Whoever designed the overworld needs to be sent to the naughty corner to reflect on what they’ve done

Unfortunately, it never becomes any more than the sum of its already broken parts

We need to Return to Monke (Bloons 3)

I can’t believe this is “the bad one.”
The remaster definitely does a lot to streamline it with the compass, and elevate the gameplay with refined weapons and tightened a.i., but the core game here whips…

And then I played the new Call of the Machine expansion! Absolutely rocked my mind, it’s staggering how slick these levels are (thematically and gameplay wise) and pairing the new weapon drop system with more enemies than god has absolutely changed the way I’m using all my weapons. It’s almost like doom eternal the way I keep switching to the optimum weapon. I’ve only played one of these levels so far, so I wouldn’t be surprised if this campaign bumps it to a five stars by the time I’m done

The gameplay loop is tight as hell, but that doesn’t mean there isn’t room for something more sinister to wriggle it’s way in as well

It’s crazy how little distance this gets out of the gimmick

didn't expect such an absolute triumph in brain tingly puzzle design, vivid world design, and vibes-based-no-storyism from some of the playdead people.
worked through it over a day and never got so stuck that a fresh perspective a bit later couldn't fix it. The perfect length.
Also, mr cocoon moves the perfect speed, i don't know how they did it, but it's the perfect speed

i'm not sure what any of it means, but i do know that worlds should not exist in this way. i should not be able to jump out of the orb in my hands!
IT IS IMPURE! IT IS AGAINST THE BIBLE!

I can't believe that it's just 3 pikmin games. It's a shame that 2 of them are pikmin 2, and one is a pikmin 2 mod that makes it play like pikmin 1

every frame is as harrowing as it is gorgeous.
unfortunately the gameplay's about as deep as the story and exploration are - which is a tough sell for a soulsvania (vania-vania? 2d-souls??) - but the vibes are immaculate

Tight, joyful, and full of wonder.
The talking flowers may just be the greatest innovation here. They should be in every game. Red Dead Redemption, Shin Megami Tensei, Disaster Report, Trackmania, even the Streetpass 3ds games. Every game would be improved with the talking flowers

would have been an easy 4* if I didn’t wait almost a year after I got into the garage and then taking another month until I finished the end of the lab. Crazy how much of a mess the last area is, especially those boss fights
Can’t wait to do it again!

Even the worst Yakuza games is a good ass time, the structure of these has really won me over.
Really struggles to build up pace and the final act crumbles under its own weight, but in the middle it’s really rocking!
Shame that Kiryu coming back feels forced, but it’s good to see the goat again (Taichi & the morning glory squad) - also Haruka’s 3 seconds on screen hit like an absolute brick. They should make a whole game about her and the orphanige and Kiryu trying to get out of the Yakuza, that would be better

ACAB does not include Tanimura.

This is so deeply embarrassing.