2018
2017
2019
2007
2017
2021
2020
Struggled to enjoy this the first time around, mainly because the difficulty curve is so ridiculously steep in the first few hours. I think they really messed up the tutorials in this game, there's a tutorial pop-up for pretty much everything and yet I was still lost and confused for the first few hours. I gave up around the third level last year.
With that said, this game kicks so much ass when you actually know what you're doing and goddamn was it worth replaying. Mastering that combat loop is tricky at first but once you've got it, you've got it. Leaping through the air, sniping an arm cannon and lobbing a grenade at a bunch of demons is so gratifying. It's everything DOOM did so well taken to the next level. It's great.
Marauders suck though seriously who thought they would be fun.
With that said, this game kicks so much ass when you actually know what you're doing and goddamn was it worth replaying. Mastering that combat loop is tricky at first but once you've got it, you've got it. Leaping through the air, sniping an arm cannon and lobbing a grenade at a bunch of demons is so gratifying. It's everything DOOM did so well taken to the next level. It's great.
Marauders suck though seriously who thought they would be fun.
2020
2019
2018
2021
I've been hyped for this since it first was announced last year, and I'm happy to say that it.. mostly delivers. I really wish it went a little further with its concept (like an hour more would have been perfect for me), and one of the puzzles is unbelievably unintuitive and reminded me of the worst parts of The Witness, but other than that, this is wonderful.
Annapurna strikes again babey.
Annapurna strikes again babey.
2016
2016
My first time playing this since 2016, something that stuck out to me this time around was just how well designed the world is. I played with the player map marker off and I never got lost, just because of how distinct every section of the map is, it all flows so well and is fucking beautiful too. There's so many tiny details in the world design that I just love. I do think it's a huge missed opportunity to not capitalise on it more, this could have easily been another 'A Short Hike' style game and it would have been amazing, but what you get instead is a decent story with some fantastic character writing. I could listen to these 2 talk for hours, their relationship is so well written.
I'm happy that the Campo Santo fellas are now at Valve and working on {presumably something cool}, but I am sad we likely won't get any more of these. Because despite this really just being another run of the mill walking sim, there's something special about it that I really love.
I'm happy that the Campo Santo fellas are now at Valve and working on {presumably something cool}, but I am sad we likely won't get any more of these. Because despite this really just being another run of the mill walking sim, there's something special about it that I really love.