Just beat Hitman 2, and let's just say it was very fun hitting those men

I played Thief Gold up to its 8th mission, The Haunted Cathedral. I did not rate it because it was a bad playthrough, but here are my thoughts:

1. Thieves' Guild sucks ASS, it was my worst experience in Thief Gold. When I get back to it, I will probably do The Dark Project instead, and maybe come back for the Gold missions later.
2. Missions like The Haunted Cathedral and Down in the Bonehoard were odd, certainly not what you expect from a legendary stealth game, but I've grown very fond of them. This game's atmosphere is overwhelmingly dark; these missions best capture that.
3. I am really bad at this game. When I played Hitman 2 (2018), I found myself getting frustrated when I fucked up the stealth too much and had to reload, and it was even worse here, because this game is way harder. Screwing up the stealth forced me to do combat, which is not Thief's strength, and also messed with my immersion. Maybe that's on me, but hey, that's why I'm not giving a rating.

I feel like I can love this game, because I so clearly found things to love, but I owe it another, more earnest try. I got more into Hitman 2 recently, so hey, maybe I'm not as bad at video games now, lol.
(feel free to comment)

Played some alone, some with two family members and they weren't so fond of it.

I was more fond of it. I liked the minigames, really, even if the motion doesn't like "add" much. In some, I'd say it was more tiring than it should've been, but whatever. The boards I played were fine too. DK was interesting enough, Goomba was good for a straight path to the end, and Koopa was very fun.

My issue with this game is the aesthetic. It's lame. It feels like they went for a "realistic" tone, or at least an overly detailed "real" tone, and it sucks. Even Mario Party 9 got that right, but not this one. Fuck you, Mario Party 8, for being ugly.

Still better than 9, though. Like, it's good, just not a favorite, I suppose. Maybe I owe it more playtime, and if I give it that, I'll edit this review. For now, yeah.

I played this a lot as a kid as well as some of the Mario Party games, by myself, which is pretty funny. I came back to it now, while I'm sick and with family I hadn't seen in a while, and I got nostalgic. But even putting that aside, it's a pretty fun game, with decent variety in modes and minigames, not too luck-based. Going back to Mario Party 9, I thought it was a lot less interesting and balanced.

I didn't play Wii Party U as much, but maybe NDCube should go back to the glory of Wii Party. (?)

Also, I can't believe Wii fucking Party is a comfort game of mine.

No spoilers here, for my fellas who haven't played the game. If even small descriptions of things are too much for you, though, you should wait until you play it.

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Man.
It's been about 5 years since I properly got into Metroid, playing through most of the games. Not as much as other people (even in relation to my age), but still a while. With the state of the series, an actual sequel to Fusion seemed unlikely for some time. But slowly, the pieces were falling into place. Nintendo entrusted a foreign studio with the 2D series once again, and they were satisfied with their work; certain... things in Samus Returns appeared to tease something new. Could we really be getting our first original 2D Metroid in 19 years?

Yes. Yes, we were.

Metroid Dread is fantastic. Compared to Samus Returns, it feels much more like a modernization of the Metroid formula. The controls are so fluid, the action so satisfying... Standard enemies will hit hard, but once they're killed, they'll drop good refills, so a capable player doesn't have to suffer for small mistakes. Bosses are powerful, but their attacks, telegraphed; surely, nothing you can't handle! And once you get the hang of it, it'll feel great. This is, probably, the game's biggest strength.

In all honesty, it's probably a good sign that the most divisive thing for me is the story, especially following up Fusion's, but for the most part and without going into details, I can take it. The environmental storytelling isn't as focused on as in Super Metroid, but still has its moments, like the build-up to Nightmare in Metroid Fusion. With that, the gameplay, and the design of the world, it rather feels like a mid-point between Super and Fusion. Did I mention some sequence breaks are possible? Yeah, I ran into one completely by accident while playing! That's how natural it is if you know what to look for! I already can't wait to replay it.

Some people have complained about the music, but I actually think it's great to listen to while you're playing! Not unlike some Zelda temple themes, or even certain Metroid area themes. Oh, and how I could discuss atmosphere without mentioning the so very publicized EMMIs! They may not be as imposing as the SA-X, but they are far more interesting gameplay-wise, and the game throws some twists throughout your playthrough to keep you on your toes. Their design, the way they move, it's absolutely perfect, and I hope you'll be able to see why when you play if you haven't yet. There are other memorable atmospheric moments, but much of it is spoiler-y... So I'll leave it here.

I don't know if I'll keep this review up, because this is an extremely important game and my thoughts on it aren't very developed; it's possible I'll make a new one in the future. But... For now, I'm putting it out there. I am satisfied, and actually, really really really hoping for DLC...

1996

Pretty solid engine, like Doom. Just great to control. I'm not the biggest fan of the level design, though. The aesthetic just feels confused and not cohesive. It was enjoyable overall, but I wasn't all that into it. Maybe my play style wasn't ideal, I don't really know. From what I've been hearing, I'll have to look into Arcane Dimensions one of these days.

Multi-player's gotta be a ride, though.

This is all really good. The gameplay, the graphics, the themes... It's just wonderful. It's one of those fabled "hard platformers", and it's easy to see why. What I love is that it doesn't feel frustrating at all. The mechanics are introduced quite naturally. After death, you're pretty much thrown immediately back to the checkpoint, no sad death music or life counter going down. It was very easy to just sit down and play for a while, as I mastered the game's challenges.

The ending left me wanting a bit more, but fortunately, I have a bunch of things left to collect. So I will come back in the future to edit this review and maybe elaborate on my thoughts. I can see this one becoming a favourite.

It's good. I don't know if I like it more than the first one. I guess they have different strengths, to a degree. This is more repetitive, but brings back the cool gameplay with some neat additions. I guess if 1 was as long, it'd get a little boring too.

This one may technically give you more content, but I'm inclined to recommend 1 over it if you can only buy one of them.

I really like this game's aesthetic, gameplay, and themes. It's very cool. I wish I was as cool as this game. I only lament that it doesn't have some more levels, because Endless and Challenges only go so far in compensating with this amount. Though to be fair, that's what's kept me coming back in the end.

I mean...
it's one of the most innovative shooters I've played in years.

Without saying too much, I thought this was a very good game; do not spoil anything for yourself before you play it. It can only be truly experienced once.
I found it generally more enjoyable during the early segments, but that's easy to let go in the grand scheme of things. All the praise is deserved.

Edit: Changed from 4 to 4.5. It takes some time to realise how impactful this game can be, and while I complained a bit about the late game, you still find very cool things.

Edit 2: Changed rating from 9 to 10 and made the wording more positive. Everything ultimately fits as it must, and any of my complaints become mere nitpicks with that in mind.

I played this quite a bit, all things considered, during a relatively short period a few years ago. It was pretty fun and charming, to be honest, but... There's basically no single-player (while I understand games don't need to focus on having a campaign, it's a trend I really dislike), and there are microtransactions. The usual AAA bullshit, sadly. I also didn't have friends to play with. Everything would be harder for me to forgive if it was regular military shooter, but its PVZ aspect makes it more unique.
There's not much of a player base now, so I can't recommend it at all. The sequel may be better from what I read, but I have yet to try it out.

I waited five and a half years to play this, and overall, I'm very satisfied with it. I enjoyed the Batmobile and the additions to Predator and Combat made those modes more fun to play, plus more difficult. The graphics are, to this day, very good. However, its story is just alright and I wish it had proper bosses like City and Origins. If you ask me about my favourite one, until I replay City, I'll say it's between this one and Origins.

It's not a bad game. There are some things to like. It just doesn't feel remarkable or particularly enjoyable either. The controls are serviceable but just less snappy and comfortable than in other 2D Zelda games. One of the final boss' phases made me notice how slow it can really feel. Maybe it would also benefit from stronger art direction and atmosphere. I can't say the temples left much of an impression on me. I might look back on it fondly, but I think that's because of some nostalgia (played it on and off for many years) and not the game's quality.

Honestly, going into it cautiously due to the reviews here, this far exceeded my expectations. It's very fun to play and explore, and I really dig its aesthetic, though I could imagine it isn't everyone's cup of tea. While clearly inspired by Metroid, it felt like its own thing. I was also consistently surprised and engaged by the power-ups it gave me to progress. In the sequel, maybe something akin to the X-Ray Scope or even Power Bomb to look for secrets more easily would be welcome, since this game seems to inherit the "bomb every wall" philosophy of Metroid's extras.

Its world is very intriguing and I am considering 100%ing it to get the full lore. It reminds me of the way games like Metroid Prime, Bioshock, and Doom 2016 allow you to gain more insight into their backstory if you choose to get the respective extras.

I would recommend it not just if you like Metroidvanias, but especially if you like Metroid. I am a big Metroid fan, and I imagine Axiom Verge's similarities to that series played a part in me liking it so much.

Solid Metroidvania with fun combat and platforming challenges. I thought the combat was a bit too easy at first, but as you progress, it does become more demanding, and I appreciated that. It didn't blow my mind and I wasn't that interested in exploring a lot aside from the main path, but I quite enjoyed it, and would be willing to replay in hard in the future. I might go back to get the extras.