I'm still working on wrapping up 100% but this game is just a ton of fun, in terms of structure, it's a modern kirby game in 3D, if you know you know, but the extra stuff, (Waddle Dee Town, Copy Ability Upgrades, Mouthful Mode etc.) and that Triple A console polish make it stand out for more than just the extra dimension.

Lots of weird intrusive stage gimmicks break up the flow that I love from the previous entries and the result feels like a totally different kind of game. It's not always bad but it never reaches the heights of its predecessors and I normally don't have the patience to finish it when I come back to it, which I cannot say for the others.

I really appreciate the setting and tone of the game and the the fact that the world and characters are rendered in the "Corporate Memphis" art style is a cute, clever through-line between the aesthetic and the thematic.

Gameplay is, unfortunately, sluggish and uncompelling, wasn't hooked by it and for a rogue that's a death sentence.

Mediocre arena fighter based on my favorite manga. Character models are nice though and the interactions at the start of battles are too. Would be nice if the story covered anything other than marineford.

Truly insane the drop dash hasn't existed before now.

Lotta fun to just shut your brain off and go to town on this thing while you bullshit with some buddies.

Coming back to Zebes to find it a ruined wreck is really impactful in a way I don't really expect a videogame from 94 to be, and the atmosphere and music are top notch. Unfortunately there are just too many instances of frustration, if had played this game a million times and knew precisely what to do at every moment I'd probably be very very fond of it, on my first time through my experience was mostly frustrating with flashes of brilliance.

Really surprised to feel the way I do about this one because I remember liking it better than the original on release. I really thought this was going to be a case of the backloggd community being contrarian but I have to admit you guys were right on the money.

To the game's credit, the combat is much improved, it's slicker and gives the player more options immediately, the level design of the combat missions is also a LOT more interesting and varied, but without the over-world (barren as it was) to break up the combat missions they still wear thin too quickly. If I don't care about buying cosmetics I can go from fight to fight to fight with no breaks which, when I was 15, must have seemed like an improvement.

There are a lot of clothes to buy but because I didn't need money to enter the ranking fights I didn't bother earning much after I bought the two weapons that were available for purchase. I think I understand the function of pay-walling the ranking fights in previous game better having played this one immediately after it. As for earning money, the side-job minigames are cute, some of them are even fun (Lay the Pipe, Bug Out) but they have about 4 levels each that do not change on subsequent plays, I could see myself coming back to some of these just for fun if there was more to them, but there isn't, and bafflingly despite the neat retro-pixel aesthetic of all the others, the last side-job is almost a straight lifting of one from the first game but somehow less functional. Very confusing. I'm not sure why they put this in here, it's out of place and makes the whole side-jobs package seem sloppy somehow.

The assassins you fight are not as memorable and a handful of the fights are more annoying than challenging, particularly the motorcycle-sumo match thing which I won by chance when my off camera opponent actually drove himself off the cliff while I was on the other side of the arena trying to turn around and ram him.

And I must of course mention Shinobu, love the idea of getting to play as her but because she can jump, the devs designed her levels with much more verticality, unfortunately, her jump is trash, leading to some of most frustrating platforming sections I've ever encountered in a game, you cannot die from them but getting her where you want her to be is a way bigger pain in the ass than it should be. In combat tho, she is pretty fun to use.

Anyway, revisiting the first NMH gave me much more appreciation for a game I always liked but this was disappointing to come back to. Hoping I like TSA and NMH3 better.

The resource grind and monitoring thirst / hunger is rough in this one in a way I don't feel like it in others. I lost patience with it when my little sub got smashed by some giant freak.

Laughably blatant WRT to reusing assets and tracks, something like the "Dino Cup" consists of 4 tracks you've already raced with dinosaurs added to the side of the road. Same with the UFO and Helicopter cups. Cars are basically cosmetic and handle identically whether it's a corvette, a helicopter or a triceratops. Waste of money but I got duped into buying it and thats pretty funny so one full star.

makes you feel like spider-man

I don't expect Kirby games to be difficult but this thing plays itself, also every stage is built for four guys to run around and the result is that I feel like I'm constantly exploring an empty ikea.

This one's showing its age a little bit but still an all-time classic and as a bonus the plot here is actually comprehensible.

Brazenly Donkey Kong Country. Luckily I like Donkey Kong Country a lot.