Seltzy
BACKER
2013
The learning curve is more like a vertical line. I like to separate the community from the game, therefore I have nothing but praise. It’s the hardest MOBA to learn and play but that is what makes it so satisfying. It has the perfect f2p model being all cosmetic. The feeling of superiority I have gained over League players (legitimate or not) is priceless.
2011
2017
2009
Love this game. It has certainly not aged well and it’s more or less dead now. Guns feel really nice to use and there is a lot of variety in weapons and maps. Working together as a team on high difficulties is insanely fun and I wish I could still do it today. Zed ai is super simple but it lets players learn the game to a science. I fondly remember learning tech on test map servers and learning strategies on different maps. The grind to level up classes is a huge filter, unfortunately, and takes far too long.
2021
2015
Overhyped for me maybe but this game really fell short of the “best soulsborne” mark. The level design was mostly top notch, but nearly every non-dlc boss was forgettable at best. I spent most of my playthrough wondering what all the hype was about. The simplified and more aggressive mechanics were cool but it’s not night and day different than Dark Souls imo. Notable lack of variety in locations/scenery with few exceptions.
2007
I can imagine this game is a nightmare for new players (intentionally so), but as a kid I had nothing but time and the whole thing is ingrained in my mind. The game was unplayable for a long time on windows 10 but with the new remaster I found it was like riding a bike. Underneath the intentional bullshit is an enjoyable and challenging platformer. Love most of the bosses.
2018
2020
2019
2008