10 reviews liked by Ouguiya


Writing this at the moment of my beating my first run but the sheer dopamine this game creates is incredible. One of the most unique ideas for a roguelike deckbuilder using the game of poker as the base. One of those "one more run" games in which you won't stop trying to discover new combinations.

This review contains spoilers

(This was played using a Fan Translation done by LIPEMCO! Translations. Thank you to all the talented and wonderful people for making this translation!)

Japanese exclusive games have always been an interest for me mostly because it feels like you’re in a new realm of what’s available. I always wondered what was out in this realm that could be fun to play. I’ve experienced many things like getting into the Puyo Puyo series, Anime games like Sailor Moon games, and so much more. One of the games I wanted to try was Idol Hakkenden, a Famicom text adventure game made in 1989. Idols are something I enjoy, I think my first experience involving any of that was maybe Love Live? I had a liking to watch those kinds of Anime for over 5 years at this point. Idol Hakkenden looked like it could be a winner but I just didn’t play it for the longest time. In fact the thing that got me to play it was just because the Famidaily series of videos at the time had its episode for that game uploaded and I told myself to play and finish the game before watching. Last year I actually played and finished it and gave it an 8/10 and gave a short review. I wanna say a little bit after that, I got obsessed with the main character and just the game and I couldn’t stop thinking about it to the point it became a top 10 game for the system. I’d recommend playing the game before reading if you’ve had interest in playing it. While I don’t really expect anyone to read it, I won’t really care because I wanna write this out of passion. Here are my thoughts on Idol Hakkenden.

This game was published by Towa Chiki which might raise flags for some as that name is associated with kusoge like the Famicom game, A Week of Garfield. Once you turn on the game, you’ll see it was developed by a relatively new company named Natsume. At this point they had only made another text adventure game called Touhou Kenbun Roku. They would be later known for many good games like Abadox, Tokkyuu Shirei Solbrain, Power Blade, Mitsume ga Tooru, Wild Guns, Kiki KaiKai: Nazo no Kuro Manto, and The Ninja Warriors Again. Though it seems a lot of the staff for this game never really went on to do much. There is the Producer/Music guy named Kiyohiro Sada who worked on some other Natsume games along with two programmers named Kou Ohira and Satoshi Yoshikawa though it should be noted Kou’s only other works are the two Palamedes games. I do find it interesting Natsume was a text adventure developer for their first two outings but it never really stayed that way. Not sure if it was because the genre was dying on the console and was being put on stuff like PC Engine instead but regardless let’s talk about the game now.

Idol Hakkenden stars a girl by the name of Erika who is going to be an up and coming idol. The game starts with the mother being on her deathbed and the daughter with the best reputation would inherit her fortune. Erika with no special talent is told she could make it big with her great singing. Oddly this fortune stuff is never really brought up again but I like to see it as more Erika caring more about singing to everyone then money which is respectable. Your goal is to find 7 other people to help you get farther in your career though there is still many things Erika will have to conquer like trying to find the music and lyrics to a song called “Kimi wa HoeHoe Musume” and even having to fight off a person named the Kooky King that’s trying to get her on his side to take over the world and make everything Kooky.

Unlike some text adventures, it’s a very linear type of game and it’s impossible for the game to be unbeatable when going through it so don’t be afraid of that ever happening. It doesn’t really do anything innovative for the genre with your standard options like “Look” “Talk” “Take” “Use” and “Move” but it does have an “Erika” option to do a few things like singing, dancing, smiling, and even acting dumb. There’s also a “Friends” option for talking to anyone you have with you as they can help you out. The game is divided into 5 different acts that use a password feature so make sure you write them down as they are pretty short. The game also isn’t that long, it took me less than 2 hours to finish this game on my 2nd playthrough. In some ways the game reminds me of something you’d see in an OVA series. If you like these kinds of games, you’ll feel right at home.

Stories are always a thing I struggle to write about, I think the only time I ever felt passionate about writing one in a game review was with Blue Reflection Second Light. I just for some reason suck at writing about them, I can’t even remember character names most of the time because well I’m just dumb probably. A lot of the story goes more on the comedy side. Watching that Famidaily video, I remember the guy said it was rather mixed with what Japan thought of it. Some think it’s actually funny but some would also tell you it’s pretty corny. For me I enjoy it a lot but it’s very easy to please me. This game has some really funny scenes like a guy at this concert trying to end his life with a bomb only for Erika to sing and then give a nice big smile to have him just stop. There’s also a part where Erika dances to an old man thinking it’s the only way to speak with him only for him to say he was messing with her. Erika’s expressions also really help the scenes. In fact a lot of the art feels purposefully drawn to look crude or funny. I always wondered if some of it being “ugly” was intentional but I’m pretty sure it is.

While it is funny, it is a pretty fun plot too as you’ll be traveling to many places seeing the sights and it never really feels boring. In fact I just enjoy the game from beginning to end with the writing being funny and having a likable protagonist. Erika has to be one of my favorite video game characters. There’s something about her design and the writing that appeals to me so much. It probably doesn’t mean much to some but to me I just can’t help but appreciate everything about her. There’s something so funny to how she can solve stuff like suicide, ghosts, and even biker gangs by just doing something as simple as singing or dancing.

Oh right, the singing! That is one really cool thing about this game. Okay so this game has music as you would expect and it’s good stuff though it is oddly hard to find online outside of like one video but I’m not really a fan of that upload. You got some good songs like The Cyber Gong Show, Shougeki no Chest Buster, and Iromono’s Troops. What makes the OST so cool though is that this game has actual vocal songs. Obviously there’s no voices but the music actually plays in timing with the words Erika is saying meaning you could actually sing along to them really adding to the fact that Erika is indeed a good singer. It adds a lot of personality to the game and is one of the highlights for the game. The most famous one has to be the main theme I mentioned earlier. It has its own version when playing the game but there’s a full vocal song for this which makes getting the song through the adventure feel even more worth your time. It’s gotta be one of my favorite songs on the Famicom and it’s a shame it is obscure in the states.

If I had to list one negative for me and this is more just me probably not being good at these games but I’ve always had the problem of being in a situation where I’m just like “QUICK TRY EVERYTHING!” and it can happen a bit for me to notice it. You can also get game overs in this game but don’t worry you just reset the room you were in and these only start happening by the 4th act of the game. That 4th act can actually be pretty intense as you learned the girl that was helping you the entire time was actually a spy that was working with the Kooky King and even the King himself is a relative of Erika which in the game’s comedy points out how this is the game’s big plot twist. Erika will be put into tough decisions which can make it stressful even if you know there’s not really much punishment though maybe being able to see her getting stabbed with a knife was a bit much. Don’t worry guys because I made sure this time it didn’t happen! She’s safe.

There’s something about this game that just never leaves my mind, it’s such a memorable experience. In a way this is a top 10 game for me. Sure it may not be that replayable, it doesn’t have the best writing, and you could argue I’ve been overreacting about this game but to me it just appeals to me in a way barely many games do. I sometimes feel like I’m too afraid to admit when a game is a “10/10” to me because I guess I don’t wanna make people think I’m over praising it. The more I think about it though, the more I think of how much the experience of Idol Hakkenden made me happy. In the end isn’t that all that matters? Idol Hakkenden has an awesome main character, a fun story, funny writing and never really feels dull or boring. The music is one of the most interesting on the entire system and there’s really not much like it. Besides the usual text adventure stuff you see in these games, the game feels pretty unique. I think I wrote something earlier that it doesn't really innovate at all? I guess it doesn't really but the feeling the game gives really does impress.

Idol Hakkenden ends on such a great note too. You’re given time to reflect on the journey as everything is okay and you finally saved everyone from the Kookyness that was going on. There’s even a funny moment where you use the Gallop Horse that was controlling the King leading to a joke bad ending where Erika ran off to continue what the King aimed to do. But once you’re done, you’re given a performance of “Kimi wa HoeHoe Musume” similar to what the opening shows. I guess I never brought up that opening which is one of the best on the console even if the animation is very limited. Here in the ending though you get to hear the whole song and they even give you lyrics to follow along to. All the hard work was worth it as I’m now singing along to the song, easily one of the most memorable endings in a game for me.

Despite never getting a sequel the series kept a legacy in Japan with a remix album happening 2011 and even a sequel light novel happening in 2014. It still has a following even to this day, you might still see fanart of it from time to time. It’s nice to see that fans of it still exist. Would I like to see a sequel to Idol Hakkenden? I’m not really sure, I would probably buy it if it did exist but I’m always afraid of companies screwing it up. Though obviously it will probably never happen as the original game hasn’t even gotten a rerelease ever. The original game is also pretty expensive to get even just the cartridge alone. I’ve noticed this happens a lot with Famicom games with a girl on the cover.

If you somehow read this all the way through, if anyone is even reading this, thank you for your time. This is one of those games I just wanted to write about and this is a game I’ll probably try to play every year. It’s a game that I’ll never forget about, especially the catchy music. It may not have the best story and for some it’s probably just a game they find decent at best but to me it was an experience I’ll never forget. Not sure if I’d recommend it to people on this site because I feel like when I do people just end up not liking it as much as I do. Not really sure how to end this review off...nope I got nothing.

Everytime I want to feel like a child again I would look for kids games like toca life world or minecraft knock offs that has some really great furnitures, basically dollhouse games or world building games that I can use my imagination to play them and boku boku is no exception to that.

I found the game on Google play and decided to play it cause I had nothing better to do.

The game is basically terraria but cute and for kids, and it's really fun, I like how you can grab animals and throw them (don't worry they won't get hurt I just find it very funny) I like the furniture and the things you can do with them like you can grab a tissue from the tissue box and sneeze, you can also use a broom for cleaning and also for flying you can also use an umbrella for shelter from the rain and you can close it to use it as a weapon, you can also hide in the closet which is suitable for a hide and seek game, and there are a variety of animations, some of it are references to Animes and cartoons.

This is the kind of game that you can play with your young siblings/cousin/kids (if you have any)

I would give this game a 9 or 8 out of 10.....
If it didn't have massive issues
Like one time I decided to go to an online server to see what other people have built in their world, I got into a server, played there for a few minutes then got out of the game.
The next day I got back to the game and my house was completely glitched out and what I mean by that is that blocks and items were in places that they weren't supposed to be, and while I was in the middle of fixing my house the game just freezed and I had to wait for it to start working again so I can continue fixing my house.
Also isn't a login supposed to save your progress and some shit?
Well the login in this game is completely useless, when those glitches started happening I decided to download the game again thinking that the login would save my buildings and progress but Nope,
Nothing was saved and now I have to build my house again.

If those issues are resolved this game would be really good and fun.

The dark edgy "Spiderman 3" sequel of Twilight Syndrome franchise is what I would describe this game with.

This is purely written by Suda from what I read and yeah it's evident that it's a different product entirely from what come before.

Forget the old cute cliche taste of let's go on a ghost hunting adventureee!! And put the new feeling of murders, serial killings, psychos and suicides. While the old series touched a bit of these subjects they never went that deep and often hold it with in the respectable boundaries, but this game does not give a f.

Incest? Here. Yandere psychos? Here. Child suicides and deaths? Here. Rape? Here. Body horror? Here. Garbage adults that use children? Here. Deaths? Here and More.

To the point I think just only 3-4 people just leave this game alive.

What I am getting at is I think Suda used every no no no subject ever and filled in this game. Does this make it a good game? Certainly a shocking one and probably scarier than any what come before. The uneasiness it gives is on entirely an another level than any other syndrome game. But it does this with taking away the unique style from what came before and that's a damn shame.

Story is on the other hand about two sides and Also with bunch of other filler cases.

One is about some student named Ryo that lost his sister a short while ago to a suicide?(game doesn't make it clear) and also gets bullied everyday, one day sees Mika and realizes her similarity to his own sister and stalks her throughout in the journey.

Other is rumor addicted Mika and her search to save herself from a powerful evil ghost that tries to torment and haunt her.

Story structure looks fine enough at first glance but when you play the game, you realize that only first and last couple of the chapters tries to progress the story and middle parts are just about Mika's variety of troubles or cases a bit like the older games.

Is this a bad thing? Not exactly. I would say filler cases feels full of content and dark stories to interact with and long ones(half of the chapter count to be exact) is full of thoughtful and philosophical ideas in it. Be it about the struggles of kids or be it bad teachers that torment students from behind the scenes and more. Also easily the best part of this game.

It looks like I am happy with the game right? Not exactly actually.

I said filler parts are the best parts right? Because When it comes to overarching narrative, game drops the ball at the last chapter so hard that not even the any bad case from old games can get that level. I really really don't know what happened at there but finale chapter feels really rushed and poorly written to the point makes you wonder all the build up was worthless?

Was it all for the edginess sake to the point it feels like Suda's revenge for getting forced onto this franchise or just a state of rushing the game out? I don't know but unfortunately that case really really soured my enjoyment on this game. Funny enough it's a really short case too! So that makes me wonder if it really rushed? I don't know and probably never will.

Also my other reason of not liking that much is like I said, it butchers the style from what came before in my opinion.

For example new sprites for characters suck and less detailed from what came before. Also old game's characters Yukari and Chisato looks unrecognizable. Also 3d scenes didn't aged good and I wish they use 2d cgs like the old games. Lastly compared to what came before, environment looks uninspired and lifeless even, probably because again it uses 3d objects more rather than 2d.

So yeah, it's a polarizing game for me. I enjoyed the shock, surprise and the uneasiness it gave me with nonstop forbidden subjects. Also enjoyed the filler cases that delves into a lot of different variety of dark subjects. But also it's ending disappointed me so I really didn't left this game happy also it's style wasn't to my tastes too.

Still it's just a beginning and I heard this case will connect to silver case somehow... So see you later at there hopefully. And let's hope that it does have a less rushed narrative progression then this one.

(I played while syncing up my gameplay with the translations. First half with izzeybee's text translation, second half with paradise hotel 51's video translation)

Never played this game and never will because I'm not interested. But the outrage against this game was basically a form of public kink-shaming. I think it's pretty dumb to assume that, if a person has a rape kink, they must enjoy rape. Sexual fantasies have nothing to do with reality, and to think otherwise is immature.

Furthermore, no matter how disgusting you find certain materials, they should be allowed to exist in public access. Banning this game was a violation of freedom of self-expression. The truth is, the only reason there was such an outrage is because this is a video game. I bet those same people, who called for this game's ban, watch rape porn in video form. Rape porn is in fact ubiquitous, they just don't call it that. Videos like "a big breasted teen is punished for shoplifting" often end up on the home pages of porn websites, which indicates their popularity. Yes, they're staged and the so-called "teen" is [thankfully] an adult actress. How is that different from video games like this? None of this is real.

As always, the fate of this video game ended up being decided by people who don't play video games or have any understanding of the medium. Every time a video game gets vilified and banned, the entire medium suffers as a consequence. What's worse is they somehow convince gamers to adopt their twisted worldview. I want to remind you people, the people in charge of banning video games usually represent the same institutions that run propaganda campaigns that lead to deaths or imprisonments of hundreds of thousands of innocent people. They want you to think some silly little hentai game that nobody's ever heard of outside of Japan is a danger to society because it helps distract you from the evil they do.

Muito divertido sair pelo mundo pegando slimes e seguindo a histórinha do jogo. blop blop

Sometimes I fantasize about Zero coming home drunk and beating me until I feel numb. She kicks me in the ribs until I can hardly breathe. Then she starts to cry and apologizes, begging me to forgive her. She holds me all night as I gently cry into her t-shirt. Please help is there any hope for me ? 🥺

This review contains spoilers

SIMPLESMENTE O JOGO DO ANO.

primeiramente, sobre as mudanças do jogo: do p3 vanilla (o jogo que adaptaram) pra esse houveram diversas mudanças, e TODAS foram muito necessárias pra criar a experiência. tivemos a mudança visual no tartarus, o que tirou a repetitividade que tinha no original, virou um jogo amigável pra quem acabou de conhecer a franquia (o reaper teve mudanças significativas, só aparecendo a partir do andar 60), agora é possível passar tempo com seus amigos mesmo sem ter social link com eles, etc.

agora sobre a história (que é a mesma do og): é uma história divertida, repleta de felicidade. podem ter muitos que acham que a história é a mais "dark" da franquia persona, porém eu discordo. o jogo inteiro é sobre viver cada dia como se fosse seu último, sobre não temer a morte. claro, do ponto de vista do jogador é tudo claramente muito triste (acredite, pra mim também é), a partir do momento que eles descobrem a data limite pra suas vidas, toda a trilha sonora e paleta de cores do jogo muda. mas no fim o protagonista, o sacrifício do protagonista traz tudo de volta aos eixos.

uma coisa que estou ansioso para ver são as dlcs que serão lançadas futuramente, como a do the answer, continuação direta da história do jogo. e sim, eu ainda espero que lancem uma dlc da femc.

uma coisa que não gostei no jogo é a demora pra conseguir chegar no lvl máximo de academics. os pontos necessários são maiores que os dos outros social stats, então chegar no nível 6 demora muito mais, o que atrapalha seus planejamentos no jogo (eu mesmo fiquei sem tempo graças a isso e a minha estratégia errada, agora vou precisar de outra run pra platinar o jogo).

por fim: esse jogo já me ajudou muito quando eu o conheci logo após eu conhecer p5r, comecei por gameplays já que não tinha um computador bom pra emular ps2 e sou apaixonado até hoje :)

"p3 best story p4 best characters p5 best gameplay" mfs are gonna have a problem now that this game has the best in all of these