Kind of plays like ass or the ai is just insane idk. The real life videos go fucking crazy on sexy models just barely being naked. A game made for middle school boys i think.

Just a bunch of combat scenarios meant to be a challenge. I only did one set really, but combat is fun so this is probably fun.

Apparently this was pre-order DLC, which was later sold for $1.99. This DLC consists of Towelie popping up occasionally throughout the story (literally just pops up in a through cloud at the top) to give you helpful hints. I don't really understand why people hate this, especially if you like South Park? It's just funny to me, and not like "oh everything Towelie says is explicity a joke", its more like "Towelie popping up to say some inane shit you probably already know" is funny. I think people complain that it should be in the base game, and sure, it isn't really DLC material, but because it was the preorder bonus/costs $2 (it is included in the season pass bundle too) its just funnier.

Dope ass artstyle, starts pissing me off at the end cause im tired of the dungeons and bosses and i cant hit shit with my sword no more.

I fuck with tactics games I think but this really felt like chewing air. Maybe it feels better later on, but definitely at the start it feels like im just pressing buttons to continue the combat and not really much thought put into it at all. It's probably because it too simplified (i understand its for babies). Grant Kirkhope soundtrack sounds very Grant Kirkhope. Rabbids are dope and evil.

I would probably fuck with this if I could play this on mouse and keyboard! I like the vibe but it didn't really pull me in in the first 50 minutes and it's kind of annoying to have to whip around on a controller so I just wont.

I don't really fuck with survival craft games to much and I was thinking I would get into this more than others, but nah. I fuck with exploring this scary alien ocean, but actually trying to find the resources I need annoys the living fuck out of me. I quit and just went to creative to freely explore and that was dope.

2018

Upgrades behind upgrades behind upgrades. This game feels structured like a mobile game, except it just asks for you time and not your money; and since they probably wanted to make a "infinite" rogue lite, yeah sure. I just find the gamefeel just slightly not good enough for how fast the game can be. Yeah, mainly just talking about getting filtered by elysium duo boss. Whatever, its fine, but for sure least favourite Supergiant

Worst fucking multiplayer experience ever. This game just fucking sucks for multiplayer, the camera fucking jerks everywhere cause it can't decide who to focus on. *I* can't fucking tell who is who most of the time and lose track of myself and just die. Compound the previous statement with the perspective of the camera in this game fucking sucks and I just start constantly dying. Fucking hate this shit, 2D mario clears.

I can't fucking take it, every game is fucking predatory evil crap and also sucks to play/doesnt work.

I think this game is slightly worse than the first one, but still kicks major ass. The exploration is still there, and you even get to keep your shit from the last game, so you just get even more fun shit to your movement kit. The combat is still fun, so fun I wished some bosses had more health cause they are kind of easy. The game is very pretty and I generally felt like I was in Star Wars and that is just something that you can only get with AAA. Just being in this high fidelity alien world is amazing.

The parts I think it lacks in though are just there are less planets than the first game, and only 2 of them are real "explore them" type planets. The other ones are pretty much set piece planets (there are stuff you still need to go back to get later, but generally you explored the planet fully the first time). The first game had like 4/5 basically equivalent planets to explore, but they are smaller and less open than the 2 in this game.

They decided to make the 2 explore able planets more like open world philosophy, with a heavy focus on 1 of them. Koboh is a spoked wheel design where there is a center area to freely explore surrounded by more "linear" locations. This works fine, and there is some visual differences between these areas, but it still all on the same planet. The other planet is all desert and, quite frankly, deserts are boring! There isn't really a lot here so its fine but still thats the only other real place.

Also the story isn't as good, its serviceable here so not bad, but the first one gave me that patented Star Wars Feeling™.

This being modern Star Wars, there is a lot of fan service, and I fucking love that cause it pulls from every era in the universe. You have the original movies with storm troopers and the empire. You have the prequels cause this game has fucking BATTLE DROIDS BABY, THEY ARE HERE AND I LOVE THEM. You have the newer movies with some of the newer droids that added to the empire roster. There is even a bunch of High Republic shit in this game too, its all fucking here. You even got architecture for those 3, you go in a seperatist ship, an empire space station, and a bunch of High Republic ruins. The fucking Crossguard claymore ass light saber is even a stance you can use in this game like YEAHHHHHH. The fan service rules.

Speaking of the stances, you start with the 3 from the last game (single saber, dual bladed saber, and dual wielding), but you also get 2 new ones; The crossguard and fucking blade w/ a blaster. The crossguard honestly felt too slow for this game, but the blaster is so fun. It feels awesome to shoot your blaster while you are doing your saber combo.

I do really wish this game had more platforming challenges because the platforming was fun. There are rifts that lead to like combat challenges, but also Mario Sunshine bonus levels with platforming. Most of them are combat and there are like 4 platforming challenges. I was more! There are things you can dash through that reset your jumps and dashes! Its fun!

Final point is that every game should have a double jump even if you dont need it because double jumping just feels good to do, and with the animations in this game that simple act is just beautiful to me.

Only played 18 minutes but i was falling asleep. The intro pixel cutscene was a neat style that reminded me of older games, and the feedback of being a space marine was cool.

What if Left 4 Dead but it had a bunch of modern design choices that make it worse actually

It's a fine little game, not really a lot, but it doesn't need to be. Just hallmark movie type beat (im assuming, please get on my ass Hallmark heads if im wrong). This game does need a fucking FOV SLIDER, EVERY FIRST PERSON GAME NEEDS A FOV SLIDER. It made me bursts of sickness frequently.

Played 2 hours and realized I just was not having any fun. I don't particularly like the weapon (his attack animations/feel). I have problems timing the parry and the dodge to the attack animations. I love big shields in Dark Souls, but that feeling is NOT the same as shielding in this game. I dont like that the first area is just a open area with some "ruins".

I got to the second area (a big safe zone city) and all my exploration drive went away. I do not want to hear any more talking, I don't want to explore anymore so I just quit.

Yeah I think the artstyle, setting, and music is a good change of pace for Souls-likes, but it I don;t like the combat so 👎