Didn't expect to be completely addicted to this.
I didn't know anything about F1 and after playing this now I watch the races every week lol

This review contains spoilers

Played the enhanced edition.
Overall decent experience especially because of its setting. Gameplay I’d say is functional, nothing special nor horrible.

There are a few of questionable design decisions like some platforming sections and especially the final boss battle. Who thought it was a good idea to throw out the mechanics players got used to over the course of the game and introduce a completely new mechanic for the final boss?

I don’t know if there’s a plan but I feel like if they expand on this (bigger world, more strategic options for the combat, maybe online play etc,) it might turn out to be something very special, because what’s there now is super fun and charming.

I was surprised by how the card game mechanic works really well as an analogy to how people have conversation with each other.

As for the game itself, I liked the atmosphere, somewhat melancholic but at the same time there is hope that makes people move on.
But maybe they should have made a playthrough a bit shorter as it's (imo) imperative to go through several playthroughs to properly see what the game has to offer. (I think even people who are not really trying to 100% the game should do at least 2-3 runs)

(low 7)

This review contains spoilers

I played this after Odyssey so the gameplay wise it felt rather basic compared to that game - less RPG elements (lack of character customisation, no dialogue choice even if it doesn't really have an impact in Odyssey, etc), combat is much simpler, maybe a bit too simple.

Origin is also much shorter than Odyssey but this in my opinion is actually an advantage rather than a shortcoming. Since it has less side contents ("bloats"), the main story felt like it had more weight to it.

The story itself, while nothing special, was enjoyable thanks to the well written and well acted characters. My problem with it is that the ending felt somewhat abrupt, and even though Aya is a great character, I don't think it was a right choice to not end the game with the character the players spent the most time with.

Regarding Aya, I feel like there is a huge missed potential. Maybe they could have written a story with two protagonists or maybe do some DLC that tells Aya's story after the main game or they even could have done something akin to Odyssey and Valhalla although I prefer this option much less than the first one. (iirc the last one was actually the case when the game was in development but since Ubisoft management are famously sexist assholes, compromises need to be made and the game turned out to be what it is today.)

(high 7)

Beautiful pixel art, satisfying to play, music is quite nice also.

Not sure about the time limit though. Felt it clashed with the genre considering exploration is one of the essential part of it. Fortunately you can turn it off.

(low 8)

What I read about (I think it was an interview on EDGE) how the creator works is quite interesting. So basically he downloads lots of renaissance artwork from the internet and piece them together, then he makes up the story based on the result.

And the story definitely feels like it, but in this case, its inconsistency actually works as an advantage rather than a disadvantage. The inconsistency makes it almost impossible to foresee what's going to come next (both artwork and story wise) and this only adds to the silliness of the game which is what the creator was going for (I think).

Also great thing is the game doesn't overstay its welcome, taking only 2-3 hours to see more or less everything the game has to offer.

(high 7)

The game keeps providing interesting bits of story, challenges and puzzles without getting overly complicated or obtuse, nor overwhelm the player with the flood of information and as a result there's a sense of movement. And I think this is the most impressive thing of the game: how they nailed the pace and flow.

(high 8)

There's nothing particularly wrong about the game. It's a decent fun twin stick shooter that plays well. But at the same time there's nothing that makes it memorable, that makes it stick out.

Or I guess I could say it's memorable because of how colourless it is... It was a weird, confusing experience.

(mid 5?)

It's a well polished game that looks good, but not really a interesting one. Doesn't really do anything new, while failing to reach the heights of level design of Souls, Zelda games (the biggest influences for the game).

(low 6)

It's really fascinating that something that boils down to just typing in some search terms and watching videos that shows up as a result is one of the most gripping experiences that the medium has to offer.

The story will unfurl wildly different to every player and in my case I unexpectedly found out who the real culprit of the murder was about 15 minutes into the game but that's not really the point because the real fun is in trying to make sense of how, where, when the murder happened.

What seemed relatively simple at first turns out to be a story full of mysteries, twists and turns, that sometimes even feel surreal, magical, that makes you want to know more, find out what really happened. You have to constantly course correct, go back to the square one, but when all the puzzle pieces fall into place, it's really satisfying.

I think that the search result only shows chronologically first five videos is very clever as it forces you to think outside of the box, branch out of your current line of thought. The performance by Viva Seifert is crucial in making the game work, as her subtle yet powerful performance tells as much if not more as her lines themselves, and it's also what makes you emotionally invested, feel for her, sympathise with her.

But then again, can you actually trust what she says? Are you sure about the conclusion you just made? It's these layers that make the story (and in turn the game) truly interesting and that make me keep thinking about it even after I finished it.

2022

It always feels fresh to see the world from a non-human perspective, especially if the world you're in is as beautiful as the world of Stray.

But that freshness is bound to diminish as you keep playing and unfortunately, the game doesn't really have anything else to offer.

Also, I feel like the game wastes its potential of the new perspective by making the player character feel more like a human in cat's form rather than an actual cat.

Basically 'Her Story but bigger', now with four protagonist up from one and scenes take place in various locations rather than a nondescript room. Yet it's less complex, and too predictable. It lacks focus and things that made Her Story's story engaging such as twists and turns, fantastical atmosphere, sense of mystery, etc., and ends up feeling like a mindless chore (especially because of its length), whereas Her Story made me feel like I'm doing an actual detective job.

Another example of 'being bigger doesn't mean it's better'