Felt more like a book than a video game. Best written dialogue I've ever seen in an rpg but there is almost no gameplay. No real combat, nothing to "play" really. You walk around talking to people, finding new stuff trying to solve the murder. Sounds boring but my god was it fun. The jokes were on point, the issues Harry has feel real and world building works perfectly. Only problem I have is the gameplay it self. It feels unpolished and coordinating Harry on the PS5 was hard. Very hard. Probably should have played it on PC.
Overall I rly enjoyed the game and making Harry an absolute maniac of a communist definitely hit my socialist heart + I got to 360° kick Measurehead and kill a guy with my tie.
9/10 would recommend if you enjoy reading.

With a rating of 4.5, I expected something groundbreaking. What I got was an above-average story with below-average drawings. The ost was indeed amazing and perfectly set the mood for every new story. I personally would have preferred it to end after Door 4 maybe 5. The last 3 doors kind of dragged themself and I just wanted to be done with it, the first 3 doors were amazing on the other hand.
Overall it may be an amazing visual novel, I can't decide that since it's pretty much my first vn, but if you are looking for a good game because of the rating you are at the wrong address. You will be reading corny dialogues for at least 35 hours straight.

First of all im not a huge fan of old JRPGs. The combat often times feels like a chore and the plot often just feels very blanc. Chrono Trigger on the other hand changed a lot of that. Characters and the story as a whole were very well written und had a lot of depth to it. Combat was exciting and pretty to look at. Nonetheless I had a lot of passages during my playthrough that still felt boring and made me just want to get finished with this game so I can write it off my backlog. Overall I enjoyed my time with ChronoTrigger, I understand how groundbreaking it was when it was released BUT if you don't have the endurance and the curiosity to experience old 16 bit JRPGs for 15+ hours this game is not for you. Although praised everywhere and doing a whole lotta stuff right I cannot call it a favorite game of mine.

Best 2D Mario I've ever played. Great variety between easy "feel good" levels and hardcore challenges. Fun to play with your girlfriend but sadly I feel like I've gotten too old to enjoy it playing alone. Maybe gonna pick it up again in between other games. Overall very good.
Edit:
I've gotten 100% now and this game has absolut no flaws. Perfect game for every age group with an insane amount of detail and clever ideas. Of course, the story lacks depth
but you wouldn't expect that from a 2D platformer.
Absolutely brilliant and peak video game state of the art.

solid gameplay, repetitive world, fun combat, superficial story.......... what stood out the most were the women I had intercourse with!!!!! (((((: #lesbosforever<3

I enjoyed cooking for Mama but it got repetitive easily. Therefore I liked playing it when having spare time, it just got very boring very soon. On the other hand, I loved how mama and her dog degraded me. #nopainnogain

Lots of blood, bad jokes, naked skin and annoying companions.
Quite enjoyable indeed.

creative little puzzle game, which sadly kind of forgets its premise after a few hours of good riddles. At some point, you can't really find creative solutions anymore but have to find the intended one by trial and error. Although I will never finish it I'd recommend it to anyone who likes a good riddle.

had a very promising start with a lot of fun mechanics and gadgets but fell off hard towards the end. Especially those annoying floor traps made this game so much worse for no reason. In combination with the non-existent saving feature falling into one of those pitholes just makes you scream. I like the idea of the game and it's interesting to see how Hideo Kojima went from something like this to death stranding. Still, this game is very old, with cheap writing and nothing going for it besides the generally good idea of a stealth shooter.

Great love to detail e.g. a new animation when 2 zombies attack you at once.
Liked the love story but wished mister x and ada fell in love and started a 3some with Leon meuwwwww :3333
Still has some flaws that carried over from its original, for example the tube-like level Design and a very weak weapon feedback, when you shoot at the bosses. Weak boss fights in general.
Still always live laugh love Ada. :3333meow

Very fun to play with friends but the progress spikes aren't set very well. You can only help your high-level mates with big Enemies once you've reached level 15 and get the laser and the 500kg bomb which takes at least 13-15 hours. Before that, you can't do shit most of the time and feel rather useless and left out. Servers are still dogshit and it still has a lot of bugs. The game itself is very good.

Interesting concept but very poorly executed. Feels like talking to a pretentious philosophy student while the booze starts to kick in real funky.
Ps. watch out for humongus slices of cheese.

was about to give it 5 stars but fuck the V.II Snail and Walter fight + the liberation of rubicon ending is super underwhelming + horrific camera against fast enemies.
Other than that awesome game with awesome mech designs.

GTA Online. It gave me adrenaline rushes, anger, pain, tears and sweat. I liked playing with strangers except when they shot me down because I am a woman and wore undergarments. It was indeed good gameplay and I liked having money to spend on girly fits and weapons and hairstyles. I didn't like the male gaze this game holds tho but got free drinks and party meow:33333

absolute gem on the DS. extremely unique at almost everything it does. great capture of Japanese youth in the mid-2000s. godlike ost and very pleasant pacing.

The combat was pretty good and the controls were surprisingly tight. I just never got to really make use of my teammate on the upper screen. 90% of the time I just spammed in one direction hoping for the best.
The lower half on the other hand worked like a charm and made me really appreciate this game's approach to the touchscreen on the DS.
Great variety of pins with a lot of different move-sets and effects.
Sadly a lot of this game's features never went to use in my playthrough because they either are way too complicated and useless to even bother or the age of time killed them. Another thing dragging it down is the semi-well-written story. The setting is amazing and exciting but over the course of those 21 days you get to know almost nothing about this interesting world. Even the postgame extra files don't explain a lot and rather infused the confusion I had. Maybe the second game answers all my questions.
I can definitely see its potential in its Era and still can't grasp how I missed this in my early teens.
Absolute must play for everyone who owns a DS and is into JRPGS.