Bio
Yo waddup

I don't finish many things these days, and 100% almost none ever.
But over my 30 years of playing video games, I have dabbled in a ton of stuff—way more than I can confidently list here—so my profile is probably going to be a hot mess and a half.

What my ratings mean:

3.5 and above can be a personal favorite.
4.5 and 5.0 definitely are.

5.0 - Amazing, unforgettable, and close to my heart.
4.5 - Must-play, top-shelf stuff.
4.0 - Great and highly recommended.
3.5 - Good stuff that I pretty much thoroughly enjoyed and recommend.
3.0 - Decent stuff that I recommend if it appeals to your particular niche

2.5 - Middle of the road baseline take-it-or-leave-it. It's somewhat good, but you're not missing much if you skip this.

2.0 - Meh. Enjoyable, but unless this scratches a particular itch, you could probably spend your time more wisely.
1.5 - Kinda bad.
1.0 - Really bad but with some redeemable qualities. So-bad-it's-good, maybe?
0.5 - Terrible.
Personal Ratings
1★
5★

Badges


Best Friends

Become mutual friends with at least 3 others

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

Pinged

Mentioned by another user

Roadtrip

Voted for at least 3 features on the roadmap

N00b

Played 100+ games

Favorite Games

Portal 2
Portal 2
Bloodborne
Bloodborne
The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past
Super Metroid
Super Metroid
Super Mario Bros. 3
Super Mario Bros. 3

204

Total Games Played

017

Played in 2024

009

Games Backloggd


Recently Played See More

Balatro
Balatro

Mar 30

Overwatch 2
Overwatch 2

Mar 21

Lethal Company
Lethal Company

Mar 16

Final Fantasy Fables: Chocobo Tales
Final Fantasy Fables: Chocobo Tales

Mar 12

Kirby: Canvas Curse
Kirby: Canvas Curse

Mar 12

Recently Reviewed See More

The story, specifically the way it's presented, is an absolute cheese platter full of Nomura-isms and things that really only (some) Japanese RPGs can get away with. In many ways, this is 'worse' than Kingdom Hearts, a franchise notorious for just how campy it is and for how hard it is for some people to really understand why these games affect fans so much emotionally.
But, well, they do. Kingdom Hearts does, so does this one, despite how often I had to roll my eyes or flat-out had to laugh even in moments that were meant to be dramatic and intense.

The script, the voice acting, the voice direction, the cutscene direction as a whole, some of the designs... they all really suck, objectively. Yet, I find them irresistible engaging.

I have nostalgia for this kind of game, and also Final Fantasy VII as a whole, but never actually got around to playing more than maybe 10 minutes or so of the original PSP version of this game; and to be honest, I couldn't really get behind the way the battle system felt, had some eye issues that made playing on a PSP screen a bit difficult at the time, I didn't like the portable-ized structure of this game and similar ones Square released at the time, and didn't quite care as much about FF7 back then to push myself past these problems, so I kinda just always had this game on my 'man, I should probably play this' list but never did until now. Like, I really really liked FF7 but just not quite enough for that, you know. Unlike the Kingdom Hearts franchise, which caused me to binge its PSP installment to great detriment to my health because I was just so hyped to find out where the story was going with that.
But I digress.

My point is that I'm not super nostalgic for this game in particular. But playing it kind of made me feel like I was. Because it rekindled a lot of the love and passion I used to have for certain games, including FF7, especially once I replayed the game a few years after the release of Crisis Core.

And most importantly, this made me incredibly hyped for Final Fantasy VII Rebirth, which is a pretty rare feeling for me as well these days, since I've grown a bit more jaded and cynical about especially the bigger, more important-to-me, franchises out there.

The dumbest, campiest moments really got me. Gave me chills, gave me energy, made me emotional.
It honestly made me a little embarrassed, even though nobody was even in the room to witness it.

But it's just all these feelings that I thought I had outgrown and that I probably wouldn't feel in this way anymore while playing a game.

That said, there still are a few issues I'd like to address.
Like I mentioned above, the (English) voice delivery isn't always the best. I don't entirely attribute this to the voice actors themselves (and luckily I'm not so used to the original cast that these new voices sound like nails of a chalkboard to me) but rather a lack of quality direction.

It often kind of felt like lines were recorded entirely without context and maybe even out of order, causing inflections to completely change from one sentence to another or sometimes even mid-sentence if there happened to be a gap in there somewhere.
Now I do realize that some of this stems from matching the English script and voices to the rhythm of the Japanese lip movements and body language, but still. There was lots of room for improvement and sometimes that can take you out of the moment a bit, and not exactly in an amusing ways like it happens in some of the campier scenes.

I do like the voice actors -- some more, some less -- and I think with a proper script and direction, and maybe the option to match the lip movements to their line deliveries instead of the other way around, they could have done a great job. But the way it is, is a bit lacking.
I also don't really like that characters like Cloud, Tifa and Aerith don't sound any younger than they do many years later, despite being at an age where such a time gap would definitely change their voices quite a bit.

In terms of gameplay and also visual presentation, the game has been improved quite a bit.
It doesn't look quite as good as Final Fantasy VII Remake does even on Playstation 4, but it looks a lot better and more detailed, and especially closer to said Remake, than the PSP original. Though some people will definitely prefer the stylized character models in that one. I'm honestly a little conflicted on which I prefer myself.

A great example are the Midgar slums, for instance. They look really close to how they do in Remake, down to even the skybox with the JPEG of the plates up above (was a JPEG in Remake as well, though probably a little higher resolution).
On PSP it just all looks really blocky and not very detailed, though you could argue that it's more oppressive in atmosphere there.

The battle-system is the same as the original in essence, but polished to a mirror finish.
Attacks and movement flow well better (though there can be some hiccups and bugs still that can get a bit annoying in harder battles) and instead of having to pick special moves from a menu with the shoulder buttons, these are instead used via a hotkey menu somewhat akin to Kingdom Hearts.

These battles are mostly done in random encounters where enemies just kinda show up around you and the play field is artificially restricted by a ring around Zack and his enemies.

This can sometimes get a little frustrating, especially when the camera doesn't wanna play along, when you evade into a nigh-invisible wall and get stuck there, almost entirely unable to prevent getting hit.

But it's smooth sailing for the most part.

Another aspect that I'm not too fond of is the mission structure.
At any save point, Zack can embark on a number of optional missions that unlock more missions, some nice item rewards, a few more important unlocks and also sometimes some character- and world-building optional story bits.

These were definitely made to accommodate for the Original's portable nature. Square wanted to give players the opportunity to pull their PSP out of their pocket at a bus stop or wherever else someone might wanna kill a couple of minutes, knock out a mission or two, and then just put it away again without being too concerned with getting lost in the story or not knowing where to go.

They do also kind of fit the nature of who Zack is and what he does. He is a SOLDIER, going on assignments for Shinra.
Now these missions never really feel that much like those assignments, especially since Zack never brings reinforcements on those, unlike what we see in mandatory story missions, but the shoe still kind of fits.

The biggest downside though is how repetitive, tedious and mostly meaningless these are though. Grinding out some missions will have you go to the same disconnected environments over and over again, fighting mostly the same few creatures and the difficulty, eventually, is either you one- or two-shot pretty much everyone in every fight, or you're the one getting unfairly killed with little to no recourse, at least until you completely rebuild your Materia and item loadout to work with that one specific encounter.

It's a bit of an exercise in both boredom and frustration, and then you will quickly find yourself overpowered for any main quest, so those become a completely meaningless cakewalk with almost no exceptions as well.

This does make me wish they had overhauled the whole leveling and mission system as well.
And also the DMW system, which is basically a slot machine that constantly runs during every fight and causes different in-battle effects like buffs, healing, summons, attacks and even level-ups for both Zack himself and his equipped materia, determined (almost) completely by RNG.

A ground-up overhaul of all of it would have probably been really good, though I can also see that annoying a lot of fans of the original, so I don't know what Square should have done here.

THAT SAID, I still had mostly a really good time with the game. While it can maybe somewhat negatively affect how one looks at certain aspects of Final Fantasy VII's story, I love how much it expands on things we already knew, makes certain aspects of the story a bit more clear, while building up way more of a connection with certain characters.
It's a work that can stand on its own, while also adding a lot to another standalone work.

Its design is great as a kind of grindy on-the-side type of game. Doing random missions while watching YouTube, for instance, is some pretty easy mindless fun. But if you don't like to do that, it's still a pretty good, though in that case somewhat short, companion piece for the overall FF7 project.

And most importantly, it's a great reminder of why FF7 is so great and an amazing appetizer for Rebirth.

Ah yes, just what Silent Hill is all about: The subtlety of a 40t truck hitting you in the face and the writing of a 14-year-old's tumblr fanfic, complete with shitty, annoying af chase sequences that were done better, and already overstayed their welcome, like 10-15 years ago.
Also runs pretty bad and doesn't look good enough to justify the performance.

No space to build atmosphere, nothing is left to the imagination, nothing spooky, nothing (jump)scary, just absolute trash that defecates all over this long dead franchise's grave.

Let it lie. Leave it be. I haven't had faith in Konami in over a decade now and I don't think they're gonna change that anytime soon; probably never.

An absolute cornerstone of its genre and the video game industry as a whole. While this game was certainly not the first RPG ever made, it did a lot to set a standard for a specific flavor of role-playing video game. Usually, people refer to that flavor as JRPG -- and I tend to as well -- but that term has always been an imperfect and somewhat problematic one and has recently been reevaluated after some prominent figures in the genre have voiced some concerns. So I suppose I should refrain from using that term in my reviews from now on.
Besides that, I also don't think I will waste too much time boring you with the much repeated details of how this game came to be and the immense importance of its legacy.

Instead, I want to look at it from a more modern perspective, as this is this marks the beginning of a lengthy series of (re-)playthroughs of Dragon Quest, Final Fantasy and adjacent RPG franchises, with the goal of re-examining their growth and evolution and to put them into some kind of (utterly pointless) ranking or tier list.

From a modern perspective, especially if we more-or-less ignore its historical significance, there isn't all that much that Dragon Quest has to offer that you won't find in other games; usually done way better.
In many ways it actually feels like a free sample project you would find in something like an RPG maker, there to serve as a template and to give you a basic understanding of what you might want to go for and the kind of things you can do with it; to be easily edited and played around with. This even shows in some completely pointless inclusions such as an NPC in the first town following you around as if she had joined your party -- there is no party in this game -- and a late-game town's tower that you can jump off of, which has absolutely no use or effect and seemingly is just there because the devs wanted to show off the possibility of such a thing; much like a sample project of a game creation tool would.

The premise and plot, while definitely a little more elaborate than your average 80's console game, is super simple; especially for an RPG.
You're, allegedly, the descendent of a legendary hero (a fact nobody believes until you find a way to prove it), the king's only daughter has been kidnapped and is being kept by a dragon, and there is an evil dragon lord threatening to take over the world. Of course, it's on you to right these two wrongs, while also finding a way to prove your heritage.

To do so, you, somewhat aimlessly, wander the semi-open world, exploring caves and dungeons, talking to many NPCs in order to find both the princess and all the necessary MacGuffins, slaying tons of monsters on the way and grinding to a high enough level that allows you to take on the overall villain.

In reality, this means a ton of grinding, going back to safety, using the earned funds to stock up on necessary items and better equipment and aimlessly wandering around until you inevitably find what you need.

This always sounded absolutely horrible to me. A game consisting almost entirely of arguably the worst part of any other RPG; even the good ones? I hate having to grind and a lack of knowing where to go can be the most frustrating thing in the world!

On top of that, there really isn't much else to latch onto. I mentioned the super basic story, but even the battles are the most barebones, basic thing in the world.
They're turn-based, 1v1 fights without much tactical depth. Some basic spells, even more basic items, but mostly you just select Attack until the enemy perishes, then you check if you still got enough HP, MP and healing items to move on or if you should head back to town to heal and stock up.

There also are absolutely no choices when it comes to how your character is built or how he progresses. No choice of stats, no specialization in some type of weapon or magic, no skill tree, no nothing.

Yet... I don't dislike this game at all and have played through it multiple times over the past decade-or-so, without any real nostalgia since we didn't have this where I lived when I was a child.

The thing is, when you know what you're in for and that there isn't any big set-pieces you can't wait to get to, no huge questions that you REALLY need the story to answer asap, you're way more okay with taking things slow.

When I play this game, I enter a kind of zen state that not many other games really give me. It's not too different from, say, an idle game like Cookie Clicker in that regard. Or something like Vampire Survivors. Just without the constantly ticking, increasing numbers pushing your mental buttons. At least not in that way.

Personally, I really like playing this game as part of a dual-monitor setup, or on a handheld (which is where the GBC, Switch and mobile versions really come in handy) while being distracted by something else, like watching a TV show or some YouTube stuff or something.
I don't travel much at all, but I could also see this game being a great little distraction while you're on the train or something, where you might not be able to really focus on anything more mentally engaging.

Don't get me wrong, this game isn't impossible to enjoy on its own, especially if you aren't too far gone from the constant stimulation of modern-day online media. I'm just saying that this game is pretty great as a companion piece to some other side-activity.

The other thing that makes this feel as unique as it does, is the kind of sense of overwhelming adventure that you don't often get from an RPG of this style.
You don't know where you're going, aside from a few context clues here and there. There is no in-game map, you might forget how far away from the last town you are, you don't know where the next point of interest is or what kind of monsters await you on the way.
This makes every step you take, especially on a first, blind, playthrough, feel really really scary. Because you really don't want to die, since the grind is so simple-minded and slow, and dying brings you back to the castle where you began your journey, while also halving the money you were carrying, which can be devastating when you're grinding for a pivotal new piece of equipment.

This kind of progression and flavor of exploration tickles a very similar part of my brain as something like Ragnarok Online did. When I was still fairly new at that game, had no idea where to go or what to do, or where the most efficient leveling spots would be, there was a very unique sense of danger and adventure involved when I tried to travel anywhere without help from other players.

This isn't something we get much of anymore in modern, more streamlined games. We get a way more carefully designed path, fine-tuned to not hurt the pacing. We have quest-markers and maps to keep us from getting lost. And often, dying isn't penalized as much.
All of these are good things, for the most part. And I'm absolutely not asking for any game to directly mimic Dragon Quest 1's nature in that regard.

But this still makes Dragon Quest feel kind of fresh and unique because of that. Which is why I would, if you can stomach the grind and the lack of anything hugely surprising or interesting, still recommend this game to this day.