Pretty solid overall, but it doesn't leave that much of an impression compared to other Metroid games, which I may partly attribute to the art direction, and the atmosphere was more on the level of Zero Mission than Fusion or Super, which isn't a good thing. The individual areas of the game often don't stick with you as they do in other games in the series.
The free aim made combat great, honestly, and I do not think the counter ruined it (i.e., get good). It's definitely not always the optimal thing to use, and I employed it less as the game progressed. I know combat isn't why people love Metroid-type games, but it's really a large part of why I dig Fusion and this game.

As far as remaking the original game goes, I find AM2R to be far more loyal. You could enjoy either more overall for different reasons, but I'm inclined to favor AM2R.
I'd love to see MercurySteam tackle a new Metroid game, now that they had a go at this.

EDIT: Yep. They did the thing.

Same thing as the original, of course, but with TFC included. It's pretty decent, certainly harder. The level design is rough in some areas but it gets better.

Really fun game with a charming sense of humor. I did beat it on multi-player with one other person, though, so I couldn't tell you how it holds up on single-player. It's probably still fcking awesome.

1993

Awesome game, even after all these years. Shooting things is very satisfying and since managing ammo becomes pretty important in Ultra-Violence, it was interesting for a second playthrough after doing Hurt Me Plenty. Episode 1 has absolutely perfect level design, but it gets a little worse towards the end. I consider Mt Erebus (E3M6) to be the low point, though I really enjoyed Gate to Limbo (E3M7) as a prelude to the ending. The final boss is a joke with the BFG, but it was decently enjoyable if you abstain from using it.

Quite replayable, and the multi-player and the mods make me love it even more, even if I can't factor them in my rating. One of my favourite games, with all its shortcomings.

Sick game and a great start for the series. I know it's a staple of Mega Man, but I still have to say how getting past each Maverick in your own order and finding out how to take on them is really entertaining and lends itself to tons of replay value. The music is simply amazing all around.
The last stages can be quite challenging, but rewarding. My only issue with them is that they're a little awkwardly paced with the bosses, especially when I compare it to the sequel. The final boss was also very difficult, and defeating him was so absolutely satisfying that I cannot quite express it with words.

Great game and I don't think it has any meaningful enough shortcomings.

Great follow-up to the first Mega Man X, and I don't really have many issues with it. The stages and the Maverick fights are unique and distinctive, and a few of them take advantage of the Super FX Chip well. I don't like the designs of the Mavericks themselves as much as I do X1's, however; they don't pop out the same way and are less memorable for that. The music was really good, in my opinion, but there's one instrument that can be a bit annoying to hear, and if I had to give an obvious immediate example, I'd say listen to the start of Wheel Gator's stage theme. I did get used to it, though, I suppose.
The endgame felt better paced than the first game's and I was surprisingly content about the story's emotional beats towards the ending, since I didn't think I was very invested. The final boss was pretty fun to do, and the first part felt way cooler than X1's. Only two issues here are how it sends you to the first segment of the ending stages if you turn off the game and having to repeat a short part of a level you already beat before the final boss.

Still, I overall really enjoyed it, maybe as much as I did the first game. I'm interested in seeing what a second playthrough of both will change in my opinion.

Now that I finally replayed it, I will say this game has mainly two things over its sequels: side-content and atmosphere. The side-content is actually rewarding because it gives you insight into this universe and the whole game has a rather dark and disturbing atmosphere, which is more or less appropriate for the game's setting. You already know the combat and predator mode are sick as Hell so that's all I'll say about it.

Not my favourite Arkham game, but it does enough to distinguish itself.

Entertaining enough with a group of friends.

Well, you know what you're in for when you get this game. The story mode does its job, no doubt about it, though there a few things in it that you can't use yourself, which seems stupid.

I enjoy making levels; I enjoy looking at other people's creations; and I love mastering the Ninji Speedruns. Couldn't ask for much more from this game based on my experience with it.

Pretty good game still, but the level design doesn't feel as tight as the original's. I prefer Doom 1's more closed and confined levels, personally, and I think it also had a better soundtrack.
I could see people preferring this over the first one, though. Maybe my opinion will change on a future playthrough, but I consider these two on-par and both absolutely worth it.

A decent game. It's pretty fun throughout and I like its humor. When it gets more difficult, it can be fun to mess with the combat options. The game's arguably main draw, as was Tomodachi Life's, is choosing your own cast of Miis, and I definitely got some laughs out of that.
I find myself wishing, in spite of my expectations, that they had a more interesting story and more developed gameplay. The relationships between the Miis are a great feature which I would like to see expanded. Combat could definitely be refined, because you don't even really control 75% of what's done in battles.

Enjoyed my time, but a little rough to recommend for 40 dollars.

A big drop from its predecessors, I'm sorry to say.
The level design is a step down, the bosses are mostly bad / disappointing, and it has a much slower pace than I would want and expect from these games. The Maverick designs kind of looked better than X2's, but their battles and their weapons were way worse. Levels are littered with enemies that take too long to beat and most of them have projectiles. The stages blend together a lot and they're not as unique as X2's. Being able to play as Zero is a neat addition, but the implementation makes it a complete afterthought. I didn't mind the side-content, but I can see why some may find it excessive. Some people say this is the hardest of the SNES games, but I can't say I had a legitimately harder time beating this one. I didn't at all. It just had more BS.

As you might've been able to tell, I loved X2, so I'm rather disappointed. There are good things here that I enjoyed and I can't say I regret playing it, but towards the end, I really just wanted to get it over with and move on to X4. Hopefully that game's better.

Very repetitive structure-wise, but fun enough gameplay for 12-year-old me. I don't know if I could really recommend it.

2008

The Cell Stage is short but enjoyable enough. The Creature Stage is really basic but it's oddly charming. The Tribal and Civilization Stages are pretty much baby's first RTS. I've always enjoyed them personally, but neither is very interesting.

The Space Stage and Creature Creator are no doubt the focus of the game. Creating creatures is cool, and I think making them more complex as you progress in the Creature Stage and seeing how they've changed at the end is the best part. Space Stage is a bit mixed. I think it can be enjoyable and there are things to do, especially if you get the Galactic Adventures DLC, but I don't think it manages to hold my attention for as long as it should. I've played through the game many times, telling myself I would beat Space Stage each one, and I never did. I know that it doesn't really have an ending, but there is sort of a goal, and I could never bother to reach it.

All in all, enjoyable enough, I suppose.