I'm really surprised how negative the reviews are for this here because I had a great time with this. I'll chalk it up to the game being admittedly a little janky, but not to the extent, IMO, being described here.

I also think the pedigree of the game makes it seem like it's going to inherently be a "speedy" platformer when it's maybe not. Like there's definitely the capacity to go fast here, and it was built with that in mind, but in a lot of cases you're poking around looking for stuff or doing little tasks for NPCs or whatever, and the movement mechanics have a little bit of a learning curve that has to be overcome before you can really move quickly, so maybe some people are feeling like they got bait-and-switched? But once you have your head wrapped around and are flying thru using the full bag of tricks it's a ton of fun.

I will say that after a couple days of sustained play I began to find the aesthetic and music in the game kind of grating and the sequence in the last boss where you're riding up the ramp has a whirling camera that makes the correct inputs unclear and lead to a frustrating number of failures. Putting all that aside, this is a short sweet game with movement mechanics satisfying enough that I know I'll come back and have some fun blasting through now and again and that's I was looking for.

It's a warriors game you find the one skinned with your favorite thing and think its good and that the other ones are bad

Fun, cute game at a good price. Keep thinking it'd be a fun party game but only supports 2 player splitscreen so I knocked a half star off. Idk why on earth you design a game with four players by default and limit it to two in person.

More like Crusty Bullshit Bay

strong sense of speed, really feel like i'm hauling ass here, but drifting is a little finicky and the physics are unreliable. also tracks are bland does not really take advantage of the fact that the cars are very small, i just drive on roads like through a living room rather than driving THROUGH the living room, the actual location isn't really relevant to the layout of the course.

If you could some how stretch walking to your car and realizing you forgot your keys into a 10 hour experience it's this.

Because it is no longer the first Kirby game on a home console in like a decade, this is maybe not the revelation it was back in 2011. The original "modern" kirby it comes off a little bland now, especially in the wake of Forgotten Land. The remaster looks nice though, and a huge amount of new content justifies the game's existence beyond simply the aesthetic.

I rented both of these games in their original forms back when I was a kid but never finished them, it is pretty exciting that they are accessible again after so long, particularly Lunatea's Veil, as I've played PSN releases of the PSX Door to Phantomile and the Wii remake. These are both charming games but 2 is definitely the superior one. Don't really see the complaints about the lighting, I'll be honest, think both games look great and ran well with an occasional but not particularly noticeable frame drop here and there. Overall I think the games look and play great, and I was really satisfied with the experience, this is an incredibly niche series so it's honestly a shock this exists to begin with. Please, somebody remake Tomba next.

I think the kids are calling it "vibes".

Really great for new God of War players and people who are familiar with the series. Reframes the content of what had previously been sort of juvenile (though still cool) games to this point and tells an impactful story with fun combat. Sort of the perfect soft reboot, rich with callbacks for veteran GoW players but also completely accessible and even potentially somewhat elevated for newcomers as uncovering the specifics of Kratos' past becomes a part of the narrative.

Brings the best of VII and 4. Does a good job of maintaining tension throughout without becoming a total bore, though it is definitely still frontloaded with the best bits.

Great platformer, played on the Wii originally and the 3DS version is better just by virtue of not having to shake it to perform a roll, but it also has some additional stages that the Wii version did not. All around, this is the definitive version of an already excellent game

Not really sure why this game is getting the degree of hate it is in relation to every other Just Cause game but I think it's fine, sorta game I do not accomplish a ton in in the conventional sense but flying around is really exhilarating and there's a lot of room to do it, not to mention the gadgets are fun to play with. Even if the more structured objectives and story the game is ostensibly asking you to engage with are in no way compelling it's certainly worth more than what I paid for it (nothing per PSN) for the few hours of fun goofing around with it.

Takes what was great about paper mario combat and gameplay and adds to it in compelling ways, with a lot of personal charm to make itself stand out on it's own.

There are instances where the it's hard to judge depth in some platforming sequences that lead to frustration however the overall experience is so positive it never impacted my overall enjoyment significantly.

This is the best open-world game ever made because it actually encourages exploration. I climb the ubisoft towers and I get a map, sure, but it doesn't auto-populate my map with a bunch of shit to collect or whatever. The towers are vantage point, and I'm free to use them to fill out my map myself and chart a course to whatever looks interesting. The result is that I feel like I'm actually exploring he world and uncovering things, rather than just running errands.

I understand that the weapon-wear system is integral to the game, but if I could change one thing, I'd give the option to save a couple of weapons and use items you find to repair them. More enemy types would be nice. Otherwise, it's as good as they say.