Pokémon Pearl Version was the first Pokémon game I played and owned. I love it so much, so naturally I was pretty excited when Nintendo announced Pokémon Platinum Version. I love all of the changes added to this game, and therefore, I love this game even more than Pearl. First of all, the game is faster than Pearl when it comes to battles, which does help making the game feel more smooth. Secondly, the story got an overhaul to the point that there is no reason to play Pearl for its story ever again. Now the story elements and battles are more exciting and more epic. Plus, it resulted in some amazing tunes, like Distortion World and Battle! Giratina, which are some of my favourite tunes in the entire series. Beating the champion at the end was extremely satisfying and I look forward to the post game content!

Probably my favourite of the 2D Mario games except for SMB3. It contains the most interesting mechanics, and is without a doubt the hardest. It is so relentless that I had to use save states to not spend 300+ hours on completing this game, because you get thrown back to the beginning if you get a game over and waste all your retries. The music in this game is damn good, especially the main overworld theme and the final boss theme. The level design is overall pretty solid and completing levels is very satisfying. A pretty good game.

2017

A pretty cool game. I must say that it starts out pretty badly, but as soon as you've gotten past the first level, the game becomes a lot more fun. One of the biggest pros in the game is actually something that should be a con, which is that the game doesn't really punish you for your actions. It is not necessarily a good thing in games, but here it is incredibly consistent with the theme of the game. The level design was mostly ok, but the biggest enjoyment came from the concept of the game, which is something I'm not gonna spoil here, as it is explained first during the ending. The game does have a lot of flaws though, mainly in the music, which is pretty preachy, and in the fact that the character you are controlling is moving a bit too slow for my tastes. It was a cool experience overall though.

Dropped it because I am really not a fan of the engine, and the level design. Not really my game.

More like Blue Shit amirite? Dropped it for similar reasons to Half-Life. Probably not gonna attempt any old HL-games anytime soon.

Pretty cool game. Soundtrack and story was the best part, gameplay suffered a bit from momentary unclear directions, but luckily the game was pretty short. I was surprised at how I never got tired of the movement speed. Usually characters in these kinds of games move way too slowly (Undertale is the biggest offender in this regard), but I never got that feeling with this game. I'm happy that I randomly got the true ending, and it truly added a lot to the already creepy story.

A classic game for me. Used to play this and its sequel for literally hundreds of hours on the PSP. Now I played the remastered version on PS4 and I have to say that it still holds up well today. The music of this game will either make or break the game for you, since it's literally based on rhythm. For me it made it, having some really catchy music, especially in the mini games. Gameplay-wise, this is one of the most unique RPGs I've played. You create your characters, change your weapons, optimize and things like that. But it's rhythm based, so you have to choose the correct beats to play, which all have different effects on your army. It's seriously addictive to just grind away to get the best possible classes. One thing I like about the game is that you can actually lose your Patapons if you do not pick up the cap that they drop when they die in battle. And some bosses can kill them, cap and all. But my favourite thing about this game is definitely the aesthetics, which are also very unique. But everything feels so tied in to these aesthetics, and they make this game feel a lot more life-filled than it would have felt without it. I recommend getting a PSP just because of this game and Patapon 2!

Holy shit, what a game. I went in to this expecting to sink 40 hours into it or something, but I felt satisfied enough to complete it after no less than 63 hours. In that time, I completed almost everything there is to complete + the DLC. And I had such a blast that it's not even funny! The gameplay is some of the most satisfying I've ever played. It has such a good progression system where you actually have to fail to advance. I loved the interconnected world, and every time I found a major shortcut, I was just thinking: "this game is fucking genius". And the bosses are some of the most satisfying bosses I've ever met, my favourites being the Four Kings, Gwyn, Artorias and Manus. I didn't really like the fight against Ornstein and Smough, but defeating them was one of the most satisfying moments I've ever experienced in a video game! Can't praise this game enough, it's a bloody masterpiece!

I would say that the general thoughts about this game (i.e., that this is a good movie, but a bad game) are true to some extent, but there are some things that I think could only have been executed by keeping this a game instead of a movie. For instance, the winter chapter is amazing and highlights how good the stealth in this game can be when the environments are good enough to compensate the core mechanics, and it is good precisely because it is playable. The battle against David was a bit of a pushover, but I still found a lot of satisfaction in it. The gameplay overall is a different story however. It goes from really good (like I mentioned before) to ok (which it is most of the time) to horribly mediocre (i.e., that god damn sniper section). The story is where this game really shines. I think it characterized the main characters really well, and the moral ambiguity of the final chapters is really amazing. I found myself constantly questioning whether the main duo really were good guys, which is exactly what I think the intention was.

The biggest surprise factor was actually the soundtrack, which contains some really strange instrumentation including what sounds like a clock playing, a strangely tuned string instrument, and lots of creative ways of using the guitar. It wasn't at all what I thought it was going to be. I imagined it to be what most triple A games go for nowadays, which is the good old Hollywood blockbuster soundtrack, with forgettable orchestral music without originality. The beginning was probably the worst part of the game, minus the opening sequence where you play as Sarah. It takes a long time to really get going, and it took me a while to actually start to really enjoy the gameplay. But when it did kick in, I found myself enjoying it quite a bit.

Overall, a pretty solid game with interesting soundtrack and a great story, which unfortunately is held back a bit by its gameplay.

Well, I can now safely say that another game that has moved me to tears has been played by me.

God damn, this game. Never have I played a Nintendo game with such mature and well-handled themes. Super Paper Mario comes to mind as a game being close, but the story in this game has moments that are even better than that game, and SPM is the game that I consider to be the closes to 10/10 out of all my non-10/10 games. I'm not gonna spoil the hard-hitting moments, as I didn't actually know about the last one, and it hit me like a sledgehammer right in the heart. So, having mentioned that, let's talk about some other aspects instead. This game has one of the best soundtracks I've heard! So many incredible tunes, but the standouts for me must be "Battle Against the Masked Man" and "Strong One". I love the battle system in this game, especially since I am a musician myself, and the battle system require a good sense of rhythm to use it to its full potential. The game also has some really solid boss battles, and I loved figuring out strategies for every boss. But the main thing that kept me constantly interested was the story. I must admit that it took some time to really get going (the prologue is three chapters long after all, which roughly translates to five-six hours of gameplay if I remember correctly), but once I got control of Lucas, I was basically hooked! Like I mentioned, it contains some really heartbreaking moments, so proceed with caution if you are interested, because if you stay, you will get a game like no other!

2010

Few games I have encountered so far have had such a big gap between story and gameplay. Lots of games have amazing gameplay with mediocre stories, but I've rarely come across games with this mediocre gameplay, and a story which honestly shook me to my core. Story-wise, I think this may be the best game I've ever experienced. I cannot really go into why without spoiling the game, but trust me when I say that there is something absolutely amazing inside this game. Another huge plus for me was the music. I love the constant use of choirs. I think the choir is an underused component in music, which almost always adds to it, and therefore my favourite songs from the game are "Snow in Summer" and "Cold Steel Coffin", which perfectly reflect the parts of the game that they are used in. I think the characters are another huge plus, because they are so well developed that they frankly put many other RPGs to shame. The gameplay is ok for the most part, with some segments being incredible (the intro for example, something about fighting all of the enemies while listening to "Snow in Summer" felt cathartic to me), but if you want to get all four endings, you have to repeat a lot of events which become boring the third time around. Thankfully, the game skips to a middle point every time you complete an ending, so you don't have to play through it all, but man does it add a lot of dead time. If those problems were fixed, I would easily consider this a masterpiece. I can't really put it at that level, but I would recommend it anyways. The story is just that good.

A game that somehow manages to surpass the first one. I loved the gameplay in this one. It doesn't seem nearly as bullshit as in the first game, but instead a lot more strategic. Sure, there are still attacks that are complete dogshit, but they are a lot fewer, so you can strategize around them. Overall I would say the music in this game is better, even though Blue Rescue Team has some tunes that are better individually. The best thing about the game, however, is the story. It isn't the most complicated of stories, but it is damn effective at conveying its feelings. And I don't know what it is, but I found myself cutting onions at the end of the game yet again. The game was truly at its best during the final dungeon, it being suitably difficult, and many unorthodox strategies had to be used to clear it. Haven't got much else to say, this game was a blast to play and experience, and I hope the other games in the series are this good!

This was a very interesting game. In the beginning, I wasn't really that interested in the game, because I didn't like the animation or level design that much. But something made me continue, and in hindsight I think that something must have been the charm of the game. Psychonauts has some pretty mature themes handled in a very dark comedic way. I realized this after finding a secret surrounding one of the characters in their level, which changed everything about how I viewed that character from that point. This game reminds me a lot of self-aware cartoon movies such as Terkel i knibe [Terkel in Trouble], and the twist in the end that was completely uncalled for really cemented that similarity in my opinion. I didn't care much in the beginning, but I was hooked towards the end, because the level design finally stepped up, delivering some very good final stages. The music was pretty solid too, though it actually bugged out from time to time unfortunately. I thought the game handled mental illness as a topic very well too, presenting a world where mental problems can be fixed by someone jumping into your brain and fixing your bad thoughts. It is a very interesting premise, and raises further discussion about the morality of scrambling other people's brains, which feels like something the next game can elaborate further on. But for now, this game is good enough as it is for a discussion about mental illness.

2001

This is the second game I've played by developer Fumito Ueda, and while not nearly as good as Shadow of the Colossus (which is one of my favourite games), it still holds up really well. I can really see how influential this game must have been when it came out. First of all, it has no instructions in the entire game, which means that everything has to be figured out through, logic, reason and/or luck. For the most part this works really well, but sometimes it backfires, resulting in one particular "bullshit puzzle". This doesn't really hurt the game at all though. Another thing I love is that the whole game is an escort mission that doesn't feel at all like an escort mission, and I think that is because Yorda feels so integrated into the game that she never is a hassle to guide around. You legitimately feel a connection to her, and that helps in setting up some of the scenes towards the end of the game. The greatest thing about this game, though, is the fact that this absolutely couldn't be anything other than a game. No movie could ever convey the feeling of actually leading someone along through an abandoned castle, rescuing her from all the dangers, and all the time using your own hands to do it. And that's really one of the things that elevate this game beyond just being a good game.

Man, this game is such a mess. The gameplay is absolutely terrible, plagued with all the problems that an RPG game of this flavour can have. Repetitive combat, uneven difficulty with spikes and valleys and boring gameplay for the most part. However, the story has to be one of the craziest I've experienced in a long time, and I believe it's accented by how the gameplay is. How many games have you played where the main characters consist of a mute guy who loves to kill people, a pedophile, a child cannibal, a misanthropic dragon and among those, a pretty normal child. It's so fitting for a game where the gameplay really doesn't make you feel like you are the good guy, and that's a big plus. I will admit that some segments of this game were pure pain to play through. And I couldn't bother to collect all weapons for ending E, so I just watched it on YouTube instead, but this game was a worthwhile experience despite its lackluster gameplay. It would be a crime to give this game anything less than an 8 in my opinion because of how deeply authentic it is.