think almost everyone plays at least once and I think everyone SHOULD beat it at least once, there's really no other games even remotely like it.

I have a very complicated relationship with Fallout 4.

This statement has been jerked off countless times by the Fallout community but I think it's the best way to describe my feelings abut this game

"Fallout 4 is a good game but a terrible Fallout game"

While it is true that like many other people, I find the game immensely disappointing compared to its predecessors due to a myriad of poor design choices from Bethesda such as the large scale strip down of role playing elements and a gigantic oversimplification of general gameplay, I still enjoy the game quite a bit.

I absolutely adore the art direction of this game and its overall aesthetic. Not only are there plenty of unique environments in the game that range from the bronze, vegetated foothills filled with railyards, colonial houses and rural settlements to the highly stylized 1950's retro futuristic streets of downtown Boston, all the locations in this game look so unique and pretty even with the utilization of the Creation Engine that suffers from lacking graphical fidelity, the art style still holds up. This also goes for designs of different pieces of technology, items and enemies. Namely the power armor in this game is so bulky and sexy. Almost all the redesigns generally are much more expressive and unique than the past games with the only exception is that there are a lot of really ugly weapon designs in Fallout 4, obvious ones being every pipe weapon in the game and the "assault rifle".

To me, Fallout 4 is at its best when you're exploring The Commonwealth while engaging in encounters with enemies, side quests and various dungeons to explore. Things like combat, looting and traversing the map have all been improved significantly since New Vegas and 3.

The crafting system within Fallout 4 is a great addition too mainly because of the fact it finally gives the player a reason to pick up random shit so they can break it down and use it for settlement building or modifying their weapons, power armor or apparel. The way you modify weapons has been vastly improved from New Vegas as well, allowing the player to completely change almost every part of their weapons, the crafting system in Fallout 4 is fun and generally pretty unobtrusive and intuitive.

The settlement system however can be very obtrusive because there are plenty of quests in the game that require you to build or do things for settlements (especially for the Minutemen) but its a system that can allow the player to be creative with building and generally adds more variety to the game flow in terms of objectives but it is definitely not for everyone.

I also enjoy almost every companion in this game a lot, I think it may be one of the most underrated parts of the game that people seem to forget about. Funnily enough, I feel some of the only genuinely great writing in all of Fallout 4 is within the different companions, especially with Cait and Curie.

However...There's so much wrong with this game, so much so to the point where this review would be comically long if I listed all the issues I had with this game. Most people have already voiced all the big points of what makes Fallout 4 so flawed anyways. If there was anything that I could pinpoint to being the worst aspect of the game, it would definitely be BGS' general trend to be less and less interested in making RPG games and more interested in making adventure games. This has been an issue that has gotten increasingly worse and hit Fallout 4 arguably the worst, even when compared to games like Skyrim or Starfield.

The voiced protagonist, the vague, bootleg Mass Effect dialogue, the predictable and amateur writing for the story, the lack of agency over the main character's choices and background, lack of any sort of karma system with factions or in general...There's are just a few examples of big issues that plague Fallout 4.

Even despite all of that, I really like this game, similarly to New Vegas, I usually always see myself coming back to it while I try out new mods and walk through the same locations, shoot the same people and do the same quests I've done a million times before again, it is addicting to me.

Even with all the flaws, Fallout 4 is still generally a very competent game with a great game flow and a ton of content. I feel like this game's strengths are only exemplified after looking at Starfield and mid that game is, it makes you appreciate general aspects that were introduced in Fallout 4 that we all took for granted.


Cold War is easily the best CoD game to come out post Black Ops II.

I totally understand why it got a ton of hate when it came out because of the fact that from a mechanical and technical standpoint, it was a complete stepdown from Modern Warfare (2019) but in terms of character and content, I think it's easily the most interesting and fully enjoyable package even with its complicated and rushed development during the height of COVID.

The obvious thing first, I am in love with this game's aesthetic. The 80's theme is so fucking cool and Cold War really takes it and runs with it, you can really tell when it comes to the design of a lot of the levels in all game modes of Cold War and also within the narrative of the campaign.

Despite the fact that it may be a bit short, I fucking LOVED the campaign. Each mission felt so distinct and unique, I loved making my own character with their own perks and having dialogue choices that change how events play out, similar to Black Ops II.

On top of that, the side content with the campaign where you had to decipher the codes to find Perseus was so fucking cool to me. I remember writing all these different strings of numbers and city names in my notebook physically to try and crack the code and it was genuinely such a memorable and engaging moment in any game I've ever played and it was totally optional. In general, doing different side stuff and replaying missions was so fun, I remember replaying the whole campaign twice to get all the Dark Ops challenges completed.

Most people would consider the multiplayer to be the weakest part of the game and to an extent I would agree. Cold War's movement system feels pretty similar to Black Ops 4, generally being pretty stiff and janky, especially compared to how buttery smooth movement was in MW2019. The gunplay, animations and overall polish wasn't as on point as the last game because of the older engine but I think despite all of this, mechanically, Cold War's multiplayer was really sound.

Besides Miami, Cartel and The Pines, there weren't really any offensively bad maps in the game, they all ranged from competent to being very good. I also really enjoyed the wildcard system in Cold War allowing players to really add more onto what kind of playstyle they wanted to rock with, even being able to do weird shit like have two secondary weapons.

The multiplayer had an actual working mini map, easily recognizable enemies, maps that weren't dogshit and DEAD SILENCE AS A PERK. I really can't say the same about MW2019 lol. Minus maybe the slightly longer time to kill, Cold War was the last classic feeling CoD game we ever got. I don't think that even games like CoD WW2 or Black Ops 3 matched that golden age CoD game feel as much as this game.

When Cold War first came out, I was really mixed on the zombies because I felt it was too easily and strayed too far from the original formula of Black Ops III which I thought and still think is the gold standard for zombies. However, over time I've come to accept that Cold War is totally its own thing and it does its own style of gameplay pretty well, I think all 4 maps in Zombies are really fun, especially Mauer Der Toten is my favorite, knowing everything in that map down to a T.

I would even argue that Cold War does some things better than previous zombies iterations. I really like how hectic late rounds are in cold war, zombies get super fast and they feel way less monotonous as late rounds in something like BO3 or BO2 zombies. The exfil system is a really nice alternative to end the game and get better rewards than having to die or do the Easter egg to complete the map and I also think Cold War has the best perk system by having no limit but having each perk you get become increasingly more and more expensive as you acquire more. This is just way more fun than choosing the same 4 perks every single game like in every single zombies game in the past, even BO4 because even that game had an obvious meta of what perks were the best.

Cold War was a bit of a mess at launch but in its final state, I think almost from an objective standpoint, it is the highest quality, most unique and offers the most amount of content compared to almost any other CoD game post 7th Gen.

I want a sequel to Bulletstorm so fucking bad.

I loved this game as a kid back on 360 and played the shit out of it there, playing it again almost 10 years later and I love it even more than I did back then.

Skillshots are genuinely one of the coolest mechanics I've ever seen in a game, finding creative ways to take down enemies and getting rewarded for it is so fun and all the weapons in the game are all so unique and a joy to use.

The game art style wise still holds up very well and all the areas look great, especially on an OLED screen from my Steam Deck

The writing is ridiculous and over the top, usually I'd find it pretty cringe but I think it matches the tone of this game well enough to where I didn't really mind it much, it is also genuinely funny at points too.

This game was just so fucking fun. It is Insanely underrated.


Probably my favorite out of the reboot Wolfenstein games.

This game introduces a lot of fun weapons, beautiful and memorable levels and probably my favorite "aesthetic" out of all three of the games.

This shit was ass lol

Unironically one of the worst stories I've ever witnessed in a video game in recent memory. It feels tonally a lot different than New Order, with this game completely relying on spectacle and shock value with no well thought out story beats to accompany it, like a bootleg Tarantino movie. So many annoying characters that really don't serve any significance to the story.

The gameplay feels really good in terms of the movement and guns but it really doesn't do anything significant to separate itself from New Order besides doing the bare minimum.

In my experience, this game was way shorter than it’s predecessor. I beat this game in 8 hours while The New Order took me about 14 hours to beat. Part of that could’ve been the fact that New Colossus felt way easier than New Order but generally there were less levels in New Colossus anyways. The levels for the length weren't anything amazing either, however the art style of some of the levels like the Manhattan level do look gorgeous.

On surface level this game seems fine but the more you even remotely think about it, the much worse this game gets.

I would give this game a much higher rating if the story wasn't so offensively bad and the game was generally longer.


A lot of fun, the last time I played this game was in 2014 on Xbox 360 and I feel like this game is a lot better than I remember it being.

The whole sandbox of the game feels really fun and useful, the levels are all mostly great, the aesthetic/art style is very unique and interesting, the music is sick and the story is pretty good overall.

Only complaint with gameplay is that some enemies near the end of the game can be a little bit too bullet spongey but that's about it.


Really pretty game with great dialogue and an interesting premise at first but I feel like the ending kinda falls flat in its attempt to try to make the player reflect back on the feeling of resolving the past. The ending feels abrupt more than anything but it’s still an enjoyable 3-4 hour experience.

This game was like a giant renaissance painting telling a sweeping, epic story.

There are so many things I loved about this game. The music was theatrical and memorable with surprisingly fun combat and a beautiful story with lovable characters.

My favorite aspect of the game was the overall theme and message the story has. Kefka is the living embodiment of nihilism who creates chaos to destroy all hope within the main characters and the world around them. Seeing the experiences and story archs of the main characters and how they move on from their pasts and restore hope is inspiring, especially for a game that came out in 1994, it was unheard to have a story that was so large and impressive.

The pacing of the game is perfect too, the story doesn't drag but its also not too short. I beat it in about 30 hours while also doing some side stuff and it felt perfect in terms of pacing.

Despite some characters only existing to fill in a role within the sandbox of combat variety, there's so many moving characters like Edgar, Sabin, Locke, Shadow, Terra, Setzer, Cyan and probably my favorite character, Celes.

Celes had some of my favorite story beats in the whole game. The Opera House part and how it lampshades her relationship with Locke is fantastic and also the beginning of World of Ruin with Cid and Celes was gut wrenching.

Not to mention, the final fight in Kefka's tower was insane. The music as well as the sprites and backgrounds were gorgeous, it goes back to what I said about the game feeling like a renaissance painting.


The only issues I really had with this game were random encounters being a little too annoying, especially in areas like Zozo and also some really vital story beats between characters can be way too easy to miss sometimes, especially with a character like Shadow who is implemented in a really temperamental way gameplay wise.

Despite that, the pros outway the cons so much that I think this game is almost perfect and I loved my time with it.




The gameplay is pretty fun tbh, it’s obviously inspired by Uncharted but it has extra points of progression with the perks and weapon unlocks.

However the lack of substantial or interesting tombs in “Tomb Raider” is pretty dumb. The majority of tombs are optional are extremely simple puzzle wise. The vast majority of the main story is just combat and climbing.

I would normally give this game a higher rating if the story wasn’t so painfully boring and uninspired. Lara Croft’s character is really Mary Sue-ish and has nothing that makes her stand out compared to her original character or in general compared to someone like Nathan Drake. The rest of the cast is really generic and tropey as well.

The theme of the island being that a storm controlled by a goddess keeps people from leaving so they establish their own society is pretty cool but in execution it’s really trite.

It’s still a pretty enjoyable experience though. I just stopped caring about the story when I started to see what kind of story it was going to be.

I get wanting to make Lara have a more serious side and show a more gritty, grounded approach to her character but she has no personality in this game besides helping people I guess.

Lara’s character assassination is like a less cringy and slightly less offensive version of what happened to Jill Valentine in the RE3 Remake.

The game is fun tho lol