Stylistically very cool and unique, especially for the era. However, the gameplay itself is barely an improvement over Tecmo Bowl, and not at the level of Genesis era Madden games.

After my first blind playthrough I'm absolutely astounded by the front-to-back quality. It's witty, it's sad, and it sticks out like a (glorious) sore thumb amongst all the vanilla, run of the mill, color in the numbers RPGS in name only that release every year. I'm gonna play it a second (and maybe even a third) time without looking up anything just because I want to experience every corner of the game on my own.

The VO work for the Final cut is overall tremendous. There are a few characters who don't fit in quite as well, but that's really a minor quibble.

The score is perfect. British Sea power managed to create these compositions that encapsulate the emotions and feelings of Revacholian life. It's gripping work

I've heard that people find the overarching narrative weak, but I think separating the "main story" from "side quests" here is doing a disservice to both. The game functionally requires you to complete a myriad of side quests to complete the game, and they all are a part of Kim and yours journey through the case.

It goes without saying at this point, but Disco's writing is beyond good for the videogame medium. It builds it's world bit by bit and with an excess of million words it somehow doesn't waste any. It feels so purposeful and directed in every situation

Anyway, 1010 good game

Definitely a few steps behind Treasure's best 90s games, but a fun time nonetheless if you've already gone through the others

Occasionally overhated, but it's hard to recommend wholeheartedly with some of the baffling design decisions. Looks and sounds great though

Probably one of the best N64 games I've ran in to. The story execution is real bad and the polygons are real ugly, but Treasure knows how to make fun games and they managed to make another one on a console that actively tries to push away fun

3.5 on arcade, I'm sure much worse on everything else

I don't think you can make a better isometric racer

That being said, it's still an isometric racer

The best fighter I've encountered on the SNES, and one of the best exclusives to the SFC in general. Gorgeous sprite work, controls extremely well

Incredibly cool, feels great, but I do think Gunstar Heroes is a the better run n gun. No one made them like treasure though

It being a functioning platformer that deviates from the Mario formula earns it above average marks

A valiant attempt at something the tech couldn't really keep up with. Not worth playing with all the other games in the genre to release since

It's a travesty this never received an English release. Really fun tactical feeling run n gun with an RPG veneer and an actual story. One of the best SFC exclusives