Sue
2008
2017
1994
2020
Game wasn't good but I won't pretend I didn't enjoy playing it for the first few days, and they at least bothered to add in some basics before scrapping everything for the sequel. For those who don't know, they added items, alt costumes and voice acting. All of those are in the sequel, fully realized. Look forward to that if you're interested; it's significantly better, and while cuts are surely disappointing for most they do make sense. Come about two weeks from now and you might as well forget this game ever happened.
2015
I fail to see how so many give this game a 5. The narrative is pretty good, but I think sometimes it acts a bit... pretentious? Mainly in the genocide route. The whole point of genocide is that you're not supposed to do it, except it's a whole extra mode, and nothing is going to make me regret my choice unless the mode itself is a chore to play, and guess what they chose to do? The genocide narrative was also to the detriment of the game itself because genocide is purposely a pain in the ass. You have to walk a bunch, encounter every enemy possible and run into bosses that would be cool to fight if they had a fight. Think Mettaton NEO and especially Asgore. The game hints several times that you're going to fight Asgore, and then you just never do because fuck the player for doing this shit. There's just so much more I think could be done with a dark route. Characters aren't anything amazing either but they're enjoyable enough. I imagine most have already talked about them, so I'll keep it brief: it feels like the direction is for everyone to ultimately be friendly because of pacifist.
See, a lot of the points I brought up were for a reason. Deltarune actually improved on a lot of Undertale's aspects. The fights are better; the visuals are better; the music seems to be better; the weird/snowgrave route is quite interesting so far compared to genocide, and because choices apparently don't matter all that much, characters can be more diverse in nature. It really feels like Deltarune is the game Toby Fox originally had in mind, and Undertale was just a way to test the waters.
See, a lot of the points I brought up were for a reason. Deltarune actually improved on a lot of Undertale's aspects. The fights are better; the visuals are better; the music seems to be better; the weird/snowgrave route is quite interesting so far compared to genocide, and because choices apparently don't matter all that much, characters can be more diverse in nature. It really feels like Deltarune is the game Toby Fox originally had in mind, and Undertale was just a way to test the waters.
2017
Nobody really cares about the base game anymore but I do think they did a pretty good job. Workshop is a whole other story obviously, that's really where the game struck gold and I love it. It's hard to say if Rivals 2 will have workshop support, but if it doesn't then that does give this game a reason to still exist and be played which would be cool. I also think Rivals 2 could be a good way to rework the core elements and improve the vanilla game, which is what they seem to be doing and I like that. This one has a rather odd shield system and no throws, and I'm pretty sure the sequel will have both of those. I point all of this out because as I'm typing this it has 495 active players, which isn't too terrible for what it is but Castle Crashers still has more.
I'll say something else about this game: I think the abyss mode is pretty neat. I wouldn't want to grind out all of the characters, but try Ori or Wrastor if you want to see any of them.
I'll say something else about this game: I think the abyss mode is pretty neat. I wouldn't want to grind out all of the characters, but try Ori or Wrastor if you want to see any of them.
2021