I would have loved it more if only the difficulty was better tuned. Action focused mode just makes most enemies a chore to fight no matter how insignificant.

Their healths are needlessly bloated. And when it comes to story focused, the bosses have so little health it doesn't feel as satisfying.

Overall I enjoyed my time with it. Didn't like Eikon battles that much, even tho that was what drew me to the game

Another game that I wanted to make already exists. The bittersweetness is too much to handle.

A story with time travel, going into people's psyche. Involving lots of powerful emotions, both negative and positive. A story about hope, but also about hopelessness that stems from true loneliness and denial of self.

Ultimately it's much more hopeful than anything I would make, but then again I'm still stuck and locked in indecision.

Glad to see another story where someone who chooses or is forced to abandon reality, makes a real choice.

This is one of the things I'll think about as I die

First Soulslike that reaches FromSoft quality. Can't wait for the sequel, Cries of D

i wanted to love this game more than i do, i wish it had more variety and a less shitty last boss

Twice during my playthrough I had a mental breakdown, realizing I had fucked up royally without any backups.

I'm glad that I didn't save scum at all, tho if I'd found out that true ending wasn't possible after my breakdown I would probably have restarted and had a horrible time.

Feels like I learnt a lot. But for how I should proceed with games with tough choices in the future and maybe life too.

Tho it's hard to stop save scumming in life, once you've experienced it

I've gotten into gaming recently, films have been mostly my life before it. Japanese filmography has been key in that.

Seeing the Miike love was the best part of the game for me.

Worst was the fucking hope it gave me that maybe I'd missed a Miike No More Heroes movie or that there was a chance for that in the future.

I still can't get over the fact that you ride zelda in this game, after she thrusts the master sword into her

I like it a lot, but it was underwhelming. Seeing how 3d zelda improves upon the zelda formula, I expected something similar here

Even though it was linear, playing it was so damn fun. I loved the bosses, the puzzles, the world and the characters. Never thought I'd say this again. But I have found my favorite Zelda game.

I hate the final boss so damn much. Such a fucking pain of a fight. My god is it so fucking boring and elongated. I had a relatively good experience with the game till that fight.

I never want to think about this game cause of that fight. Thank fuck, I didn't spend a single penny on this game. I'd never be able to forgive myself if I did

What a game. If only there was a sequel that is said to be even better

Glad I played the og, instead of the ps5 version. Cause the remake's models look like shit

Gameplay is clunky, hit boxes are anything but intuitive, Combat severely needs to be balanced. No boss fight felt remotely rewarding, but I had some fun with the normal fights.

Art style, characters and some beats of the story were really well done. The ending didn't payoff for me. It just feels like an incomplete game that could be really good with some polish in all areas

Performance on switch isn't bad, no stuttering, no severe fps hits. But there would be the occasional pop in and textures disappearing between loading screens.

And the game menus on handheld mode looked 480p or an even lower resolution