It's like 5 hours too long and that's my only complaint. god damn what a game

The best Mario game and that's saying a lot

This review contains spoilers

I was going to give this a 7/10 but then the game pulled out the final level where you can 1 hit kill everything and I love final levels where you can 1 hit kill everything so of course it gets a bonus point.

I adore Bioshock's art direction and atmosphere, the gameplay is pretty fun and the world is captivating, but I ran into the same problem I have with a lot of older games, I just get bored of them. 100% a me problem, if I was 18 in 2007 I would have probably beaten this 25 times.

2D zelda sucks ass come at me fellas

Still can't believe the fellas who made one of the most fun and engaging fps playgrounds ever then went on to make a game where the only challenge comes from how big the bosses' health bar is.

Has the depth of a kiddie pool and does nothing to justify its £70 price tag (4 modes, seriously fellas), but as a cute little extra on PS Plus it's fine.

Struggled to enjoy this the first time around, mainly because the difficulty curve is so ridiculously steep in the first few hours. I think they really messed up the tutorials in this game, there's a tutorial pop-up for pretty much everything and yet I was still lost and confused for the first few hours. I gave up around the third level last year.

With that said, this game kicks so much ass when you actually know what you're doing and goddamn was it worth replaying. Mastering that combat loop is tricky at first but once you've got it, you've got it. Leaping through the air, sniping an arm cannon and lobbing a grenade at a bunch of demons is so gratifying. It's everything DOOM did so well taken to the next level. It's great.

Marauders suck though seriously who thought they would be fun.

2020

Felt like they could have done more with the concept but this was cute.

As a hardcore gamer I related very heavily to the main character

2018

https://youtu.be/vw7BMEyamp4

I made a video about why this game works so well.

I've been hyped for this since it first was announced last year, and I'm happy to say that it.. mostly delivers. I really wish it went a little further with its concept (like an hour more would have been perfect for me), and one of the puzzles is unbelievably unintuitive and reminded me of the worst parts of The Witness, but other than that, this is wonderful.

Annapurna strikes again babey.

I didn't really like the gameplay and I still played it for 110 hours. If that isn't a sign of quality I don't know what is.

My first time playing this since 2016, something that stuck out to me this time around was just how well designed the world is. I played with the player map marker off and I never got lost, just because of how distinct every section of the map is, it all flows so well and is fucking beautiful too. There's so many tiny details in the world design that I just love. I do think it's a huge missed opportunity to not capitalise on it more, this could have easily been another 'A Short Hike' style game and it would have been amazing, but what you get instead is a decent story with some fantastic character writing. I could listen to these 2 talk for hours, their relationship is so well written.

I'm happy that the Campo Santo fellas are now at Valve and working on {presumably something cool}, but I am sad we likely won't get any more of these. Because despite this really just being another run of the mill walking sim, there's something special about it that I really love.