I can't blame the game itself for everything it did to the survival horror genre for 7 years straight, buuut I'm gonna do it anyway!

Very good Sonic-inspired music album. Apparently you get an extra game with it too but I haven't checked it out yet.

The video game equivalent of a wet fart.

Good co-op fun with a bunch of nice designs that skirt the line of Bayformers clusterfuck but remain in the colorful recognizable zone, but mostly still a prototype for the much better sequel.

A non-stop shower of love for the best parts of the franchise, without ever feeling like soulless fanservice. Magnificent campaign that constantly mixes things up, up to the spectacular climax that is the final stage. If Vanquish didn't exist, this would probably be the peak of 7th-gen third-person shooters.

Fuck Activision.

The only thing more embarrassing than this game itself was the feeling of playing it.
Half a star for the Windows XP vibes.

It's like Hades if hell was the Soylent HQ

I can't find a better phrase to describe this game than "beautifully upsetting".
The themes it covers are handled so gracefully, and so familiar to anyone who might find themselves reading this, regardless of what era of the internet they grew up in. As much as it is a love letter to Geocities and the decentered nature of Web 1.0, it's also a unique and moving commentary on the nature of online interaction. There's absolutely nothing else like it, and describing it in text does it absolutely no justice.
Do yourself a favor and play it.

I was instantly drawn to the outlandish visuals, and the opening portion really intensified my interest, only to realize about an hour in that 80% of the game is repeating the nearly exact same 10 minutes of "gameplay" to watch different FMV's, and 20% an ending route so cryptic it should've been a video game on its own.

I should hate everything about this. I mean, it's an Ubisoft open world collectathon shooter drenched in enough ironic 80's action movie aesthetics to make the most jaded Redditor drool, but somehow it's fun, pretty, cool and short enough to never get truly obnoxious. The soundtrack alone is a win.

Imagine paying $60 for a Prince of Persia game back in 2008 and getting the world's longest QTE simulator starring a Jersey fratbro as the protagonist.

Unmatched atmosphere, especially for the time - a 3D platformer with the mood of a gloomy 90's adventure game. Occasional hiccups when trying to mix up gameplay styles, but still a one-of-a-kind experience.

Done dirty by GFWL, like many remnants of the time. It's a crime a game this fun hasn't gotten a re-release.
Although if it ever does, they need to ditch the unlock system. I don't know who approved a gacha crammed with a billion dog tags as a way to potentially unlock weapons, but I hope they're blacklisted from the industry.

Looking at the very specific type of people who enjoy both I feel safe to say this is the Serial Experiments Lain of video games