A competent, if derivative, entry into the dash-n-slash genre. If you're hungry for a game of this kind, it's a good one. Personally, I'd be fine not playing another one of these until someone can come up with something to rival Hades -- which Death's Door does not.

It's cool to see a point-and-click game generating some buzz in 2021. I found this game's story compelling enough to see it through to the end, and it's short enough that there's not too much of it to see through. That said, having to repeatedly click through the game's time loop -- often having to abandon a loop and start over because I chose the wrong dialogue option or something -- was irritating and made the game more tedious than it had to be. The ending was also really confusing, to the point where I had to look up online discussions to feel like I had any idea what was going on.

So, generally speaking, I'm kind of on the fence about "choose your own adventure" style games. Offering the player simple branching paths is one of the least interesting forms of interactivity, in my opinion.

But this game executes on that concept about as well as you possibly could. There's genuine moral complexity to the questions the game poses, and the consequences of your choices will have an emotional resonance rarely found in video games.

I'm tempted to give it a 10/10 but I don't like doing that right after my first playthrough of a game. I will say that, as someone who rarely plays through a game more than once, this one is definitely getting a second. I spent around 90 hours on it I know there's a ton of stuff I missed.

This is my first time playing the Uncharted series. My score is the average of the score I would give each game individually.

Uncharted 1: Awkward cover shooting sections separated by linear corridors with some horrendous jetski portions sprinkled in as a gimmick. Story is generic Hollywood. 4/10.

Uncharted 2: Mechanics are improved and we're starting to see the impressive action set pieces the series is known for. Shooting is better but still not good. Story is generic Hollywood. 5/10.

Uncharted 3: Mechanics continue to improve and the set pieces have gotten genuinely really cool. The way Drake himself controls still feels frustratingly wonky and inconsistent, especially in heated firefights. Story continues to be generic Hollywood, which just keeps wearing thinner the longer I spend with the series. 6/10.

Just rolled credits on my first playthrough, and my feelings are mixed.

The thing that stands out most about this game is how story-heavy it is. I spent the entirety of a two-hour flight playing this game without getting to any actual gameplay. This will be a deal breaker for some and fine for others. My take is that the story, while moderately interesting, isn't compelling enough to warrant the some of the game's absurdly long dialogue segments.

As for the battles: they're good, but not great. Fire Emblem does it better.

This game is rad. The level design and aesthetics are delightful and the basic mechanics, while fundamentally quite simple, are both fun and varied enough to stay fresh. And while it's earned a reputation for being easy, I found some of the optional late-game content to be challenging enough to enhance the satisfaction of completing it.

It's been said before, but this is the best Assassin's Creed game.

I feel bad about giving up on this one, 'cause it's very unique and its gameplay is extremely solid. I was initially blown away by its shooting/platforming/speedrunning blend. I just got bored of it over time. The dull story certainly didn't help with that.

This review contains spoilers

Slightly disappointed they didn't find a way to work Fenrir biting off Tyr's arm into the story.

It's okay. I played most of the way through the story before getting a bit tired of it, and I don't feel compelled to see an imitation Soulslike through to the end when I have multiple FromSoft games still in my backlog.

The core basketball gameplay is really fun, but everything else about it is embarrassingly janky and the aggressiveness with which it pushes microtransactions on you is very off-putting.

A short, simple, beautiful ride.

Probably the most Disco Elysium-like game I've played since Disco Elysium.

Extremely well executed open-world game that takes the best elements of the genre and fuses them with Zelda flavors/mechanics without falling into the Ubisoft checklist trap.