This game is very short, but it is very good! Quality over quantity as they say. I completed the mission in about 70 minutes, but the level was really well designed, having multiple ways to get through obstacles and generally being as creative as you would expect from a Metal Gear game. The story tackles subjects that are still very taboo in the video game world, and is pretty disturbing to follow through the different tapes you get in the game! It also adds some pieces to the gigantic puzzle that is the story of the Metal Gear franchise. It's too bad that this used to cost so much money, because this single level is on par with the levels in The Phantom Pain!

Probably the first game this old that I've played. I liked the game in the beginning and in the middle, because it had a really good flow. But towards the end it turned out that it was literally impossible to complete because I needed to collect something that was required for the final boss, and you couldn't exit the room of the final boss. In other words, this was a good game, but some of the decisions were downright horrible. Probably wouldn't want to play this again.

This game basically takes everything about the first game and improves on it a lot! As a result, you have a really good stealth action game, especially considering that this game came out in 1990. I'm still shocked about that fact. So, as you may have guessed, I had a lot more fun playing this game than playing the first one, and it turns out that this game doesn't lock you, but instead has some really good final battles. And the music in this game is just incredible! Every tune is just so cool, memorable and fitting. I can't believe they made a game this good this long ago, but they did it. Highly recommend it!

What an absolutely incredible game! The first thing that struck me was that the game was a lot more punishing than the later entries in the series, and that the controls were surprisingly good, except for the fact that you couldn't move the camera. However, that was something I counted on and therefore it wasn't a huge problem. What was a problem was some of the backtracking done towards the end of the first and second disc. The boss battles in this game are mostly really epic, and seem like they haven't aged that much at all! And I liked how the plot became progressively more and more confusing like it did in the third game! Combine this with an incredible soundtrack and some really cool game design, extremely revolutionary cutscenes with voice acting and all, and a nice attention to detail (I noticed some rats in a place where I once fought a sniper, and I tried to snipe some of the rats, and it worked!), and you have one amazing game. Solid recommendation to everyone (pun intended)!

I don't even know where to start with this game. This may be the most fucked up game I've ever played, and as a result, it is also one of the best games I've ever played. People usually say that the story is the main reason for this, and while I do agree, I think that the character development the main character goes through was interesting, and the gameplay is easily some of the best in the series! And the music may be the best video game soundtrack I've ever heard. Don't look up story info about this game, go into it completely blind, and you may have the time of your life! I sure know that I had that!

I finished this game a while ago, and I had to take some time to think about what my opinions on this game were. I am very conflicted about it. The gameplay is mostly excellent, with the boss fights being especially good, but I can't get over how it feels like the game completely didn't feel like a Metal Gear game. The earlier titles all tried something new, with new settings, new characters, etc. This game is pure fanservice. It literally has bosses made up of the old bosses, and it seems like it tries so hard to end the series and tie together all loose ends, but I'm not sure if that worked out. I can't say I wasn't satisfied playing the game, because it was a lot of fun, and the radiator sequence at the end was straight up amazing, but I am very conflicted about the story. The soundtrack was really good though, with Old Snake being among my favourite tunes!

I dropped this game after getting to the third boss and realizing that I didn't like it. The missions felt repetitive, and while the combat was satisfying sometimes, it became repetitive soon as well. I also disliked how you had to do side missions to progress in the story, because that was even more repetitive. I could probably use that word to summarize the entire game. Combine that with an unmemorable hub world where you forget where everything is and a confusing map that doesn't exactly help you to find your way around the hub world, and you have a pretty bad game in your hands. The soundtrack was the reason I completed it as far as I did, because that was the only thing I really enjoyed. I wouldn't recommend this game as a whole though.

This is my favourite Half-Life game, and I think one of the main reasons is that it doesn't really contain a lengthy zombie sequence, which was the most annoying part about the original game, and slightly more enjoyable in E1. There are many thing I love about this game, the story and the way it deepens the lore of the series, the amazing gameplay where they didn't remove Accelerated Back Hopping, so that you can still use that (which as you may know is one of my favourite things to do in any game). The whole experience felt streamlined in a way that was different from the other games. There were few annoying sections, and the Strider battle at the end is simply incredible. Not as good as the one in E1, but damn close! The only thing that I found lacking about the game was the music. Like in the other games, it is nothing special, and is thankfully used very sparingly. Excellent game as a whole, would recommend to anyone!

More like Boredomlands 2. Ha, gottem! But seriously, I got bored after a while, and also annoyed at how extremely bullet-spongy everything became. Dropped it after 14 hours of gameplay.

Dropped it 3 hours in, because I couldn't stand how unclear your way forward was. It seems like it's impossible to just push forward, because you'll get killed, but if you stand in one place, the enemies just infinitely respawn. Not an enjoyable game at all for me, and I can't understand how so many people like this game.

Definitely the most mechanically dense game in the Mario & Luigi series. Unlike Superstar Saga and Bowser's Inside Story, where you at most control 2 characters at once, you control 4 characters at once in this game. This especially makes for creative mini-games in the form of the Bros. Items, where you have to press the buttons for 4 characters instead of two, and in the fact that you can deal more damage by combining attacks with the younger version of that brother's attack. The story is pretty good, although it does feel very constructed at some points. My biggest gripe with the game is that it is just too damn long. In the beginning, I had a hard time motivating myself to continue, and it took a while before the game really got its speed up. I would consider this to be a pretty good game though, and the soundtrack is what elevates it to that level. We have great tunes like "Thwomp Volcano" and the final battle theme. Overall a solid game, but probably the weakest in the M&L series.

Another game by Toby Fox that totally has nothing to do with Undertale. Despite having very similar artstyle and character designs. It's like the Majora's Mask of Undertale, except when it comes to Undertale, that game is more like the Majora's Mask if you know what I mean. This game had its moments, especially in the final battle, but it felt like an inferior version to Undertale, even if it had an expanded battle system. I liked the mechanic where you had to prevent Susie from killing the enemies a lot. The game felt very long though, even though it wasn't that long, clocking in at about 4 hours. An okay experience with a pretty good soundtrack!

I am astonished. This is one of the best games I have ever played for PC. It is like BioShock, but even better! I love the combat, the level design, the exploration, the many options, and the plot! And let's not forget that incredible soundtrack, my favourite tunes being "Engineering", "Hydro 1" and "Ops 2". This game blew my mind, and it's easily the best game from 1998! I haven't been this hooked to a game since I played MGS2, and that is saying something considering that that is my all time favourite game. If you want a game where you can customize your character in a lot of different ways, that is difficult, but gets easy to the point of being satisfying as hell when you get good at it, and that has a kickass soundtrack and some of the best villains in video game history, then you need to play this game!

Wow.

I didn't know video games were capable of doing what this game managed to do. I mean, until playing this game Metal Gear Solid 2 was my favourite game of all time, but I am seriously reconsidering that after playing through this game. I don't think any game I've ever played has had a story that is as perfectly executed as this one. Scratch that, I can think of few stories in all of media that could match this one. It goes so well from joy to humour and then to despair and sadness. I have never felt this moved by a video game before, and I don't know if I ever will. The ending actually moved me to tears, which is something no other video game ever has managed to do. Thankfully the game also manages to deliver gameplay that feels smooth, entertaining and tight. And the soundtrack is simply incredible, with amazing instrumentation, progressiveness and melodies. I cannot recommend it enough. It's such a masterpiece that it is incredible in spite of this below average port. If you are interested in action games or storytelling in games at all, you need to get this one. It is that good.

I've been a fan of the Legend of Zelda series for quite some time. I've never played many of the 2D Zelda games though, only like Phantom Hourglass and Spirit Tracks. So I figured it was time. And after a really long time, I have completed A Link to the Past! And it was a lot of fun at some points. The dungeon design was mostly good, especially in the final dungeon, and I really liked some of the songs, my favourites being the final battle theme and the shop theme. Something that really dragged the game down though, was the Skull Woods dungeon. I don't think I've ever been that frustrated at a game. It seemed like the dungeon was designed to drive me crazy with frustration. And well, it worked. Another thing that bugged me is that you sometimes get stuck on something and cannot advance until you have found a certain item. I've never liked this design philosophy. Its obvious purpose is to make you explore the overworld more, but if you dislike the overworld, you are not gonna want to explore it, and if you like it, you will do that anyways. It isolates players who dislike the overworld, or exploration. Exploration should only be used to give you optional upgrades in this kind of game, not to give you things required to beat the game. In all cases but one where this happened, I just looked up the answer on the internet because I really couldn't bother exploring. So, to summarize, momentarily great gameplay and some major annoyances are my thoughts on this game.